06-26-2015, 04:34 AM
Looks good, but can you turn his body a little in his uppercut? Like Davis
[Char) Daniel
|
06-26-2015, 04:34 AM
Looks good, but can you turn his body a little in his uppercut? Like Davis
Punching
I've been trying to make a good-looking rotation, but after 2 hours of trying I think this should be good enough Else I'll just waste too much time and its similar to other LF2 animations in terms of quality. Combo WIP, template by Sänger I might even replace the uppercut with the first 2 sprites of the template that Sänger made. The elbow hit will probably become his run attack. The kick is basically Dennis' super punch, which is also the reason why I'm not using it as Daniel's run attack edit: oops, I just realise that he put the wrong kick in the template, I mentioned Dennis' run attack (effect: dance of pain) but he put the super punch in it (effect: falling, stronger)... I didn't notice it until now. I'll have to edit the combo a bit or find a new use for the strong kick Perhaps I should make it: strong kick (like in the template), teleport, low kick to keep him flying, elbow hit. edit 5-7: edit 11-7: edit 13-7:
I finished the sprites. Which version should I make data for?
I can also still sprite the first 2 frames of that template, the basic punch, and add that to the combo if you guys want me to. Please let me know what you think is best for this move Version #1 Version #2 I can make Daniel grab the opponent before the elbow punchdown
07-20-2015, 01:05 PM
I think best start would be with the elbow punch than low kick and than the last kick
Thanks given by: Memento
11-28-2015, 11:51 PM
am gonna be working on the basics sprites if thats gonna be okey, should be finished by the end of the week.
LF Extended (click on the pic) Deviantart
Might be back, might be not :^) anyways awesome to see you guys again! Thanks given by: Memento
|
« Next Oldest | Next Newest »
|