09-24-2008, 05:29 PM
~ moved to advanced
erm, as far as I got it right the char should move "into" the (nearest) enemy and take control (for a while?)
I would use Laulis method but you'll need to modify all characters:
use state 400 (lf2-empire/references/states) to beam next to the nearest enemy, catch him with itr/kind 3 (lf2-empire/frame elements/itr) and transform into it (lf2-empire/advanced DC/type0/Rudolf transform). During the transform the char you just control should be hidden (so pic: 1000). In the end of the transform move your char will appear ...
and I realise another problem: it'll be hell lot of work, I would add a itr/kind 8 y1000 to the catched char in the falling frames and a bdy y1000 to ALL other chars in all frames!? erm, isnt this to much work for one move?
The "stop taking control" is easy, press DJA, no bdy at y1000 anymore (your char don't have it). The char you took control over will switch between two frames with itr/kind 8 dvx when it hit the chars bdy, if there's no bdy anymore he'll reappear after a short wait counted down... (with next: 999 or other if you wish).
The only real big problem is the enourmous work for the bdys...
erm, as far as I got it right the char should move "into" the (nearest) enemy and take control (for a while?)
I would use Laulis method but you'll need to modify all characters:
use state 400 (lf2-empire/references/states) to beam next to the nearest enemy, catch him with itr/kind 3 (lf2-empire/frame elements/itr) and transform into it (lf2-empire/advanced DC/type0/Rudolf transform). During the transform the char you just control should be hidden (so pic: 1000). In the end of the transform move your char will appear ...
and I realise another problem: it'll be hell lot of work, I would add a itr/kind 8 y1000 to the catched char in the falling frames and a bdy y1000 to ALL other chars in all frames!? erm, isnt this to much work for one move?
The "stop taking control" is easy, press DJA, no bdy at y1000 anymore (your char don't have it). The char you took control over will switch between two frames with itr/kind 8 dvx when it hit the chars bdy, if there's no bdy anymore he'll reappear after a short wait counted down... (with next: 999 or other if you wish).
The only real big problem is the enourmous work for the bdys...
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!