OK, it hasn't been updated for a while, let's do a QA
Q May I ask if the stage difficulty is a bit high?
A Personal test can pass difficult stages 1-5. Some levels should use stage obj well. As for fzline 5-3, you can only try to talk one by one. In the future, it may be changed to ask players questions about lf2.
Q What is the focus of this mod?
A This mod focuses more on what effects itk8(effect).state10/12thorwwp(random).type3hit_d(?) can make
Q will do those updates in the future
A Complete the CH2 plot with only pure dialogue, basically similar to the complex dialogue system of c RPG(Baldur's Gate like) has been abandoned (it is too difficult to think of dialogue)
Some parts of the stage may be modified and complicated. For example, the king of stage 5-4 may use a mechanism similar to tos460boss
stage1 will add a city gate and the like, and then add a trebuchet to make a siege thing
In fact, some files in 1.7 have things to be updated. If you don't want to see the plot, don't scroll too far.
Q May I ask if the stage difficulty is a bit high?
A Personal test can pass difficult stages 1-5. Some levels should use stage obj well. As for fzline 5-3, you can only try to talk one by one. In the future, it may be changed to ask players questions about lf2.
Q What is the focus of this mod?
A This mod focuses more on what effects itk8(effect).state10/12thorwwp(random).type3hit_d(?) can make
Q will do those updates in the future
A Complete the CH2 plot with only pure dialogue, basically similar to the complex dialogue system of c RPG(Baldur's Gate like) has been abandoned (it is too difficult to think of dialogue)
Some parts of the stage may be modified and complicated. For example, the king of stage 5-4 may use a mechanism similar to tos460boss
stage1 will add a city gate and the like, and then add a trebuchet to make a siege thing
In fact, some files in 1.7 have things to be updated. If you don't want to see the plot, don't scroll too far.

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