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Mod: lf2 neuer Stern beta 0.3
#1
LF2 neuer Stern beta 0.3



This edition contains 13 characters, but Deep and Sorcerer are incomplete.
Progress of Stage1&2 has done to the 3rd phase.

-----------------------------------------------------------------------------------------------------------------------

some combos and characteristics

[Image: ant.gif]

[Image: bandit.gif]

[Image: bat.gif]

[Image: davis.gif]

[Image: deep.gif]

[Image: dennis.gif]

[Image: freeze.gif]

[Image: hunter.gif]

[Image: jack.gif]

[Image: louis.gif]

[Image: mark.gif]

[Image: sorcerer.gif]

[Image: woody.gif]

----------------------------------------------------skill list---------------------------------------------------------

=Bat=

Optic Blast: D→A (+A+A)

Super Punch: D↑A

Speed Punch: D→J

Summon a Bat: D↓J

Summon Bats: D↑J

Red Comet: DJA

---------------------Combo---------------------

Super Punch / Run Attack
﹂Optic Blast: D→A
﹂Speed Punch: D→J
﹂Red Comet: DJA

Speed Punch
﹂Red Comet: DJA

-----------------------------------------------------------------------------------------------------------------------

=Davis=

Energy Blast: D→A (+A...)

Strafe: D↓A

Dragon Punch: D↑A

Frog Hop: D→J

Leap Attack: D↑J+A

Patriot Blast: DJA (+A+A)

---------------------Combo---------------------

Run Attack
﹂Frog Hop: A
﹂Rolling: D

Super Punch / Strafe
﹂Leap Attack: J+A
﹂Dragon Punch: D↑A
﹂Frog Hop: D→J
﹂Patriot Blast: DJA

Dragon Punch
﹂Dragon Breath: A

Frog Hop
﹂Leap AttackP: J+A
﹂Dragon Punch: D↑A
﹂Patriot Blast: DJA

-----------------------------------------------------------------------------------------------------------------------

=Woody=

Energy Blast: D→A

Turning Kick: D↓A

Flip Kick: D↑A

Tiger Dash: D→J

Teleport to ally: D↓J

Teleport to enemy: D↑J

Fleeing Dash: DJA

---------------------Combo---------------------

Run Attack
﹂Flip Kick: A+A
﹂Turning Kick: A+D↓A

Turning Kick
﹂Dash Attack: J+A
﹂Rolling: D
﹂Flip Kick: D↑A
﹂Tiger Dash: D→J
﹂Fleeing Dash: DJA

Flip Kick
﹂Somersault: A
﹂Dash Attack: J+A
﹂Rolling: D
﹂Tiger Dash: D→J
﹂Fleeing Dash: DJA

Somersault
﹂Dash Attack: J+A
﹂Rolling: D
﹂Tiger Dash: D→J
﹂Fleeing Dash: DJA

-----------------------------------------------------------------------------------------------------------------------

=Dennis=

Wise Man: D→A (+A...)

Strafe: D↓A

Chasing Blast: D↑A

Whirlwind Kick: D→J

Convenient Ball: DJA

Back Blow: →→J←A

---------------------Combo---------------------

Run Attack
﹂Super Punch: A

Strafe
﹂Beyblade: A

Super Punch / Whirlwind Kick / Beyblade
﹂Double Impact: A

Double Impact / Back Blow
﹂Dash Attack: J+A

-----------------------------------------------------------------------------------------------------------------------

=Freeze=

Ice Blast: D→A

Ice Claw: D↓A

Icicles: D→J

Summon Ice Hammer: D↓J

Whirlwind: D↑J

Pineapple Blast: DJA

---------------------Combo---------------------

Run Attack
﹂Super Punch: A
﹂Ice Claw: D↓A

Ice Claw
﹂Ice Bite: A

-----------------------------------------------------------------------------------------------------------------------

=Louis=

Phoenix Palm: D→A(+A)

Shadowless Kick: D→J

Whirlwind Throw: D↑J(+J+J)

Human Tornado
﹂Holding light weapon: →→A+J

Heavy Weapon Attack
﹂Holding heavy weapon: J

Fire Breath
﹂When drinking: J

---------------------Combo---------------------

Shadowless Kick
﹂Run Attack: A

Super Punch / Run Attack
﹂Phoenix Palm: D→A

Whirlwind Throw
﹂Shoulder Throw: A

-----------------------------------------------------------------------------------------------------------------------

=Deep=

Sword Blast: D→A (+A+A+A)

Lord Strike: D↓A (+A...)

