Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
AI Terrifying Chaseball
#1
:) 
Funny idea:

1) Create a chasing ball.
2) Make it opoint and hold an action 1280 t0 object.
3) Delete its body points and itr tags.
4) Figure out a way with hit_a tag to set chasing time.

After spriting yout ghost ball, its done...

I didn't tested it but it sounds nice...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#2
i think the AI does not react to invisible characters

if you want to terrify them just use state 14 (does not even require type 0)
Reply
Thanks given by: Bamboori
#3
(10-02-2011, 05:00 PM)YinYin Wrote:  i think the AI does not react to invisible characters

if you want to terrify them just use state 14 (does not even require type 0)

Become invisible with rudolf and try runnin after a com. Ai is always afraid of invisible chars.

And yea, state 14 does the job too but ghosts never have shadows :o
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#4
an object held with wpoint does not have a shadow either

edit: also i always thought they just generally run away from the spot they last saw you
Reply
Thanks given by:
#5
(10-02-2011, 05:22 PM)YinYin Wrote:  an object held with wpoint does not have a shadow either

you got me there:P

(10-02-2011, 05:22 PM)YinYin Wrote:  edit: also i always thought they just generally run away from the spot they last saw you

I always tought that it is so unfair that ai can always see you even when you're invisibl...
It would make more sense if it would be like you said but for now lets call it as a bug(feature) lol.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:




Users browsing this thread: 4 Guest(s)