Posts: 511
Threads: 10
Joined: Jun 2008
LutiChris Wrote:I don't know i preferred the old one..
new one looks a bit degrading...do not flame me for saying that
it's just my opinion, in terms of how it was angled was interesting...
nose and mouth for the new one isn't all tht great compared to the old one anyways...
i was just disappointed by the slight changes tht all, im picky :p
In this case it's not about being picky, I just tried to mix a battle stance with a taunt face, and in this particular case they didn't mix together (given the body position and head angle). So I just removed the taunt part and tried to adapt the head to the battle stance.
Siegvar Wrote:Anyway, that's just being really picky. At this point I'd be too lazy to tweak it any furthur (if it were me spriting, that is.)
I'm willing to update it as long as I agree with the critics. In the case of the limbs proportions, I think they are fine, so I'm not fixing that. After comparing him to Woody, I noticed that Ken's torso is a bit small, so I made it a little bigger, but that's probably the last edit I'm gonna do since I'm pleased with almost every part now.
Also:
Street Fighter IV Ryu
I had a nice pink-ish skin tone to blend better with the red of the gauntles/headband but a more yellow-ish one seems to fit Ryu better... somehow.
Posts: 1,005
Threads: 8
Joined: Mar 2009
09-15-2011, 08:05 PM
(This post was last modified: 09-15-2011, 08:18 PM by XLittlebob252.)
looks great
i got nothing to complain
Posts: 1,269
Threads: 24
Joined: Apr 2011
09-15-2011, 08:49 PM
(This post was last modified: 09-16-2011, 04:15 AM by Monolith.)
(09-15-2011, 07:26 PM)Apocalipsis Wrote: I'm willing to update it as long as I agree with the critics. In the case of the limbs proportions, I think they are fine, so I'm not fixing that. After comparing him to Woody, I noticed that Ken's torso is a bit small, so I made it a little bigger, but that's probably the last edit I'm gonna do since I'm pleased with almost every part now.
![[Image: 3RAfD.png]](http://i.imgur.com/3RAfD.png)
Also:
Street Fighter IV Ryu
![[Image: DsSjm.png]](http://i.imgur.com/DsSjm.png)
I had a nice pink-ish skin tone to blend better with the red of the gauntles/headband but a more yellow-ish one seems to fit Ryu better... somehow. i have a stupid question
why wont you make Street fighters mod,u making cool sf sprites
| Silverthorn edited this post 09-15-2011 08:51 PM because: |
Mind refraining from quoting large chunks and instead just keep the important parts? .gif) |
Thanks given by:
Posts: 431
Threads: 12
Joined: Mar 2008
(09-15-2011, 07:26 PM)Apocalipsis Wrote: Street Fighter IV Ryu
![[Image: DsSjm.png]](http://i.imgur.com/DsSjm.png)
I had a nice pink-ish skin tone to blend better with the red of the gauntles/headband but a more yellow-ish one seems to fit Ryu better... somehow.
Nice. Legs are also small, but now that there are two sprites to look at and compare and realise its consistent, it looks like its just your style rather than being a flaw.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 1,055
Threads: 27
Joined: Mar 2011
Looks Cool!
Never seen ryu that cool ...
as I liked ken more earlier
Thanks given by:
Posts: 1,201
Threads: 26
Joined: Apr 2010
Ryu is awesome, i didn't like Ken that much :/ maybe his hair is too orange instead of yellow and his hands are very small preferred to Ryu's which has his fingers clearly showing.
Might be back, might be not :^) anyways awesome to see you guys again!
Thanks given by:
Posts: 1,229
Threads: 54
Joined: Sep 2008
massive massive amount of details dude. Nice pose too. how ever , i found a just a highlighting flaw :
![[Image: 1316178347455.png]](https://lh4.googleusercontent.com/-uvhpysyzDWo/TnNJsTyLEyI/AAAAAAAAAGM/soG1lR6gwuE/1316178347455.png) there is no highlight caused by sun at all...
Thats not of much importance anyways  .
Thanks given by:
Posts: 431
Threads: 12
Joined: Mar 2008
(09-16-2011, 01:08 PM)Men'Mine Wrote: massive massive amount of details dude. Nice pose too. how ever , i found a just a highlighting flaw :
there is no highlight caused by sun at all...
