04-03-2009, 01:12 PM
well... that template should use state 15, and on the nback2 file you should use a dvz: 0 and not 550
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stage question
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04-03-2009, 01:12 PM
well... that template should use state 15, and on the nback2 file you should use a dvz: 0 and not 550
04-03-2009, 01:47 PM
ok fix it but it is still spawning on other x-values if i start stage mode....
04-03-2009, 02:59 PM
LF2 is programmed that way that even if you input a certain x-value in stage.dat, it'll spawn kinda randomly. It just gives the rough position. The real x-value is the x-coordinate +/- 250. Means, if you spawn an object at x: 1300, it appears between x: 1150 and x: 1550. Use a >Zero Placer< to solve that problem
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
04-03-2009, 03:14 PM
puhh thats really complicated
![]() i dont really get that zero placer....
04-03-2009, 03:43 PM
well, i am probably wrong if blue phonix didn't said it but it worths a shot.
looking at the data you gave, i see mistakes: 1. template's HP shouldn't be 0, you need to use a higher value, because you need him alive. 2. like thenave said, change the state to 15 and change the dvz to 0 (i used state: 14 but W/E) 3. the dvx should be negetive, not positive. unless the character is with its face to the left. and the opoint usually don't work with wait: 0, but if it works then it dosn't matter. hope it'll work now
04-03-2009, 03:59 PM
I changed that all but i dont see any difference like before.
04-05-2009, 08:53 PM
(04-03-2009, 02:59 PM)Blue Phoenix Wrote: The real x-value is the x-coordinate +/- 250. Means, if you spawn an object at x: 1300, it appears between x: 1150 and x: 1550. erm, sry but thats wrong. If you set a x: 200 the object appears somewhere from x: 200 to around x: 350 or so. If the object would appear to the left side of the coordinate, too the zero placer wouldn't work secure anymore... don't worry once I tryed out this stuff...
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05-12-2009, 01:12 PM
(03-29-2009, 11:04 AM)Blue Phoenix Wrote: ok.... but where is that going i try to do all as you say but... it just doesn work... it sais: can't create art surface
05-12-2009, 02:42 PM
(05-12-2009, 01:12 PM)Daymio Wrote: ok.... but where is that going i try to do all as you say but... it just doesn work... it sais: can't create art surfaceUsually, the "Can't Create Art Surface"-error happens under one or more of these conditions: - the image location/name in the - the image must be in bmp, otherwise the exe will crash/throw errors - the image is ridiculously large (can also happen with smaller images but it's more seldom). Restart of the exe/your OS helps usually
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt | |
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