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stage question
#31
sooo i made a vid
i used the code from blue phoenix (changed centerx to 200 and centery to -200)

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#32
eh? Now that is strange. I mean... why in the world is this thingy moving? I don't get it. Can you check if the dv-x/y/z-values in the opoint that spawns this bg are all set to zero?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#33
i just copy your code and changed the centery and centerx

edit: i changed the dv x/y/z to 550 and uhmm just watch ^^

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#34
(03-29-2009, 04:55 PM)LilSteve Wrote:  i just copy your code and changed the centery and centerx

edit: i changed the dv x/y/z to 550 and uhmm just watch ^^

i know what's the problem.
in stage, the object you summon don't appear exactly in the same spot every time.
to fix this, i something a little complicated:
because you can't make the character go sideways (as far as i know), make the invisible char first go to the start of the stage with dvx/
the, give it a next: 1000 and make it create a ball that goes to the left.
then make it create the stage the way you want.
hope it will work ^^"
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#35
thanks that you answered me ^^
soo first how can i make my char move with dvx in stage ?
ok then i have to write next: 1000 so it goes to frame 0 right?
and then i make a opoint? and that opoint is the bg...

hope you answer me fast ;D
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#36
(03-29-2009, 06:10 PM)LilSteve Wrote:  thanks that you answered me ^^
soo first how can i make my char move with dvx in stage ?
ok then i have to write next: 1000 so it goes to frame 0 right?
and then i make a opoint? and that opoint is the bg...

hope you answer me fast ;D
nononono, you got it all wrong.
first of, you make an invisible char, you don't use your own char.
second, next: 1000 means the object disappears, but before it disappears, make it opoint an invisible ball, that goes to the left side of the stage (from the characters view) with hit_j.
then, you make the invisible ball create all the parts of the stage.
and i reccomand you to use a huge black screen that fades, so the player won't see the real background.
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#37
To sum all up:
Make 2 frames in a char, where he creates the background. After that the char is deleted.
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#38
soo first thank you guys ;D
but i got another problem now xD
just look

http://www.youtube.com/watch?v=HnQOTiuTON8
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#39
(04-02-2009, 07:55 PM)LilSteve Wrote:  soo first thank you guys ;D
but i got another problem now xD
just look

http://www.youtube.com/watch?v=HnQOTiuTON8

well, i don't have any idea this is happening, but whats up with the dead template?
the summened character should disappear with next: 1000, not die.
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#40
soo im gonna show the dats now :D

stage.dat
Code:
<stage> id: 10 #stage 2-1 <phase> bound: 900 music: bgm\stage2.wma id: 0 hp: 0 act: 235 x: 0 ratio: 1 id: 300 hp: 200 act: 30 x: 1300 y: 0 id: 3000 hp: 50 times: 1 ratio: 2 <phase_end>

template.dat
Code:
<frame> 235 invisible_ball pic: 999 state: 0 wait: 0 next: 236 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 236 invisible_ball pic: 999 state: 0 wait: 0 next: 1000 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: -350 y: -350 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0 opoint_end: <frame_end>

nback2.dat
Code:
<bmp_begin> file(0-0): bg\sys\sb\nback2.bmp w: 793 h: 284 row: 1 col: 1 <bmp_end> <frame> 0 Appear pic: 999 state: 3005 wait: 5 next: 1 dvx: 550 dvy: 550 dvz: 550 centerx: 200 centery: -200 hit_a: 0 hit_d: 0 hit_j: 1 <frame_end> <frame> 1 Is There pic: 0 state: 3005 wait: 5 next: 1 dvx: 550 dvy: 550 dvz: 550 centerx: 200 centery: -200 hit_a: 0 hit_d: 0 hit_j: 1 <frame_end>

hope this helps ^^
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