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[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases)
#2
(08-01-2009, 02:12 PM)Someone else Wrote:  As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the spritesheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc...

This will get very boring and take alot of time if your project has more than 10 spritesheets.(Like a Mod or >>>Jamel<<<)

I made a program to speed up things.

It will now look like Sprite mirroror>Open>Save>Open>Save>Open>Save>Open>Save>Open>Save.

It is compleately noob-proof.

Note that it doesnt work with spritesheets bigger than 800*560.
If your spritesheet is bigger than that you will need to use the paint method.

Download:


Also there are 5 hidden easter eggs. If you find one you are welcome to share it.

:DDDDDDD


Btw, i still not really got it:
Do you NEED to make all these mirror thingys if you take the new version or CAN you do that?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Messages In This Thread
RE: [Else]Sprite mirroror - by Alblaka - 08-01-2009, 03:23 PM
RE: [Else]Sprite mirroror - by Som1Lse - 08-01-2009, 03:27 PM
RE: [Else]Sprite mirroror - by LutiChris - 08-01-2009, 03:48 PM
RE: [Else]Sprite mirroror - by Bamboori - 08-01-2009, 03:52 PM
RE: [Else]Sprite mirroror - by Som1Lse - 08-01-2009, 04:21 PM
RE: [Else]Sprite mirroror - by Alblaka - 08-01-2009, 04:30 PM
RE: [Else]Sprite mirroror - by Ragor - 08-03-2009, 06:46 AM
RE: [Else]Sprite mirroror - by Som1Lse - 08-03-2009, 09:45 AM
RE: [Else]Sprite mirroror - by Gogeta - 08-14-2009, 10:17 PM
RE: [Else]Sprite mirroror - by Som1Lse - 08-14-2009, 10:22 PM



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