(01-05-2013, 10:28 AM)Blue Phoenix Wrote: (01-05-2013, 04:29 AM)farhantirrien Wrote: I think you both are right~
So I should decrease the amount of damage and increase amount of mp usage?
If every attack needs like 200+ mp, chances are that the player won't execute any attack. How about having a few stronger ones that do cost a large amount of mp and one or two weak attacks that are fairly cheap (think of the generic D>A-attack of most main chars)?
(Sorry for late reply)
Can you please explain "chances are that the player won't execute any attack" means?
Plus, I've already reduced the damages.. the character is 85% finish, but I still have the problem with the transformation.
(I've already tried bashcrazy's transformation tut, didn't work correctly) :\
this is (normal) Trunks' data
Code:
<bmp_begin>
name: Trunks
head: sprite\sys\trunks_f.bmp
small: sprite\sys\trunks_s.bmp
file(0-69): sprite\sys\trunks_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\trunks_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\trunks_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\trunks_3.bmp w: 79 h: 79 row: 10 col: 7
file(280-281): sprite\sys\trunks_beam.bmp w: 143 h: 79 row: 1 col: 70
and this is (SSj)Trunks'
Code:
<bmp_begin>
name: SSjTrunks
head: sprite\sys\SSjtrunks_f.bmp
small: sprite\sys\SSjtrunks_s.bmp
file(0-69): sprite\sys\SSjtrunks_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\SSjtrunks_1.bmp w: 79 h: 79 row: 10 col: 7
file(0-69): sprite\sys\SSjtrunks_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\SSjtrunks_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-189): sprite\sys\SSjtrunks_2.bmp w: 79 h: 79 row: 10 col: 5
file(190-207): sprite\sys\SSjtrunks_3.bmp w: 98 h: 98 row: 6 col: 3
file(140-189): sprite\sys\SSjtrunks_2.bmp w: 79 h: 79 row: 10 col: 5
file(190-207): sprite\sys\SSjtrunks_3.bmp w: 98 h: 98 row: 6 col: 3
file(208-210): sprite\sys\SSjtrunks_4.bmp w: 129 h: 129 row: 1 col: 3
file(208-210): sprite\sys\SSjtrunks_4.bmp w: 129 h: 129 row: 1 col: 3
when the number of sprites pass 140, it's suppose to be add with another 140,right?
Like this one below vvv
Code:
<frame> 240 ball1
pic: 280 state: 3 wait: 1 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 10
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 241 ball1
pic: 281 state: 3 wait: 1 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 242 ball1
pic: 282 state: 3 wait: 1 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 243 ball1
pic: 283 state: 3 wait: 0 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 244 ball1
pic: 284 state: 3 wait: 0 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 230 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 245 ball1
pic: 285 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 246 ball1
pic: 286 state: 3 wait: 1 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 247 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
[skip the other frame]
<frame> 266 ballend
pic: 280 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
Okay, I'll try my best to explain my situation here..
When the normal trunks transform into ssj, the sprites is not correct~
I mean, when the SSjtrunks(which is transformed from the normal trunks),blast a fireball(frame 240), he's invisible, but when the original SSjtrunks does it(frame 240), it went okay..
Help me, please....!