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Wait. I'm confused.
If i create a new weapon, and then add it to the game. Then it breaks. I was told that i need to use the broken weapon data. So how is that possible?
?
![[Image: variaboss.png]](http://img844.imageshack.us/img844/470/variaboss.png)
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I meant you use in broken weapon ik8 that tell the broken weapon to opoint a blast if theres a character(the person that use the grenade) with body at same y lvl as the ik8.
(08-28-2009, 12:51 PM) Wrote: maybe ik8 in broken weapon + high body(thrower) ? but(problem) its goes the object to goes to the cernterx of that body.
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OK, last question. What frame is used for the weapon attack frame. When i say " weapon attack frame" i mean what frames does the weapon go to, when the character is attacking with the weapon.
Also, how can i make it so the character will throw the weapon instead of attacking with it?
![[Image: variaboss.png]](http://img844.imageshack.us/img844/470/variaboss.png)
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Any of the on hand ones, depending on the char.
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(08-29-2009, 12:33 AM)Madara Uchiha Wrote: OK, last question. What frame is used for the weapon attack frame. When i say " weapon attack frame" i mean what frames does the weapon go to, when the character is attacking with the weapon.
Also, how can i make it so the character will throw the weapon instead of attacking with it?
the character wpoints have an attribute called weaponact: xx
the number at xx is the frame the weapon goes to.
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Oh i see, so i can activate special attacks, by just making extra frames in the weapon frames, and changing the weapon act right?
Anyway thanks for the help guys.
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It would be a heckload of work, but yeah.
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08-29-2009, 11:55 PM
(This post was last modified: 08-29-2009, 11:57 PM by Madara Uchiha.)
Well, i encountered a problem with the grenade. It's kinda like it the way it is, and i don't wanna change it. The only thing which is ruining the grenade is this bug.
When the character holds the grenade, then walks up to the opponent, he starts hitting them like this:
Then, when i tried it with the other weapons, this is what happened:
Can someone tell me how to fix this bug. I can't seem to find what the problem is.
Here's the data for the grenade:
Code: <bmp_begin>
file(0-139): sprite\sys\Grenade.bmp w: 48 h: 48 row: 10 col: 14
file(140-279): sprite\sys\Grenade.bmp w: 48 h: 48 row: 10 col: 14
weapon_hp: 1
weapon_drop_hurt: 0
weapon_hit_sound: data\041.wav
weapon_drop_sound: data\041.wav
weapon_broken_sound: data\041.wav
<bmp_end>
<weapon_strength_list>
entry: 1 normal
dvx: 2 fall: 40 vrest: 10 bdefend: 16 injury: 40
entry: 2 jump
dvx: 2 fall: 70 vrest: 10 bdefend: 16 injury: 60
entry: 3 run
dvx: 2 fall: 70 vrest: 10 bdefend: 16 injury: 85
entry: 4 dash
dvx: 2 fall: 70 vrest: 20 bdefend: 60 injury: 100
<weapon_strength_list_end>
<frame> 0 in_the_sky
pic: 0 state: 1000 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 1 in_the_sky
pic: 1 state: 1000 wait: 0 next: 2 dvx: 0 dvy: 0 centerx: 24 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 1000 wait: 0 next: 3 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 3 in_the_sky
pic: 3 state: 1000 wait: 0 next: 73 dvx: 0 dvy: 0 centerx: 23 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 4 in_the_sky
pic: 4 state: 1000 wait: 0 next: 5 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 5 in_the_sky
pic: 5 state: 1000 wait: 0 next: 6 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 6 in_the_sky
pic: 6 state: 1000 wait: 0 next: 7 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 7 in_the_sky
pic: 7 state: 1000 wait: 0 next: 8 dvx: 0 dvy: 0 centerx: 23 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 8 in_the_sky
pic: 8 state: 1000 wait: 0 next: 9 dvx: 0 dvy: 0 centerx: 26 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 9 in_the_sky
pic: 9 state: 1000 wait: 0 next: 10 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 10 in_the_sky
pic: 10 state: 1000 wait: 0 next: 11 dvx: 0 dvy: 0 centerx: 25 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 11 in_the_sky
pic: 11 state: 1000 wait: 0 next: 12 dvx: 0 dvy: 0 centerx: 24 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 12 in_the_sky
pic: 12 state: 1000 wait: 0 next: 13 dvx: 0 dvy: 0 centerx: 25 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 13 in_the_sky
pic: 13 state: 1000 wait: 0 next: 14 dvx: 0 dvy: 0 centerx: 25 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 14 in_the_sky
pic: 14 state: 1000 wait: 0 next: 15 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 15 in_the_sky
pic: 15 state: 1000 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 20 on_hand
pic: 20 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 24 y: 40 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 17 y: 2 w: 13 h: 44 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 21 on_hand
pic: 21 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 17 y: 41 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 15 y: 20 w: 12 h: 23 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 22 on_hand
pic: 22 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 37 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 15 y: 21 w: 10 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 23 on_hand
pic: 23 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 9 y: 33 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 9 y: 25 w: 14 h: 13 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 24 on_hand
