Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Down direction diagonally ball that hit ground
#1
Hi, i am newbie DCer(anyone know that's only greet)

i have a problema..
you all know henry's jump attack, right?
his arrow when it hit ground, it goes to broken frame(of course, his arrow is weapon).
now, the problem is different, i want to make a ball that when it hit enemy or object or ground, it goes to hit frame.
Can you help me please? (if it possible)
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
Reply
Thanks given by:
#2
like davis ball?
[Image: Blaze340.gif]
Reply
Thanks given by:
#3
no, exactly not, (agree that two both of davis's ball and this ball are ball XP)
like all weapons when thrown by someone when jump
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
Reply
Thanks given by:
#4
There's no such thing as disappear frame.
Reply
Thanks given by:
#5
(09-21-2011, 01:43 PM)bashscrazy Wrote:  There's no such thing as disappear frame.
aw, i mean hit frame, that make the ball disappear
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
Reply
Thanks given by:
#6
state 9998 can destroy it self. u can use this state in ur ball data.. O.O (Actually i dont really understand what u wan..)

EDIT: You mean u wan ur ball like the weapon when char throw it and hit the ground and it breaks? it breaks because it has Hp , and in the weapon data in its frames it has fall :(the hp cost when hit ground)
if the weapon hp is 50 , and = fall: 50 , so when the weapon hit ground , it breaks/destroyed.

So , im not sure if can make type:3 with the item hp. Char Nino (Click) Have a move is jump above his enemy and shoot a ball to hit the ground and hit the enemy. U can check it out , and u can figure it urself by searching about the method .

Hope it Helps =]
~EagleWingz7500

Stand Straight , Never Fall

My Sig 1 (Click to View)
My Sig 2 (Click to View)
My 1st Char (MasterSummoner) (Click to View)
Reply
Thanks given by:
#7
(09-21-2011, 01:52 PM)EagleWingz Wrote:  (Actually i dont really understand what u wan..)

yeah..
do you want a ball or a weapon..?
and this ball/weapon shoots diagonally like henry's arrow?
Reply
Thanks given by:
#8
(09-21-2011, 01:55 PM)bashscrazy Wrote:  
(09-21-2011, 01:52 PM)EagleWingz Wrote:  (Actually i dont really understand what u wan..)

yeah..
do you want a ball or a weapon..?
and this ball/weapon shoots diagonally like henry's arrow?
aw, that's bad, no one understand me :( ..
okay, i will explain again, i want ball that can hit ground.
Sorry for my bad exp.
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
Reply
Thanks given by:
#9
Firzen's disaster = ball that hits ground
I used it for Krillin's Expanding Energy Wave
http://lf-empire.de/en/lf2-empire/data-c...pe-3-hitfa
you use hit_fa: 7

chasing down ball
when it hits the ground it activates frame 60

<frame> 60 hiting_ground
These frames are only used if you have a hit_Fa: 7 in the flying-frames. It's played if the attack hit the ground.


EDIT:
there can be another method.
if teh ball is always summoned in the exact same place.
aka you can only use it on the ground and it comes down from the ground you can use a postitive dvx and a postivie dvy so the ball moves to the right and down
then determine the wait value that once it reaches the shadow you make the next teh hiting frame
cause otherwise it'll go below the ground and keep falling down.
Reply
Thanks given by:
#10
(09-21-2011, 02:04 PM)bashscrazy Wrote:  Firzen's disaster = ball that hits ground
I used it for Krillin's Expanding Energy Wave
http://lf-empire.de/en/lf2-empire/data-c...pe-3-hitfa
you use hit_fa: 7

chasing down ball
when it hits the ground it activates frame 60

<frame> 60 hiting_ground
These frames are only used if you have a hit_Fa: 7 in the flying-frames. It's played if the attack hit the ground.
great XD will test it tomorrow coz i must go to bed now, tomorrow is schooling again XP
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)