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I've been playing and following LF2 since early development, probably like 1.2. It was about 1.6-1.8 that I got into modding the game, well more accurately, downloading other peoples mods and adding to my game through the file DEEP_CHOP.dat. Anyone else remember those days? Anyway, I've digressed. I am looking for a specific character named Baseball Davis. He was able to summon a baseball bat, and different color tinted baseballs that either froze, burned, or exploded. You'd essentially summon your bat and then summon the ball as if you are pitching to yourself, swing the bat, and freeze or explode your enemies. Does anyone know where I can find this guy and make him compatible with 2.0?
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12-23-2015, 07:15 AM
(This post was last modified: 12-23-2015, 10:31 AM by STM1993.
Edit Reason: English
)
I remember playing this very baseball Davis you have described long ago, back in 1.7. His baseball bat is metal and was exceptionally powerful iirc(or maybe I had modded the bat...), and all his moves are replaced by summoning different baseballs. D>A is normal, DvA should be ice, D^A is fire, D^J is explosive. DvJ is probably summon bat.
I believe that original character data is now lost forever; I haven't been able to find it myself either.
Fortunately, it should be very easy to recreate that character yourself. It mostly comes down to replacing his moves with the same data in D>A, but changing the opoint "oid" to summon baseballs or a bat, having 3 extra baseball data files(2 of them just need adding effect: 2 or effect: 3 into the itr tags, the explosion one is a little bit trickier) and giving them a new id in the data.txt file(this used to be done using deep_chop.dat). The summoned bat has to replace the default bat otherwise it wouldn't hit the balls properly since its properties are tied to the id, though its not necessary to edit the bat at all.