<bmp_begin>
file(0-99): sprite\sys\weapon1.bmp w: 58 h: 58 row: 10 col: 10
weapon_hp: 800
weapon_drop_hurt: 200
weapon_hit_sound: data\010.wav
weapon_drop_sound: data\010.wav
weapon_broken_sound: data\021.wav
<bmp_end>
Set the drop_hurt higher then the hp value and you're done ... uoh..... I have an idea!!!
Edit: didn't work, a pity. Tryed to create independant players with other hp-values then 500. Made a weapon with hp: 50 and drop_hurt: 0 which transform into bandit after fall-down - but looks like it have full 500 hp then
file(0-99): sprite\sys\weapon1.bmp w: 58 h: 58 row: 10 col: 10
weapon_hp: 800
weapon_drop_hurt: 200
weapon_hit_sound: data\010.wav
weapon_drop_sound: data\010.wav
weapon_broken_sound: data\021.wav
<bmp_end>
Set the drop_hurt higher then the hp value and you're done ... uoh..... I have an idea!!!
Edit: didn't work, a pity. Tryed to create independant players with other hp-values then 500. Made a weapon with hp: 50 and drop_hurt: 0 which transform into bandit after fall-down - but looks like it have full 500 hp then
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