Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lf2 Defender
#21
nice, someone tell me controls ?
Reply
Thanks given by:
#22
Whey, quite some improvement since the last time I checked it out :D
* Silverthorn approves.

(03-16-2014, 12:59 AM)Bat Tamer Wrote:  Too many curves for a map to have any tactical play whatsoever.
I used to play quite a few tower defense games. Usually, single-path and straight maps are beginner-level, while the multiple-path and curvy ones are for higher difficulties. The current map may not be to Hunter's advantage but as a playable map itself, it's okay imho.


(03-16-2014, 06:06 AM)rhino.freak Wrote:  nice, someone tell me controls ?
WASD for movement, arrow keys for shooting. Hunter-access by hitting "hire" at the bottom of the game and placing it anywhere on the map (further instructions appear on-screen). Stats upgrades by hitting the [+] next to each stat (cost gold, obviously).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by: Rhino.Freak
#23
i guess its only for the time being, but the controls need an update. its very uncomfortable to control your hero two-handed and then switch one hand for purchasing and placing units.
Reply
Thanks given by:
#24
(03-16-2014, 12:33 PM)Bamboori Wrote:  i guess its only for the time being, but the controls need an update. its very uncomfortable to control your hero two-handed and then switch one hand for purchasing and placing units.
I don't quite agree with that. The game doesn't need really fast clicks or complex key combinations from the player. With a little bit of imagination, it feels like driving some aircraft, or a robot army or something. Some might not agree with me, but I like the controls now.
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

Reply
Thanks given by:
#25
I think it'd be nice if aiming was done with mouse even if its still limited to 4 directions(but still leave the arrows available for laptop players). That way you won't need to constantly change your right hand from arrow keys to mouse everytime you want to hire; its very distracting and kills immersion if you have to move your whole hand across like that. It would also help to put a hotkey like C for hiring. Also, need to state that buying stats cost 50 gold and how much it'd increase per purchase, I don't see that info anywhere.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: Bamboori
#26
I second what stm dude said.. Tower defence games are best played with mouse.. WASD and clicking on place where Deep will attack that place is much much more convinient man..
Otherwise its quite awesome tbh, sprites look fantastic..
Reply
Thanks given by:
#27
(03-16-2014, 12:59 AM)Bat Tamer Wrote:  The curved map design is counterintuitive for an isometric game. I know a map without such curves is easy and straightforward, but what's the point of playing a game whose mechanics use straight paths if the game's challenge does not? I've played Dungeon Defenders, which has a similar idea to this. However, the character's defenses were much more flexible in their placement and use with simple things such as the unit focusing on a single unit until it goes out of range. Just watch the game. I'm sure it'll help with making your game. The Hunter doesn't have much use now; the only good placement it has is close to the start because that is where he can potentially hit the most enemies. The player will easily be overrun within the first couple of waves because Deep cannot get strong fast enough to handle all the burden.
This map is not finished yet, I will add the second entrance, since I find it too easy to just stay over the one hole.
Also you will have several turrets to use. Some of them will work entirely different from the hunter - melee and aerial effected attacks.
Different turrets setups for each map will be welcome and expected.

(03-16-2014, 02:31 PM)A-MAN Wrote:  
(03-16-2014, 12:33 PM)Bamboori Wrote:  i guess its only for the time being, but the controls need an update. its very uncomfortable to control your hero two-handed and then switch one hand for purchasing and placing units.
I don't quite agree with that. The game doesn't need really fast clicks or complex key combinations from the player. With a little bit of imagination, it feels like driving some aircraft, or a robot army or something. Some might not agree with me, but I like the controls now.
+
(03-16-2014, 02:54 PM)STM1993 Wrote:  I think it'd be nice if aiming was done with mouse even if its still limited to 4 directions(but still leave the arrows available for laptop players). That way you won't need to constantly change your right hand from arrow keys to mouse everytime you want to hire; its very distracting and kills immersion if you have to move your whole hand across like that.


First of all guys - this is not a typical tower defence game. This is a hybrid of the td and an arcade game.
However, the problem you touched is worth considering. These controls are comfortable for me, but adding mouse-attacking is not a problem, so this will be surely implemented in a while.
Don't expect this game to be easy, really. I'm a strong adherent of hard arcade games.

(03-16-2014, 02:54 PM)STM1993 Wrote:  It would also help to put a hotkey like C for hiring.
Hire who and where? I don't find this system needed. Sorry ;d. My games - my rules, even if it's gonna make you play it less xD.

(03-16-2014, 02:54 PM)STM1993 Wrote:  Also, need to state that buying stats cost 50 gold and how much it'd increase per purchase, I don't see that info anywhere.
This is already partially done, I'm working over big patch this time.

And for the last thing. I'm not really sure if I'll be going with open-testing for now. I have few ppl testing it in closed system, so I can shock you all out with the games possibilites. For now I'll be just posting Patch Notes and screens eventually.

Version 0.6
+ Added proper array clearing, so the code now takes less memory
+ Added wave geneator
+ Added items and proper drop system
+ Hud on right now shows waves and few other things
+ Transformed some vector graphics into sprites, so the game doesn't take as much graphic engine's attention as it would. (Flash is bad with this)
+ Boosted up hunters
+ Hunters now have all sprites lol
+ Testlevel changed a little
http://www.fastswf.com/9HCfCNQ

I still didn't add mouse-control for shooting, but don't worry I will do it in a while.
Ok. The base is pretty much done. At my next step I'm going to work over the things like game-menu.
Another step will be just making a lot of maps, enemies, items and balancing them...
I'm not sure if the game is starting to work slower after 9th wave. I don't know why does this happen, the code looks like it has no leaks and it's cleaning the memory as much as it can. You guys can check it out and say if the game starts to jam and when does it happen.
Reply
Thanks given by:
#28
(03-16-2014, 07:38 PM)Gad Wrote:  
(03-16-2014, 02:54 PM)STM1993 Wrote:  It would also help to put a hotkey like C for hiring.
Hire who and where? I don't find this system needed. Sorry ;d. My games - my rules, even if it's gonna make you play it less xD.
No, just to open the hire menu. Actual purchasing with mouse is fair game.

(03-16-2014, 07:38 PM)Gad Wrote:  Ok. The base is pretty much done. At my next step I'm going to work over the things like game-menu.
Another step will be just making a lot of maps, enemies, items and balancing them...
I'm not sure if the game is starting to work slower after 9th wave. I don't know why does this happen, the code looks like it has no leaks and it's cleaning the memory as much as it can. You guys can check it out and say if the game starts to jam and when does it happen.
Don't know about working slower after 9th wave, my crappy comp lags after I've put a couple Hunters. However, there is a long pause between the 6th and 7th wave, for all other waves they come out in a stream without breaks in-between.

Again, probably just my comp, but it seems that keys could get stuck if you bought a stat and then tried to move.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:
#29
If it's hardly lagging try pressing right mouse button to change quality to low.
Flash games consume larg amount of graphic processing.

And as I said this is not really balanced, I just put these waves for test. We are still in lack of turrets and units :D.
Reply
Thanks given by:
#30
I can't set quality with right click, else I'd set to low long ago, but there's no guarantee it'd work >_>

Oh yeah, will you allow players to fire hirelings, like how TDs let you sell towers?
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:




Users browsing this thread: 16 Guest(s)