03-12-2015, 10:02 AM
How can I make and attack which nake the player go to a frame when it hit by the player?
attack that cause frame change
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03-12-2015, 10:02 AM
How can I make and attack which nake the player go to a frame when it hit by the player?
03-12-2015, 10:06 AM
Use itr kind 8.
http://lf-empire.de/lf2-empire/data-chan...l=&start=9 When your player has an itr kind 8 in his frames (preferably at some high y value), if your (his opponent) attack has also a body in that range you can make him go to that frame. Alternatively if I remember correctly, you can just catch them using itr kind 3 and make them go wherever you wish.
Itr Kind 3 (Louis grab). The downside is that you can't block such an attack.
Itr kind 8 (John heal ball) could also work, but again you can't block it and it also works on allies & interacts with invisible enemies. The next closest is Itr Kind 2 (Walking grab) used together with Itr Kind 0 with fall 60 - so that your enemy will be in DOP state and then grab. If you need anything better, you're gonna need to modify all characters to have a hidden bdy. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer Working on the LF2 Rebalance mod. Avatar styled by: prince_freeza
03-12-2015, 10:17 AM
What Im trying to do its a ball that cause freeze go to frame 270(the sword frame)
For what purpose? I assume you are still trying to make a weapon that only Freeze can pick up, so you're gonna need to use self-hit, because if the weapon is picked up it will belong to the character and thus itrs won't hit.
![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer Working on the LF2 Rebalance mod. Avatar styled by: prince_freeza
03-12-2015, 01:17 PM
State 18 leads the player to the burning frame.
How can I lead it to diffrent frame?
State 18 does not lead objects to burning frames.
Effect 2/20/22 on an itr does. There is no way with normal data changing to inflict a custom frame with an effect. They are all predefined (injuries/hit&broken defense/falling/ice/fire). The only custom frame forcing itr you have is the catching one (kind 3 - Louis' whirlwind throw), which can be wonky as it will also reposition objects. favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
03-12-2015, 03:47 PM
Thank U I finely made it!
But I still have one problme: When the player move to frame he go underground. How can I fix it? *I used itr 3
03-12-2015, 03:50 PM
Use cpoints to determine the position after the itr connected.
Look at Louis' whirlwind throw or normal catching frames (120~) for reference. favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
I just wanted to mention that cpoints require state:9 to work properly.
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