08-08-2014, 08:29 AM
Hi guys, Today i finally started learning the basics of DC. And, i got all the basics (Thanks to Simoneon for his tutorials :)). And i edited Davis's ball.
I converted it into a chase ball, but the problem is:-
1. It sticks too close to the ground.
2. When the enemy is killed, it does not goes out of the stage, it instead, sticks to the upper part and the lower part of the stage and some in the middle and after sticking they move too slowly, just like hindering.
I converted it into a chase ball, but the problem is:-
1. It sticks too close to the ground.
2. When the enemy is killed, it does not goes out of the stage, it instead, sticks to the upper part and the lower part of the stage and some in the middle and after sticking they move too slowly, just like hindering.
DC-Code:
<bmp_begin> file(0-23): sprite\sys\davis_ball.bmp w: 81 h: 46 row: 4 col: 6 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 1 flying pic: 1 state: 3000 wait: 1 next: 2 dvx: 0 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 2 flying pic: 0 state: 3000 wait: 1 next: 3 dvx: 0 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 3 flying pic: 1 state: 3000 wait: 1 next: 4 dvx: 0 dvy: 0 centerx: 52 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 4 flying pic: 2 state: 3000 wait: 1 next: 5 dvx: 0 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 5 flying pic: 3 state: 3000 wait: 1 next: 6 dvx: 0 dvy: 0 centerx: 52 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 6 flying pic: 2 state: 3000 wait: 1 next: 7 dvx: 0 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 7 flying pic: 3 state: 3000 wait: 1 next: 8 dvx: 0 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 8 flying pic: 8 state: 3000 wait: 1 next: 9 dvx: 0 dvy: 0 centerx: 55 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 9 flying pic: 9 state: 3000 wait: 1 next: 8 dvx: 0 dvy: 0 centerx: 55 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 10 hiting pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 55 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 11 hiting pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 52 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 12 hiting pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 46 centery: 21 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 13 hiting pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 20 hit pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 58 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 21 hit pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 22 hit pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 51 centery: 21 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 23 hit pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 45 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 42 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 51 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 opoint: kind: 1 x: 19 y: 23 action: 7 dvx: 0 dvy: 0 oid: 207 facing: 50 opoint_end: <frame_end> <frame> 32 rebounding pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 52 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 45 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 40 disappearing pic: 4 state: 3004 wait: 1 next: 41 dvx: 0 dvy: 0 centerx: 54 centery: 24 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 41 disappearing pic: 5 state: 3004 wait: 1 next: 42 dvx: 0 dvy: 0 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 42 disappearing pic: 6 state: 3004 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 46 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 0 <frame_end> <frame> 50 dflying pic: 0 state: 3000 wait: 1 next: 51 dvx: 4 dvy: 0 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 51 dflying pic: 1 state: 3000 wait: 1 next: 52 dvx: 0 dvy: 0 centerx: 53 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 52 dflying pic: 0 state: 3000 wait: 1 next: 53 dvx: 0 dvy: 0 centerx: 56 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 53 dflying pic: 1 state: 3000 wait: 1 next: 54 dvx: 0 dvy: 0 centerx: 53 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 54 dflying pic: 2 state: 3000 wait: 1 next: 55 dvx: 0 dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 55 dflying pic: 3 state: 3000 wait: 1 next: 56 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 56 dflying pic: 2 state: 3000 wait: 1 next: 57 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 57 dflying pic: 3 state: 3000 wait: 1 next: 58 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 58 dflying pic: 8 state: 3000 wait: 1 next: 59 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 59 dflying pic: 9 state: 3000 wait: 1 next: 58 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 51 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 60 uflying pic: 0 state: 3000 wait: 1 next: 61 dvx: 0 dvy: 0 centerx: 56 centery: 22 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 61 uflying pic: 1 state: 3000 wait: 1 next: 62 dvx: 0 dvy: 0 centerx: 53 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 62 uflying pic: 0 state: 3000 wait: 1 next: 63 dvx: 0 dvy: 0 centerx: 56 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 63 uflying pic: 1 state: 3000 wait: 1 next: 64 dvx: 0 dvy: 0 centerx: 53 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 64 uflying pic: 2 state: 3000 wait: 1 next: 65 dvx: 0 dvy: 0 centerx: 54 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 65 uflying pic: 3 state: 3000 wait: 1 next: 66 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 66 uflying pic: 2 state: 3000 wait: 1 next: 67 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 67 uflying pic: 3 state: 3000 wait: 1 next: 68 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 68 uflying pic: 8 state: 3000 wait: 1 next: 69 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> <frame> 69 uflying pic: 9 state: 3000 wait: 1 next: 68 dvx: 0 dvy: 0 centerx: 55 centery: 23 hit_a: 0 hit_d: 0 hit_Fa: 1 hit_j: 49 itr: kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 0 fall: 20 arest: 6 bdefend: 10 injury: 50 effect: 3 itr_end: bdy: kind: 0 x: 26 y: 12 w: 45 h: 24 bdy_end: <frame_end> |