Funny idea:
1) Create a chasing ball.
2) Make it opoint and hold an action 1280 t0 object.
3) Delete its body points and itr tags.
4) Figure out a way with hit_a tag to set chasing time.
After spriting yout ghost ball, its done...
I didn't tested it but it sounds nice...
1) Create a chasing ball.
2) Make it opoint and hold an action 1280 t0 object.
3) Delete its body points and itr tags.
4) Figure out a way with hit_a tag to set chasing time.
After spriting yout ghost ball, its done...
I didn't tested it but it sounds nice...
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)