pic: 24 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 10 y: 29 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 8 y: 24 w: 18 h: 12 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 25 on_hand
pic: 25 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 23 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 6 y: 18 w: 24 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 26 on_hand
pic: 26 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 14 y: 15 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 12 y: 12 w: 16 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 27 on_hand
pic: 27 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 17 y: 13 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 12 y: 8 w: 14 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 28 on_hand
pic: 28 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 24 y: 11 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 18 y: 9 w: 13 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 29 on_hand
pic: 29 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 29 y: 13 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 18 y: 6 w: 14 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 30 on_hand
pic: 30 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 36 y: 16 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 12 w: 19 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 31 on_hand
pic: 31 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 37 y: 19 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 19 y: 15 w: 22 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 32 on_hand
pic: 32 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 37 y: 26 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 20 y: 20 w: 22 h: 12
itr_end:
<frame_end>
<frame> 33 on_hand
pic: 33 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 38 y: 33 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 25 w: 20 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 34 on_hand
pic: 34 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 34 y: 36 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 25 w: 17 h: 16 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 35 on_hand
pic: 35 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 29 y: 40 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 19 y: 23 w: 13 h: 21 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 40 throwing
pic: 0 state: 1002 wait: 0 next: 41 dvx: 0 dvy: 0 centerx: 24 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 41 throwing
pic: 1 state: 1002 wait: 0 next: 42 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 42 throwing
pic: 2 state: 1002 wait: 0 next: 43 dvx: 0 dvy: 0 centerx: 24 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 43 throwing
pic: 3 state: 1002 wait: 0 next: 44 dvx: 0 dvy: 0 centerx: 23 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 44 throwing
pic: 4 state: 1002 wait: 0 next: 45 dvx: 0 dvy: 0 centerx: 24 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 45 throwing
pic: 5 state: 1002 wait: 0 next: 46 dvx: 0 dvy: 0 centerx: 24 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 46 throwing
pic: 6 state: 1002 wait: 0 next: 47 dvx: 0 dvy: 0 centerx: 24 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 47 throwing
pic: 7 state: 1002 wait: 0 next: 48 dvx: 0 dvy: 0 centerx: 23 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 48 throwing
pic: 8 state: 1002 wait: 0 next: 49 dvx: 0 dvy: 0 centerx: 25 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 49 throwing
pic: 9 state: 1002 wait: 0 next: 50 dvx: 0 dvy: 0 centerx: 25 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 50 throwing
pic: 10 state: 1002 wait: 0 next: 51 dvx: 0 dvy: 0 centerx: 25 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 51 throwing
pic: 11 state: 1002 wait: 0 next: 52 dvx: 0 dvy: 0 centerx: 25 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 52 throwing
pic: 12 state: 1002 wait: 0 next: 53 dvx: 0 dvy: 0 centerx: 25 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 53 throwing
pic: 13 state: 1002 wait: 0 next: 54 dvx: 0 dvy: 0 centerx: 25 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 54 throwing
pic: 14 state: 1002 wait: 0 next: 55 dvx: 0 dvy: 0 centerx: 25 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 55 throwing
pic: 15 state: 1002 wait: 0 next: 40 dvx: 0 dvy: 0 centerx: 24 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 16 y: 16 w: 19 h: 19
bdy_end:
<frame_end>
<frame> 60 on_ground
pic: 2 state: 1002 wait: 0 next: 74 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 61 on_ground
pic: 5 state: 1002 wait: 0 next: 74 dvx: 0 dvy: 0 centerx: 24 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 62 on_ground
pic: 3 state: 1002 wait: 0 next: 74 dvx: 0 dvy: 0 centerx: 24 centery: 31 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 63 on_ground
pic: 5 state: 1002 wait: 0 next: 74 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 64 on_ground
pic: 4 state: 1002 wait: 0 next: 74 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 70 just_on_ground
pic: 2 state: 1003 wait: 1 next: 71 dvx: 0 dvy: 0 centerx: 24 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 71 just_on_on_ground
pic: 5 state: 1003 wait: 2 next: 72 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 72 just_on_on_ground
pic: 3 state: 1003 wait: 2 next: 64 dvx: 0 dvy: 0 centerx: 24 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
<frame_end>
<frame> 73 in_the_sky_exp
pic: 3 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 23 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 12 y: 40 action: 110 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 74 on_ground_exp
pic: 4 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 12 y: 20 action: 110 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 399 dummy
pic: 4 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 30 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
I don't really wanna change anything, except fixing that bug.
