01-17-2014, 09:52 AM
Hi guys, new to the forum and i have a question i can't solve on my own and i can't find the answer here (I did go through quite a few threads, but if the question's already been asked and i missed it, i apologize in advance ).
I'm trying to create an ice ball that doesn't fly; just stay in wherever it's casted, destroy itself on hit, and dissipate itself overtime. I got all that to work, but the thing is, player can make it go up or down when casting (just like shooting normal balls). I'm currently using state:3000. I tried some other states but it doesn't behave quite correctly. I think the closest thing to my ball is firzen's ball and bat's laser, which can only shoot straight. But they also use state 3000. So im stuck. Any ideas? Thanks!
I'm trying to create an ice ball that doesn't fly; just stay in wherever it's casted, destroy itself on hit, and dissipate itself overtime. I got all that to work, but the thing is, player can make it go up or down when casting (just like shooting normal balls). I'm currently using state:3000. I tried some other states but it doesn't behave quite correctly. I think the closest thing to my ball is firzen's ball and bat's laser, which can only shoot straight. But they also use state 3000. So im stuck. Any ideas? Thanks!