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Transform Problem
#1
Hay, i want to Transform Freeze into my FreezeX

when I transform, the transformation works (i can use the attacks of the chrakter i transformed to)
but the sprites dont work

this is the data 
the 140+ data i changend in freeze.dat
Whirlwind (Click to View)
Transform (Click to View)
freeze_2.bmp (Click to View)
the last 10 pics are the Transform animation

it seems that the computer uses freeze_2.bmp for standing walking running etc.
and for the attacks he has no pics but the attack itself works

i hope ive posted all you ned to know
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#2
Change:
Code:
file(0-69): FreezeX\freezex_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): FreezeX\freezex_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): FreezeX\freezex_2.bmp  w: 79  h: 79  row: 10  col: 7
to
Code:
file(0-0): FreezeX\freezex_0.bmp  w: 1  h: 1  row: 14  col: 10 #place holder
file(0-69): FreezeX\freezex_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): FreezeX\freezex_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): FreezeX\freezex_2.bmp  w: 79  h: 79  row: 10  col: 7

FreezeX sprites will not show when he's selected from the main screen though.
But if you want to have FreezeX sprites work even when picked in the selection, then use:
Code:
file(0-69): FreezeX\freezex_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): FreezeX\freezex_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): FreezeX\freezex_0.bmp  w: 79  h: 79  row: 10  col: 7
file(210-279): FreezeX\freezex_1.bmp  w: 79  h: 79  row: 10  col: 7
file(280-319): FreezeX\freezex_2.bmp  w: 79  h: 79  row: 10  col: 7
file(280-319): FreezeX\freezex_2.bmp  w: 79  h: 79  row: 10  col: 7

You will have to update all img: tags that use "freezex_2.bmp"  to their new values.


In both cases, you shouldn't change anything in the balls' .dat files.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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Thanks given by: Triak
#3
THANK YOU!!!

But the last thing doesnt working is the Transform animation :(


And what can i do to not see FreezeX in the charakter selection?
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#4
Make his id hidden. Choose any id between '30-39 or 50-59' which are locked character ids, unlocked with lf2.net

Or best thing you can do is, change your exe to a modified one which can help you transform without the 140+ pic error.. Here I have a 2.0a exe which uses state 4000 for transformation which works normally. Just change the pictures inside the exe using reshack :P

https://www.sendspace.com/file/ig5d1r
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
[Image: 11twnjn.png]
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
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Thanks given by: Triak
#5
(09-17-2015, 02:00 PM)T.O.R.N.A.D.O Wrote:  Make his id hidden. Choose any id between '30-39 or 50-59' which are locked character ids, unlocked with lf2.net

Or best thing you can do is, change your exe to a modified one which can help you transform without the 140+ pic error.. Here I have a 2.0a exe which uses state 4000 for transformation which works normally. Just change the pictures inside the exe using reshack :P

https://www.sendspace.com/file/ig5d1r

Well exe is useless if he's just making a character and aims to release it here.
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
My new life motto!
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Thanks given by: Triak
#6
Can you help me with the transform animation?
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#7
What do you mean the animation isn't working?
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Thanks given by: Triak
#8
Freeze himself doesn't need any of the 140+ stuff, unless you're planning to have FreezeX able to transform back. All the pic: tags in his .dat file should be left as is.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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Thanks given by: bashscrazy , Triak
#9
ok now its animated but with the wrong pics

when i use this
[Image: freeze_2nijev.png]
freeze_2.bmp  -> the last 10 pics are the transform animation

which pics would that be?

180-189?
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#10
170-179
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Thanks given by: Triak




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