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[solved] problem with clones
#1
i created a clone and when it set the hp he get into injury franmes. do you got a way to avoid that?

also without editing the brokenweapon.dat when can i use high x y values to hide the fire then that stage 18 create?
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#2
First problem:
Use fall: -1 in the hitting itr, that will prevent him from going to the injury frames.

Second thing:
Spawn the object with the itr on y: -3000 and add 3000 to the y-value of the itr ^^
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Return (String) System.getNewsOfTheDay();
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#3
You have to OPOINT the object with a high (or high negative) Y value.... then it will be below (or above) the screen...

If you make something with the centerx/y or the itr x/y coordinates... don't exspect it will work XD
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#4
(06-02-2009, 08:18 PM)Alblaka Wrote:  You have to OPOINT the object with a high (or high negative) Y value.... then it will be below (or above) the screen...

If you make something with the centerx/y or the itr x/y coordinates... don't exspect it will work XD

LOL I found whats wrong XD. i did try this before asking for help. i forgot i opoint twice the same ball . so it kinda silly lol guess i should be more careful.

u dont see the fire thing but it make a hit sound got any idea how to fix it?
i prefer no sound hit when it set the clone hp.
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#5
(06-03-2009, 01:23 PM)HappyHouR Wrote:  u dont see the fire thing but it make a hit sound got any idea how to fix it?
i prefer no sound hit when it set the clone hp.

Effect: 5 could be usefull.
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#6
(06-03-2009, 01:43 PM)Someone else Wrote:  
(06-03-2009, 01:23 PM)HappyHouR Wrote:  u dont see the fire thing but it make a hit sound got any idea how to fix it?
i prefer no sound hit when it set the clone hp.

Effect: 5 could be usefull.

nope it didnt help. i wanna set hp with slient effect . only problom is punch sound.
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#7
wtf? If you put a effect:5 into the itr, the attack WILL BE SILENT, cuz exactly that is the entire reason for this effect...

I use that effect in kinda every char (for example as a slow-down move, which of course doesn't makes any sounds).

If you still have a sound whereas you used effect:5 : remove the "sound: ...wav" XD
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#8
    DC-Code:
<bmp_begin>
file(0-11): sprite\sys\firen_ball.bmp  w: 81  h: 82  row: 4  col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>


if the effect: 5 does not work remove these sounds from your data header

    DC-Code:
<bmp_begin>
file(0-11): sprite\sys\firen_ball.bmp  w: 81  h: 82  row: 4  col: 3
<bmp_end>
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#9
(06-03-2009, 02:10 PM)Alblaka Wrote:  wtf? If you put a effect:5 into the itr, the attack WILL BE SILENT, cuz exactly that is the entire reason for this effect...

I use that effect in kinda every char (for example as a slow-down move, which of course doesn't makes any sounds).

If you still have a sound whereas you used effect:5 : remove the "sound: ...wav" XD

Code?






(06-03-2009, 02:26 PM)TheNave Wrote:  if the effect: 5 does not work remove these sounds from your data header

lol u just post before i post my code

nope. there no sound in this ball. kinda werid. check the spolier.


btw i also used normal state 3 in body frames just to see if it that the problom.
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#10
Quote:Effect: 5
Try writing the "E" small ^^

Maybe it's same with "hit_Ja", which won't be accepted until you write "hit_ja"
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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