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Kingdom-LF2 DC Tech - No Weapon
#6
<bmp_begin>
file(0-99): sprite\sys\weapon1.bmp w: 58 h: 58 row: 10 col: 10
weapon_hp: 800
weapon_drop_hurt: 200
weapon_hit_sound: data\010.wav
weapon_drop_sound: data\010.wav
weapon_broken_sound: data\021.wav
<bmp_end>

Set the drop_hurt higher then the hp value and you're done :p... uoh..... I have an idea!!!

Edit: didn't work, a pity. Tryed to create independant players with other hp-values then 500. Made a weapon with hp: 50 and drop_hurt: 0 which transform into bandit after fall-down - but looks like it have full 500 hp then :(
[Image: random.php?pic=random]
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Messages In This Thread
Kingdom-LF2 DC Tech - No Weapon - by MH-Razen - 03-08-2008, 12:39 AM
RE: Kingdom-LF2 DC Tech - No Weapon - by MH-Razen - 07-23-2008, 06:26 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by Lauli - 07-23-2008, 06:27 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by sadbhav - 07-24-2008, 10:30 AM
RE: Kingdom-LF2 DC Tech - No Weapon - by MH-Razen - 07-24-2008, 12:00 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by MH-Razen - 08-20-2008, 07:28 AM
RE: Kingdom-LF2 DC Tech - No Weapon - by Drahcir - 08-21-2008, 07:51 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by MH-Razen - 08-21-2008, 07:54 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by YinYin - 08-21-2008, 08:55 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by Lauli - 08-21-2008, 09:15 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by YinYin - 08-21-2008, 10:04 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by YinYin - 08-22-2008, 01:49 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by YinYin - 08-22-2008, 03:41 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by YinYin - 08-22-2008, 05:34 PM
RE: Kingdom-LF2 DC Tech - No Weapon - by ~Zhyhm~ - 08-23-2008, 03:24 AM
RE: Kingdom-LF2 DC Tech - No Weapon - by ~Dome~ - 08-23-2008, 09:38 AM
RE: Kingdom-LF2 DC Tech - No Weapon - by YinYin - 08-23-2008, 08:06 AM



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