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(03-21-2016, 10:47 AM)A-Man Wrote: Quote:Yes but I was depicting the case of a 1vs1 inquisitor battle. As I said, the most reasonable scenario would be a 2vs1 inquisitor battle (although with ghost talk enabled who knows). There is also the possibility of having 1vs0 inquisitor battle I guess? But in any case, I think killing the inquisitors is a bad idea, unless we have the 1vs1 scenario, which we don't know.
Agree. That's why I was suggesting we try to find the second inquisitor first before taking any action. The fact that he remains hiding does make him more suspicious to me though.
You are missing my point here. Your suggestion would only make sense if the ratio of inquisitors is 1:1. However, that is very unlikely, otherwise the inquisitor would be useless because you could never trust him. So, it is probably a 2:1 or 1:0, in which case your tactic totally sucks. Understand? Or do I need to draw a picture?
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(03-21-2016, 03:01 PM)MangaD Wrote: your tactic totally sucks.
Amen.
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(03-21-2016, 02:55 PM)mfc Wrote: Inquisitor(s) gain(s) more importance as the time goes forward and you know that.
Your plan of eradicating blindly all Inqs and Knts then randomly lynching rest is stupid. Eh, I thought we agreed one town-aligned inquisitor is useless? So Inquistor s all the way. Your plan is too situational. You've got to assume there are 2 town-aligned inquisitors, they'll always be checking people in a way that's complimentary enough to fit into a sudoku puzzle and that they'll all survive long enough to produce enough data. You further have to make sure the 3rd inquisitor (since you guys say 1 for werewolves and 2 for townies is magically more likely) doesn't interfere with their searches, and doesn't get mistaken for one of the town-aligned inquisitors too.
Quote:Even in vanilla mafia games as time goes forward people get clues from even how they voted/acted/reacted, now in this roleful game, It becomes more relevant to keep game longer.
In vanilla mafia, once a mafia is announced dead, you can go back and see his vote history and how other people reacted when he was suspected sometimes earlier in the game. But here, you're always clueless. You yourself have died already and we can't say for sure whether you're a werewolf or not.
Quote:This game is not randomly rolling dices. Your plot is so dim-witted. This is a strong behavior reading and information processing game. There are some bets/gambles at points but that is only guided by the rest of information, Not by killing random people just because you think enemy has 1 Knt and 1 Inq.
There is a factor of luck here, and you must admit. My plan does deal with studying people's behavior as you yourself have seen how the fact that the other inquisitor was asked to reveal himself. Unfortunately though, everyone's act against the idea will serve as an excuse for him when he's finally figured.
MangaD Wrote:You are missing my point here. Your suggestion would only make sense if the ratio of inquisitors is 1:1. However, that is very unlikely, otherwise the inquisitor would be useless because you could never trust him. So, it is probably a 2:1 or 1:0, in which case your tactic totally sucks. Understand? Or do I need to draw a picture? Oh, a picture would be nice.
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03-21-2016, 04:28 PM
(This post was last modified: 03-21-2016, 04:29 PM by mfc.)
(03-21-2016, 03:32 PM)A-Man Wrote: Eh, I thought we agreed one town-aligned inquisitor is useless? No. Inq is the MOST important role in this game no matter how many there are And you are just to stubborn to not realize it.
Unless WW Inq knows the person who the townie Inq will check, There is too little chance for their targets to coincide. Having 2 lists of half black half white, even though you know one is right one is wrong, with other infos gathered, will carry town to the victory.
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mfc Wrote:And you are just to stubborn to not realize it. I wonder if I'm the only one who thinks that way.
mfc Wrote:Unless WW Inq knows the person who the townie Inq will check, There is too little chance for their targets to coincide. Having 2 lists of half black half white, even though you know one is right one is wrong, with other infos gathered, will carry town to the victory. Not a list of black and another of white, but one will be black and the other grey. But even then, what good can you make of black and white? The value of chance becomes literally zero if you're going to pick one or the other.
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03-21-2016, 05:17 PM
(This post was last modified: 03-21-2016, 05:18 PM by MangaD.)
(03-21-2016, 03:32 PM)A-Man Wrote: MangaD Wrote:You are missing my point here. Your suggestion would only make sense if the ratio of inquisitors is 1:1. However, that is very unlikely, otherwise the inquisitor would be useless because you could never trust him. So, it is probably a 2:1 or 1:0, in which case your tactic totally sucks. Understand? Or do I need to draw a picture? Oh, a picture would be nice.
Too busy to draw an actual picture.
But let's see if I can make you understand.
Assumption 1 - WW has exactly 1 inquisitor; Town has exactly 1 inquisitor:
In this case, with only the word from 1 inquisitor, we cannot trust him, as he could very well be ww. And if 2 inquisitors show up saying totally different things, then oh lord. In this case, the inquisitor is expendable as it only causes confusion, and getting rid of both inquisitors means we got a ww.
