It has been a long time. I'd like to create a proper forum thread for my project; not just a Discord channel.
This mod is far from complete, due to many delays and project restarts owing to abysmal management on my part.
I am releasing a playable beta today on 4th January 2021, even if it is mostly just original LF2, as a sign of my new approach to managing this project.
What is LF2 Rebalance [LF2-RB]?
The original LF2 is actually not very well-balanced in some aspects, whether for PvP or PvE.
In addition, the Stage Mode is repetitive/boring. It fails to bring out the best of its combo gameplay, instead favouring big Army vs Army battles.
These frustrations, along with the general lack of balanced LF2 mods, led to the development of LF2 Rebalance.
The goal of the mod is not only to address these frustrations, but to also keep the original feel of LF2.
That last point is very important.
No matter how overpowered Deep's >>JA is, how ridiculous Woody's combos are, how unfair infinites like Rudolf's are...
They are all integral to the experience of using these characters in LF2, both in the context of PvP and PvE.
New special moves & buffs to existing weak moves must not overshadow the rest of the char's kit either.
The mod should reward players for legacy skills from original LF2, while keeping things fresh.
Another important limitation is that I will avoid using EXE-dependent DC techniques.
That means practically everything about the mod also works on Original LF2 - basically a DC-only mod.
* Using a modded LF2 exe by itself, new MP Regen rate, enemies deal less damage in Stage Mode - these are okay.
* Using EXE to fix specific bugs & improve QOL without hindering normal gameplay - also okay.
* Relying on new features in a way that cannot be done in original LF2 - NOT acceptable.
* Directly lowering Henry's D^J flute damage from EXE - NOT acceptable.
* I also will not use ddraw.dll AI for any character that appears in Stage Mode as a mandatory enemy.
Lastly, I will now always ensure that I can just launch my own mod and play it.
Previously, I tried to apply my old LF2 Demake's project methods of planning everything out perfectly and then creating everything from scratch. This method does not work for a project whose scope is to be an extension of the original LF2 rather than a full re-creation. I overthought everything to perfection and was never able to play out my own mod, making me lose sight of the goal and change my mind multiple times, causing me to lose motivation.
If I can't have fun playing my own mod, I would never be able to finish this mod.
Media:
![[Image: BpT6uxf.gif]](https://i.imgur.com/BpT6uxf.gif)
Here's a long GIF showing Davis, Henry, Julian, Firen, Dennis.
Beta Download(04-Jan-2021):
https://drive.google.com/file/d/1qdBbIDB...tUaKtjIw1r
Hotfix: Bandit picked_caught wasn't changed correctly, John D^J sprites, etc_mirror.
Notable Changes so Far:
Many ideas were tried and scrapped, as I gradually got better at playing, understanding and modding LF2 over the years.
EXE:
* lf2.exe modded by @Leaf.F himself!
* x3 faster loading speed, better F2 pause, "skin" folder.
* Some new features. Fixed an F6 bug. Ik8 no longer overwrites(that means ik8 injury0 will not cancel healing).
* Take only 80% damage from enemies in Stage Mode.
* MP Regen Rate changed from 1-5mp/3tu at 500/400/300/200/100hp, to 2-4mp/3tu at 565/365/165hp.
^ This is quite a long list even for a beta.
This section below may be rather short on info, but there's way more than what I wrote here.
And everyone else who has helped on Discord.
...and probably more.
This mod is far from complete, due to many delays and project restarts owing to abysmal management on my part.
I am releasing a playable beta today on 4th January 2021, even if it is mostly just original LF2, as a sign of my new approach to managing this project.
What is LF2 Rebalance [LF2-RB]?
The original LF2 is actually not very well-balanced in some aspects, whether for PvP or PvE.
In addition, the Stage Mode is repetitive/boring. It fails to bring out the best of its combo gameplay, instead favouring big Army vs Army battles.
These frustrations, along with the general lack of balanced LF2 mods, led to the development of LF2 Rebalance.
The goal of the mod is not only to address these frustrations, but to also keep the original feel of LF2.
That last point is very important.
No matter how overpowered Deep's >>JA is, how ridiculous Woody's combos are, how unfair infinites like Rudolf's are...
They are all integral to the experience of using these characters in LF2, both in the context of PvP and PvE.
New special moves & buffs to existing weak moves must not overshadow the rest of the char's kit either.
The mod should reward players for legacy skills from original LF2, while keeping things fresh.
Another important limitation is that I will avoid using EXE-dependent DC techniques.
That means practically everything about the mod also works on Original LF2 - basically a DC-only mod.
* Using a modded LF2 exe by itself, new MP Regen rate, enemies deal less damage in Stage Mode - these are okay.
* Using EXE to fix specific bugs & improve QOL without hindering normal gameplay - also okay.
* Relying on new features in a way that cannot be done in original LF2 - NOT acceptable.
* Directly lowering Henry's D^J flute damage from EXE - NOT acceptable.
* I also will not use ddraw.dll AI for any character that appears in Stage Mode as a mandatory enemy.
Lastly, I will now always ensure that I can just launch my own mod and play it.
Previously, I tried to apply my old LF2 Demake's project methods of planning everything out perfectly and then creating everything from scratch. This method does not work for a project whose scope is to be an extension of the original LF2 rather than a full re-creation. I overthought everything to perfection and was never able to play out my own mod, making me lose sight of the goal and change my mind multiple times, causing me to lose motivation.
If I can't have fun playing my own mod, I would never be able to finish this mod.
Media:
![[Image: BpT6uxf.gif]](https://i.imgur.com/BpT6uxf.gif)
Here's a long GIF showing Davis, Henry, Julian, Firen, Dennis.
Beta Download(04-Jan-2021):
https://drive.google.com/file/d/1qdBbIDB...tUaKtjIw1r
Hotfix: Bandit picked_caught wasn't changed correctly, John D^J sprites, etc_mirror.
Notable Changes so Far:
Many ideas were tried and scrapped, as I gradually got better at playing, understanding and modding LF2 over the years.
EXE:
* lf2.exe modded by @Leaf.F himself!
* x3 faster loading speed, better F2 pause, "skin" folder.
* Some new features. Fixed an F6 bug. Ik8 no longer overwrites(that means ik8 injury0 will not cancel healing).
* Take only 80% damage from enemies in Stage Mode.
* MP Regen Rate changed from 1-5mp/3tu at 500/400/300/200/100hp, to 2-4mp/3tu at 565/365/165hp.
Data(Main Points): (Click to View)
This section below may be rather short on info, but there's way more than what I wrote here.
Credits (Click to View)
Planned Changes (Click to View)
Scrapped Ideas (Click to View)
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza