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Zack v0.91 out now
Naah, it´s too same as jack´s D^A imo :/ and that´s not very creative, i also have high hopes for this so i hope you don´t mess it with these boring remade moves :<
Might be back, might be not :^) anyways awesome to see you guys again!
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(10-16-2010, 04:58 PM)Whaat Wrote:  Naah, it´s too same as jack´s D^A imo :/ and that´s not very creative, i also have high hopes for this so i hope you don´t mess it with these boring remade moves :<

first of all i love Jacks move XD second of all what wehere you expecting? i mean seriously.. didnt you learn yet guys how lazy i am? XD ant for good ending ill make a new one at least i try

also theres a little update with a great help of Marshal!
[Image: zack.gif]
thank you man! you rescue me again
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Thanks given by: snorsorbet
The attack looks awesome. But don't you think that from the look of it it should get some higher dvx: ? After all, that explosion should push the hit character up- and forward.
The new super punch looks fine. In the third and fourth frame the character looks weirdly smooth while the rest of the time he (and the attack) look rather sharp and edgy, but I don't think that it will be a problem when it's animated.
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:thumbsup: good point
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(10-16-2010, 01:39 PM)hell fightter Wrote:  new super punch
[Image: newgtd.png]
i cant recordit or make any animation sorry ):

Ah! It's too unrealistic from the 2nd frame and the 3rd frame. Try adding a frame in-between.
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(10-18-2010, 05:20 AM)Ragor Wrote:  
(10-16-2010, 01:39 PM)hell fightter Wrote:  new super punch
[Image: newgtd.png]
i cant recordit or make any animation sorry ):

Ah! It's too unrealistic from the 2nd frame and the 3rd frame. Try adding a frame in-between.
No it isn´t >_> it just shows the speedy part, like when he kicks.
Might be back, might be not :^) anyways awesome to see you guys again!
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(10-18-2010, 12:13 PM)Whaat Wrote:  
(10-18-2010, 05:20 AM)Ragor Wrote:  
(10-16-2010, 01:39 PM)hell fightter Wrote:  new super punch
[Image: newgtd.png]
i cant recordit or make any animation sorry ):

Ah! It's too unrealistic from the 2nd frame and the 3rd frame. Try adding a frame in-between.
No it isn´t >_> it just shows the speedy part, like when he kicks.

Sorry whaat, but that's still too unrealistic to be fast. There needs to be another frame between it.
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I think we need to see an actual gif in order to judge that kind of thing.

Anyway, the effects are awesome :D keep it up! :)

TITLE: a idea
make cave for bear?
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(10-18-2010, 02:12 PM)Ragor Wrote:  
(10-18-2010, 12:13 PM)Whaat Wrote:  
(10-18-2010, 05:20 AM)Ragor Wrote:  
(10-16-2010, 01:39 PM)hell fightter Wrote:  new super punch
[Image: newgtd.png]
i cant recordit or make any animation sorry ):

Ah! It's too unrealistic from the 2nd frame and the 3rd frame. Try adding a frame in-between.
No it isn´t >_> it just shows the speedy part, like when he kicks.

Sorry whaat, but that's still too unrealistic to be fast. There needs to be another frame between it.
Check the Jack version >__> it´s so **** same as it can be.

Might be back, might be not :^) anyways awesome to see you guys again!
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Who cares if they are the same...whaat Sly
at this point im only interested in the completion of the character
cuz i know HF can make tht tasty turkey but will he deliver?
btw i happen to like the back-flip kick anyways...looks fine to me...IMO

also not sure if this is possible but i know you have played the game prototype...
ever notice when his hands turn into rocks and he dives toward the enemy and crushes them...
he actually tends to follow them!!! In MID-AIR!!!
so what im really asking is this...could ya make the char semi-follow them? (not noticeably ofc but would make it a bit fun)

V) like totes... Grin
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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Thanks given by: Alectric , snorsorbet , Ragor




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