Dragon Slayer: D↑J+A

Gokumonken: DJA

Gokumonken C.S.
﹂Being hit when defending: A

---------------------Combo---------------------

Super Punch / Run Attack
﹂Lord Strike: D↓A

Lord Strike
﹂Dragon Slayer: J+A
﹂Sword Blast: D→A

-----------------------------------------------------------------------------------------------------------------------

Some skills will do damage to lying characters. In order to dodge it, you can press "J" to perform a flip rolling.
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#2
Excellent work! Feedback soon.
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#3
Looks awesome! Glad the neuerStern series is still continuing.
Just tried it a short while, a few main things to point out:

1) Davis can't do running special moves anymore, which is a shame since >>D<A is actually a very important trick in the original game.
2) After doing DvA or super_punch or >>AA, Davis can easily spam D>J to keep juggling enemies.
3) It is a bit hard to do the frog hop + patriot blast combo because if you press "J" at the wrong timing while trying to do "DJA", you'll end up doing a leap instead.
4) John's DJA moves deal a LOT of damage, they really should be toned down even if taking into account the fact they cost around 50-70% MP.
5) I'm glad John is still able to do the AAA D>J A >>JA combo, albeit with slightly different timing and positioning.
6) Bandit's super_punch/>>A recovery looks very strange. You need at least 1 or 2 more sprite frames because the way Bandit transitions from the end of the kick to standing is odd due to what looks like an instant leg position swap.
7) It is possible to bypass the starting Defend animation that you added by pressing D+A at the same time. I didn't look at the data, but if hit_d is involved I would caution that this can lead to bugs with characters who have -mp tag like Dennis or Firen - specifically if they run out of MP they won't be able to defend by pressing only D.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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Thanks given by: luminance
#4
I would like to help you data-changing. Join this server:
-link removed-

STM1993 edited this post 10-16-2018 06:40 AM because:
@Uri I understand that you are very eager to help out with LF2 projects and to keep the community alive, but you need to understand that people will volunteer themselves if they are interested and have seen the offer posted in the public threads.
You don't private message every single person even if you don't get a response, and you don't create a Discord server for each person without the actual modder's permission. Doing so gives the false impression that you are in charge of the mod when you are not and is very rude to the actual creators.
In short, please don't bother others and don't hijack other people's mods. Let this be a warning.
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#5
@STM1993

thx for the feedback! I'll do some fine tuning, and release it within the next edition.

1) Well, in my opinion, Davis's running special moves seems to be bugs in the original game. Like Rudolf's rolling D→J when been knocked airborne or Henry's →→J←A missing wpoint, these bugs ended up useful techniques though. But, I would add back running D→A anyway.

2) Although I made it on purpose, this trick seems broken. I removed it upon your advice.

3) The two moves "Leap and Patriot Blast" are connected with the same frame of Frog Jump. Just press DJA as soon as possible, and it will be easier to do this combo. I would not change the input method cuz it will affect the smoothness.

4) I nerfed damage of those moves slightly and increase MP consumption of Haha Blast. It's a problem to balance a powerful move, not only considering its lethality but also the range, bdefend, duration, etc. John's DJA moves takes time to launch and can be easily interrupted, so I made them stronger than any other move.

5) The damage of →→JA were greatly nerfed in this edition, and there is a much more simple combo similar to AAA + D→J + A + →→JA. I think the most fun part of John's moves is that he can detonate Energy Shield by punching it. This trick could develop into lots of application.

6) I'll smoothen it.

7) I added hit_d: 111 to frame 110. Characters can defend by only pressing D while run out of mana, despite lack of starting animation.

@Uri
thx! but I think my partner can handle it.
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Thanks given by: STM1993
#6
@Water Kahn
That's OK. Feel free to use these sprite sheets.
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Thanks given by: STM1993 , Mesujin
#7
Answer my Private Message please.

Feedback:
Henry's shout better paralyze only when the enemy does not defend. When he does, make his defend go broken.
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#8
@Uri
Well, you made a typo. It's deep's move not henry's.
It seems a little bit OP that the shout is unable to be defended, due to its large zwidth. I'll make it defendable.
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#9
Great sprites. Which software do you use for sprite editing ??
Have a Good Day !!!
Stuff you might like (Click to View)
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#10
@Sandeepsssk
Adobe photoshop :)
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Thanks given by: darkfiren




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