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Background: The community-inspired BG!
#11
(11-01-2015, 05:24 PM)Someone else Wrote:  Alternatively something involving Cthulhu.
If you add Cthulhu his mouth tentacles should also have reverse gravity.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#12
Depends on your free time but you should definitely do 2-3, there are so many cool ideas!
I like A-man's idea too!

Edit: absolutely digging the new design bits in theme. Looks neat and modern!
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
My new life motto!
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#13
Nuclear Catastrophe: Control Room
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Actually the very first time I tried to paint an interior scene. Keeping every element on its separate layer doesn't make it any easier :p
Again, recorded scene. If you have a burning desire to see layer upon layer painted, give me a shout.

This topic can definitely be extended; I'm going to try to paint an outside-view within the upcoming week if time admits ;)

Let me know what you think!
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#14
How about a rick and morty inspired background
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A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#15
I hope you don't mind me spotting some errors. This is a quick painting you did but for further development of the painting you could consider these,

The two wooden planks(?) above our head explain the perspectives and I am not sure if it is going outside the building. If it isn't going outside the building, judging by the amount of light it receives, the whole room should be brightened up a little bit more (since more light is coming in, i hope you got the point) , give the objects in the foreground more silhouette feel.

Answering to the tetris question. Its not just tetris, you can make it as a BG, something that is not really lived by humans or little fighters. We don't live inside clocks, you could make a seconds hand sweep in the BG. They are little fighters, so place them in small place :D . Just being craaazy. :P
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#16
The ground looks more like a lake at night under city lights; probably because of the blurry spots.

There is a problem with the perspective as Me-N-Mine mentioned. When you look at the wooden plancks' (pun intended) lighting, it gives the impression you're inside a little low cave looking at a bigger room outside. But looking at the edges of the "cave's" roof, it somehow interpolates with what seems to be the room's roof.

I am not sure where the dangling wires are going from and to.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

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#17
Anyways, show us both the recordings... everyone is dying till date to see you paint. :p
(Btw, why did u remove those doompainting videos?)
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#18
This is supposed to be an LF2 background right? That's why it's under LF2 Projects.

Shouldn't the height be like 400 pixels or something? This is way too big.
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#19
Not way too big. LF2's window is 800x600 (+-1). So height 600 - 120 for the bars is 480px available height. The background is 520px high, so it's only off by 40 pixels which would call for a rescale after it's done.

Edit: LF2 window height turned out to only be ~550 px =(
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#20
(11-02-2015, 12:16 PM)bashscrazy Wrote:  This is supposed to be an LF2 background right? That's why it's under LF2 Projects.

Shouldn't the height be like 400 pixels or something? This is way too big.

Uh oh, looks like I messed up big time :D
For whatever reason, I was deadly sure the bg-height is 525. Don't ask me why, though. In retrospect, that was a pretty dumb assumption in first place. Good thing I haven't done the video-cutting yet; guess the final part will deal with "how to squish a background together without making it look entirely terrible".
Well, this also explains why it didn't feel so constricted with the aspect ratio! Thanks for noticing, I'd have probably done the next ones too high as well!

Personal note: effective viewport of LF2 is 794 x 400 pixels.



(11-01-2015, 09:07 PM)LutiChris Wrote:  How about a rick and morty inspired background
What even is that? :p
Like, I have never heard about it before and I'm too busy being awesome to google it :D


(11-01-2015, 10:09 PM)Me-N-Mine Wrote:  I hope you don't mind me spotting some errors.
On the contrary, this is why I'm posting WIPs in here, too, to get to know where to improve! This is my very first indoor-scene I've ever done, so it's natural that things don't look pretty :)

(11-01-2015, 10:09 PM)Me-N-Mine Wrote:  The two wooden planks(?) above our head explain the perspectives and I am not sure if it is going outside the building. If it isn't going outside the building, judging by the amount of light it receives, the whole room should be brightened up a little bit more (since more light is coming in, i hope you got the point) , give the objects in the foreground more silhouette feel.
Okay, I really need to improve the ceiling-part, it seems. I kind of got inspired by hangars and the inside of the Chernobyl sarcophagus. Will detail it more properly to give it a better feel :)


(11-01-2015, 10:09 PM)Me-N-Mine Wrote:  Answering to the tetris question. Its not just tetris, you can make it as a BG, something that is not really lived by humans or little fighters. We don't live inside clocks, you could make a seconds hand sweep in the BG. They are little fighters, so place them in small place :D . Just being craaazy. :P
First thought: the stuff that you have... I want that, too :p
Totally crazy, hope I can drug myself to experience the feel of PSYCHOTIC MADNESS! Gonna try it (soon).


(11-02-2015, 08:27 AM)Doctor A Wrote:  The ground looks more like a lake at night under city lights; probably because of the blurry spots.
Noted. Gonna roughen it up!

(11-02-2015, 08:27 AM)Doctor A Wrote:  There is a problem with the perspective as Me-N-Mine mentioned. When you look at the wooden plancks' (pun intended) lighting, it gives the impression you're inside a little low cave looking at a bigger room outside. But looking at the edges of the "cave's" roof, it somehow interpolates with what seems to be the room's roof.
I hope this will all fix itself up when I overhaul the image. Gonna try to keep this in mind!

(11-02-2015, 08:27 AM)Doctor A Wrote:  I am not sure where the dangling wires are going from and to.
Basically, they're just chilling, like dangling wires do. From one place outside the viewport to another; compositionally, to fill the empty area at the top. When I squeeze the image down to 400px height, they might as well become obsolete :p


Good critiques, got a neat list to work off now :D
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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