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Arya - Roguelite Platformer basis
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09-22-2016, 02:06 AM
(Avira thinks the file is a dropper.gen trojan.)
Controls do make sense due to the heavy emphasis on wall jumps. X-movement is way too slippery, both in mid-air and when landing on the ground. I know its necessary to clear that leap of faith in the beginning, but leap of faiths are generally a bad idea. Gravity seems a bit too weak when falling from a jump, but a bit too strong when I tried to jump down the saw blade section. Maybe there needs to be a maximum velocity cap. Wall Jumps are generally okay, but it feels like I should be able to gain more height than it currently does if I held down spacebar for longer. ![]() I cannot wall jump back up if I fell into that diagonal bit (hence the more height on holding down). ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer LF2 Rebalance Avatar styled by: prince_freeza Thanks given by: Gad
The midair inertia would be pretty bad for precision jumping (as I found out trying to land on single tiles and later half a tile).
You could make the initial tapping of walljump slightly lower on height and instead emphasize how much to hold spacebar, or simply design levels to not have only 1 tile of space - it is difficult to jump back unless you drop to about 2/3 down a tile (based on character's head). I like how the camera changes size accordingly, and I've always liked platformers that have small characters but large visual range. Also gonna point out this is possible to stage 3: ![]() At this point its pretty much how you plan to design your levels to work with the controls, though currently bigger levels and less precision (minimum 2x2 spacing) would be preferable. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer LF2 Rebalance Avatar styled by: prince_freeza Thanks given by: Gad
09-27-2016, 05:35 PM
Game crashes every time I die.
![]() Seems kinda odd that after picking up an item it stays where it is until you decide to use it. No idea what to do with the boss, I just see a key, pick it up and then try to shoot it into a lock, only to find it disappears and removes the locks that initially appeared at the top, and then its back to picking that key. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer LF2 Rebalance Avatar styled by: prince_freeza Thanks given by: Gad
Okay I just cleared the boss, again there's a fatal error crash.
On hindsight its possible I didn't instinctively know what the key was for last night partly because of the camera not always showing the ends of the arena. I noticed in level 1 that the saw pickup would not disappear but continue to saw at a solid wall, and due to also looking like the saw obstacle, I initially thought that the saw would be fatal if I walked into it. Nothing else new to report from the mod edit I made. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer LF2 Rebalance Avatar styled by: prince_freeza
I'd say I'm a casual platform player and I'd rather die finding out my jump controls were wrong than die to find out information that should've been given upfront.
Level 4 - quite a difficulty spike. For a while I thought the dark grey boxes were just background rather than solid boxes I could land on. Level 6 - that textbox itself is a trap. It exaggerates how fast you need to be to get over the disappearing box, it blocks your vision when trying to jump over the saws while avoiding the topmost giant saw, and also obscures vision of the 1st invisible block. After that its a leap of faith to find out where the 2nd invisible block is, which really should have been visible. There's also a little sweet spot at the bottom where the saws are, but its also a trap as far as I can tell. Level 7 - I can't solve it. I couldn't find any hidden blocks/items nor the exit location, I can't jump high enough to reach the top of the right side, the only apparent way out is a death pit, and I even outran the 1st set of locks to find out if there was a lock I had to quickly get to. No success. Level 8 - a little bit annoying that I have to keep hugging the left wall while waiting for the locks to disappear. More importantly, this level makes it very apparent that keys & locks should be colour-coded with a direction(especially since this is the first level to demonstrate that locks don't have to be touching each other to be unlocked), and the first blocks to disappear should be indicated clearly. Level 9 - nothing new, just little things when I re-attempted: I once got trapped between the bottom 2 saws after a bad jump during the last 2 hearts. Small nyancat doesn't telegraph its charge, so I usually just play it safe and try to be on the opposite side of the small cat. Big cat will follow you while its flying, and then after a while it will drop and immediately shoot, so its usually a good idea to deliberately get it to land slightly off the center where the keys would be. Pressing Esc while the screen is black will cause the screen to remain black but if you clicked around you can still select a level. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer LF2 Rebalance Avatar styled by: prince_freeza
09-29-2016, 09:22 PM
Is there any way to get an OSX build? I'd love to test it :p
10-17-2016, 02:44 AM
sweet!
the controls feel very nice. but i often find myself not being able to walljump from the disappearing blocks (in run boy run). i think its when im falling too fast. also some sound effects (and music) do make a huge difference in game quality feeling. it doesnt have to be something extravagant. something simple suffices and can be replaced later. for retro sounds i recommend bfxr (former sfxr), for music just google something (you might want to look for royalty free music just in case). i hope youll be keeping at it, i want to get some more into game making again so it would be cool to have a game jam bud
03-02-2018, 09:31 PM
wich Language do u use ? C++ or C# ? i can help if u made it with C#
i like the game btw nice.. im making a game using Unity XD.. anyway. good job bro |
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