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what`````?????
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Just delete all the "decrease: xxx" you have in your cpoints
03:28 [BluePhoenix] sleep is for weakling.
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doesn´t work
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05-06-2009, 02:17 PM
(This post was last modified: 05-06-2009, 02:19 PM by Alblaka.)
(05-06-2009, 08:05 AM)Headstrong Warrior Wrote: man can you just solve this probleme ??
If
solve=Give you the advises how to fix it,
then: YES
If
solve=solute the entire problem and give you the finished data afterwards
then: NO
edit: No need to do crossposting, btw
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05-07-2009, 01:28 AM
(This post was last modified: 05-07-2009, 01:30 AM by Drahcir.)
(05-06-2009, 06:30 AM)Alblaka Wrote: (05-06-2009, 02:49 AM)Drahcir Wrote: By the way, Alblaka, no, itr:8 does not teleport something to something else's exact spot. It merely moves it so that the shadows line up.
As for values, try copying them off Deep's DvAJA attack.
Wrong, it sends your center-points to the enemys center-points.
That IS the same position, but depending on the sprites it can look different sometimes ^^ And the shadows are displayed on the center-coordinates, the fact, that they match is a proof for my argument
Actually, try out MH's stay shield thingy. It uses itr:k:8 and it doesn't jump when you jump. Also, I made a thread about it once, which is now lost in solved problems.
@topic: Sorry, I'm on iPod right now so I can't see your code past the first few lines, but I do believe it has something to do with wait: or next:.
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(05-07-2009, 01:28 AM)Drahcir Wrote: (05-06-2009, 06:30 AM)Alblaka Wrote: Wrong, it sends your center-points to the enemys center-points.
That IS the same position, but depending on the sprites it can look different sometimes ^^ And the shadows are displayed on the center-coordinates, the fact, that they match is a proof for my argument
Actually, try out MH's stay shield thingy. It uses itr:k:8 and it doesn't jump when you jump. Also, I made a thread about it once, which is now lost in solved problems.
@topic: Sorry, I'm on iPod right now so I can't see your code past the first few lines, but I do believe it has something to do with wait: or next:.
Ok, i will make it more clear: There is a bug, that prevents itr:8's from following you on the y-axis (height).
I'm not sure how it works EXACTLY but as example: The lightning sparks created in some moves or my char Sharn will follow and slowdown enemys. Via itr:8. But if the enemies jumps, the sparks remain onthe ground and he can escape...
And if you STILL don't believe me: Try NTSD, choose Neji and use the Byakugan. After using it his standard punches will teleport him right into the enemy... > itr:8
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way offtopic ^^ can you stay on THIS topic please
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...
...
...
We are discussing a method to solve your problem... only btw
Or at least i thought it coudl solve your problem... but some minutes ago i noticed, that itr'8 cannot affect falling opponents (due to the fall:100-rule)
Whatever XD
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hmmh maybe i should atleast deleted that attack but it took me 4 hours to think of never i wait until someone can solve this
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you know, if you're desperately in need of a solution, check this here:
http://www.lf-empire.de/forum/showthread.php?tid=2216
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