Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
attack that cause frame change
#1
How can I make and attack which nake the player go to a frame when it hit by the player?
Reply
Thanks given by:
#2
Use itr kind 8.
http://lf-empire.de/lf2-empire/data-chan...l=&start=9

When your player has an itr kind 8 in his frames (preferably at some high y value), if your (his opponent) attack has also a body in that range you can make him go to that frame.

Alternatively if I remember correctly, you can just catch them using itr kind 3 and make them go wherever you wish.
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
My new life motto!
Reply
Thanks given by:
#3
Itr Kind 3 (Louis grab). The downside is that you can't block such an attack.
Itr kind 8 (John heal ball) could also work, but again you can't block it and it also works on allies & interacts with invisible enemies.
The next closest is Itr Kind 2 (Walking grab) used together with Itr Kind 0 with fall 60 - so that your enemy will be in DOP state and then grab.

If you need anything better, you're gonna need to modify all characters to have a hidden bdy.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:
#4
What Im trying to do its a ball that cause freeze go to frame 270(the sword frame)
Reply
Thanks given by:
#5
For what purpose? I assume you are still trying to make a weapon that only Freeze can pick up, so you're gonna need to use self-hit, because if the weapon is picked up it will belong to the character and thus itrs won't hit.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:
#6
State 18 leads the player to the burning frame.
How can I lead it to diffrent frame?
Reply
Thanks given by:
#7
State 18 does not lead objects to burning frames.
Effect 2/20/22 on an itr does.
There is no way with normal data changing to inflict a custom frame with an effect.
They are all predefined (injuries/hit&broken defense/falling/ice/fire).
The only custom frame forcing itr you have is the catching one (kind 3 - Louis' whirlwind throw), which can be wonky as it will also reposition objects.
Reply
Thanks given by:
#8
Thank U I finely made it!
But I still have one problme:
When the player move to frame he go underground.
How can I fix it?
*I used itr 3
Reply
Thanks given by:
#9
Use cpoints to determine the position after the itr connected.
Look at Louis' whirlwind throw or normal catching frames (120~) for reference.
Reply
Thanks given by:
#10
I just wanted to mention that cpoints require state:9 to work properly.
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

Reply
Thanks given by:




Users browsing this thread: 3 Guest(s)