Thats not of much importance anyways .
If you intend to pick apart sprites to such levels of detail.. perhaps you should consider that sometimes.. technical accuracy is much forsaken for readability.
If you notice, PF, Apoc, and I and a lot of other spriters often leave a shadowed line to help highlight the character's silhouette.. instead of lighting it up completely.. and then having it blur into the background.
In this case, I'm guessing that's what it is, and its intentional.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 511
Threads: 10
Joined: Jun 2008
09-16-2011, 07:36 PM
(This post was last modified: 09-16-2011, 07:53 PM by Apocalipsis.)
That point is where the lines that divide Triceps/Deltoid, Biceps/Deltoid and Biceps/Triceps converge. Or just a bunch of random, darker pixels.
Edit:
There's a pair of pixels of the triceps that are darker than they should and makes it confusing. But we are being really freaking perfectionist now, so I won't bother uploading the thing again for just one pixel-fix D:
Posts: 392
Threads: 28
Joined: May 2011
Siegvar has good eyes in his sockets and I agree with most things he says. Especially the part on your sprites shrinking. It’s not a style, they are just a couple pixels too low in size compared to original LF2 sprites. My suggestion, which I really hope you’ll take note of, is posting the original size of the image you sprite and the small LF2-sized one. I know all too well, that you propagate the opinion of LF2-sized sprite, but you’re just shrinking too much, and I, as a viewer and appreciator of your talent, would like to see all the details, which are very natural to me, compared with, let’s say PF’s HF styled and sized sprites, which are, in their own right, great, but look kind of plastic and kind of like dolls. There is too much life for you to condense to such a low size, because I think you’re out-growing the limits, even if you say, that you’re rusty. Of course, even if I’d like to see you doing full-blown artwork of your characters, doesn’t mean you have to, because it’d be full-blow to the whole community, so I’m just asking the original sized sprite as an addition to the final product. Food for thought.
Brother and sister. They use thunder powers...
![[Image: Z6mgZ.png]](http://i.imgur.com/Z6mgZ.png) ![[Image: SO5rc.png]](http://i.imgur.com/SO5rc.png)
I'm into the whole underwear power thing, especially when it's incest, you know why. Serious face.
Criticism: The bro: The raven hair and black pants combo makes the character look bland, but the jacket truly saves the day by creating a manly shape to the whole sprite. Dem shoulder pads! Very steam-punk, even if you tried a historical look. The sis: At first glance, it looks repulsive to me, on second, it looks brilliant, and I don’t understand the first impression. I love mandarin oranges, know a girl who looks kind of like that. The shape of the body is very tomboyish, even androgynous, which makes me question your sexual preferences, but you’re no betit, that’s for sure. The unity of the sprite is mind-blowing. Love the belly.
![[Image: ZpM4Y.png]](http://i.imgur.com/ZpM4Y.png)
Criticism: Ah. the blue azurite mermaid godess! First impression, again, is dislike, but, in this case, it stays the same. The body is damn erotic and athletic, the eyes maliciously delicious, but the whole shape is just too solid, too static, too… phantasmagorical. You really challenged yourself to make something from one color, I bet, and you succeeded to some extent (especially, the emotion part – the seductive evil, if I may), but it would really look better in colors, poison ivy like maybe?
Street Fighter IV: Ken
![[Image: 5qOEc.png]](http://i.imgur.com/5qOEc.png)
Criticism: The rule, that the first one splash is always the best, applies here. Criticism likes previous ones or even this is just a statement, which should be applied to future works, because edits to sprites as high level as yours is just conforming to majority. I’m not gonna poke at the hair, the muscles or the fingers. It’s your interpretation of the character (alternative art anyone?) and to me it looks totally wicked.
Street Fighter IV Ryu
![[Image: DsSjm.png]](http://i.imgur.com/DsSjm.png)
Criticism: Finally, we have Ryu. In retrospective, maybe you were rusty. This one is a prime example of you getting back on track and producing something, which is very professional. The posture is very well drawn and characteristic, especially the arm muscles and hand fingers. The wind effect is something what I previously called naturalism in your sprites. The whole thing is a balance and emphasis on power, being ready to move, being in the rhythm. From first to last impression it makes me proud.
Next stop? Undead Prince Arthas from Warcraft III, please, with a cherry on top. I know you want it.
|