Assumption 2 - WW has exactly 1 inquisitor; Town has exactly 2 inquisitors:
In this case, both town inquisitors can work together. Either by getting in contact with each other or simply by reporting their findings upon death or after finding all ww. In this case it is the word of 2 versus the word of 1, if the ww even dares to say something. So in this case, the inquisitors are of extreme importance to the town.
Assumption 3 - WW has no inquisitor; Town has exactly 1 inquisitor:
In this case we will still be reluctant in trusting the inquisitor, since we do not know if there is a ww inquisitor or not. Although that does not mean we have to kill him, does it? And at least we'll have a lead. Though in this scenario the inquisitor's findings are 100% accurate. I don't see why Ramond would bother creating a role that does not exist. :/
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I will end this Day Round in about 15 hours. Make up your final minds about your votes, then proceed.
03:28 [BluePhoenix] sleep is for weakling.
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not to risk as i have not checked every post and i assume they are not worthy reading all i go no-kill. it's a-man idea to kill sb and inquisitors are not worthy (enough) and all other guys to oppose him.
i have to say that it would be a good strategy from mafia to have an inquisitor pretending he is town sided and then he can come up with whatever statement he likes. so here aman may be right that we can't have secure info from they so called inq. but anyways lets be careful and not risk for anybody. or at least i will do so.
(sorry for being kind of incative but i forgot yesterday to check the lfe)
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03-21-2016, 08:14 PM
(This post was last modified: 03-21-2016, 08:18 PM by A-Man.)
(03-21-2016, 05:17 PM)MangaD Wrote: (03-21-2016, 03:32 PM)A-Man Wrote: Oh, a picture would be nice.
Too busy to draw an actual picture. No problem ;P I was okay with text, but I thought a picture might be easier for me to go through. But I'm okay with text.
(03-21-2016, 05:17 PM)MangaD Wrote: But let's see if I can make you understand.
Assumption 1 - WW has exactly 1 inquisitor; Town has exactly 1 inquisitor:
In this case, with only the word from 1 inquisitor, we cannot trust him, as he could very well be ww. And if 2 inquisitors show up saying totally different things, then oh lord. In this case, the inquisitor is expendable as it only causes confusion, and getting rid of both inquisitors means we got a ww. Right. The question is, how likely is this formation to exist out of it all? The only bit of information we were able to get from Ramond regarding the distribution was that each of the factions' were chosen independently of the other, as long as he felt they were balanced. You've explained yourself how the existence of only 2, one for each faction, can balance things out since the confusion they can cause to townies can become an statistical advantage IF they lynch both of them. Hopefully also we'll be able to tell more about role distribution soon, when the Bards and Occultists abilities start showing. We'll also be able to get more information by continuous daily lynching and assistance from confirmed Scouts.
Quote:Assumption 2 - WW has exactly 1 inquisitor; Town has exactly 2 inquisitors:
In this case, both town inquisitors can work together. Either by getting in contact with each other or simply by reporting their findings upon death or after finding all ww. In this case it is the word of 2 versus the word of 1, if the ww even dares to say something. So in this case, the inquisitors are of extreme importance to the town.
But that really involves a lot of effort and luck to fulfill; especially now since TheNave, a scout-claimed inquisitor whom he himself confirms it, is now known to everyone. A town-aligned knight, if exists, may protect him (supposing he's attacked in the first place and is not a werewolf himself), but for how long, knowing one can't activate an ability on the same person twice? And like I said to mfc, what are the chances everything these 2 inquisitors choose to check contributes to any sort of data table? It's just too difficult to meet all these criteria.
Quote:Assumption 3 - WW has no inquisitor; Town has exactly 1 inquisitor:
In this case we will still be reluctant in trusting the inquisitor, since we do not know if there is a ww inquisitor or not. Although that does not mean we have to kill him, does it? And at least we'll have a lead. Though in this scenario the inquisitor's findings are 100% accurate. I don't see why Ramond would bother creating a role that does not exist. :/
I agree with your last statement, and to further support it, I'll mention that time when I suggested a "last will" system. Ramond's reply was something like "but that will be the job of the occultist", suggesting that he really does want to make every role serve in the game.
I'd like to hear your opinion on lynching the 2 knights also.
'empirefantasy` Wrote:not to risk as i have not checked every post and i assume they are not worthy reading all i go no-kill. it's a-man idea to kill sb and inquisitors are not worthy (enough) and all other guys to oppose him. If you read, you'd see no-kill is bad for townies. Please change your vote to your #1 suspect!
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03-21-2016, 10:36 PM
(This post was last modified: 03-21-2016, 10:43 PM by mfc.)
No one will lynch all knights just like they wont lynch all inquisitors.
You don't even know whether WW has a Knt or not the same way you don't know whether they have Inq or not.
And people WILL vote for no-kill if they want to and there is nothing bad or wrong with it. Your endgame plots do not fit to this game.
Also, at this stage, it is so very wow certain that you are going to die for sure. Why u even care who he votes for?
If he suspects someone for some reason, he can express it but why would he vote after this point...
Imagine town having 3 members of (Inq+Knt) and WW having 1. Do you think is it worth lynching 3 townies to kill 1 WW?
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