Also here's the id of it:
Code: id: 160 type: 4 file: data\Grenade.dat #grenade
id: 230 type: 4 file: data\Grenade_1.dat #grenade_ex
![[Image: variaboss.png]](http://img844.imageshack.us/img844/470/variaboss.png)
SUPER B*NER: :3
Thanks given by:
Posts: 283
Threads: 17
Joined: Aug 2008
08-30-2009, 12:30 AM
(This post was last modified: 08-30-2009, 01:00 AM by HappyHouR.)
About the hiting bug. on hand frames shouldnt have itk0/9 .Look in weaponact when you hold the weapon and also search for that frame and take out the itr. you shoulnt have itr in weaponacts/weapon frame where the character just hold the weapon.
You never saw baseball bat of lf2 hiting someone if just you stand close to him with baseball bat .
Hey can you show us the weapon act in the wallking frames + standing frames . Its should be attacking: 0 if it isnt supposed hit.
I'm not sure if you are aware of it yet. maybe you do.
ik5 works in weapons with attacking .attacking: 0 meaning the itr wont work and wont do any damage .1-4 are listed in the weapon strength .Which cause the hiting like in ur gifs.
I guess you used attacking: 1-4 in weaponact on standing/wallking frames. I'm I right? There is no other way for that to happen.
example:
Code: <frame> 41 dash_weapon_atck
pic: 91 state: 3 wait: 7 next: 999 dvx: 0 dvy: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 37 y: 69 weaponact: 25 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 32 w: 33 h: 45
bdy_end:
<frame_end>
Code: <weapon_strength_list>
entry: 1 normal
dvx: 2 fall: 40 vrest: 10 bdefend: 16 injury: 40
entry: 2 jump
dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 40
entry: 3 run
dvx: 10 fall: 70 vrest: 10 bdefend: 16 injury: 50
entry: 4 dash
dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 50
<weapon_strength_list_end>
Btw nice sprites really.Those are really awesome sprites
Thanks given by:
Posts: 656
Threads: 115
Joined: Nov 2008
08-30-2009, 08:31 AM
(This post was last modified: 08-30-2009, 08:32 AM by Madara Uchiha.)
See, your wrong. The attacking is 0 in my characters frames. I made it so the character in my game throw the weapon as soon as they click attack with it. I hate them hitting with weapons, cause i think it so short distance.
Also i tried it with Dennies too, and look what happened:
I haven't touched a thing of Dennies data, i am starting to guess it has something to do with the id.
Also the sprites aren't mine, i got them from a website.
dennies data:
Code: <bmp_begin>
name: Dennis
head: sprite\sys\dennis_f.bmp
small: sprite\sys\dennis_s.bmp
file(0-69): sprite\sys\dennis_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\dennis_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7
walking_frame_rate 3
walking_speed 5.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 10.500000
running_speedz 1.650000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 18.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>
<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 35
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 1 standing
pic: 1 state: 0 wait: 6 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 35
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 22 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 3 standing
pic: 3 state: 0 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 22 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 5 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 6 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 27 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 7 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 35
bpoint_end:
wpoint:
kind: 1 x: 34 y: 54 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 8 walking
pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bpoint:
x: 39 y: 35
bpoint_end:
wpoint:
kind: 1 x: 37 y: 55 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 47 y: 41
bpoint_end:
wpoint:
kind: 1 x: 61 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 10 running
pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 49 y: 40
bpoint_end:
wpoint:
kind: 1 x: 47 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 11 running
pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
bpoint:
x: 49 y: 43
bpoint_end:
wpoint:
kind: 1 x: 20 y: 44 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 12 heavy_obj_walk
pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 37 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 13 heavy_obj_walk
pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 35
bpoint_end:
wpoint:
kind: 1 x: 37 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 14 heavy_obj_walk
pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 35
bpoint_end:
wpoint:
kind: 1 x: 37 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 15 heavy_obj_walk
pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 35
bpoint_end:
wpoint:
kind: 1 x: 37 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 16 heavy_obj_run
pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 37 y: 38
bpoint_end:
wpoint:
kind: 1 x: 44 y: 26 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 17 heavy_obj_run
pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 45 y: 37
bpoint_end:
wpoint:
kind: 1 x: 51 y: 25 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 18 heavy_obj_run
pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
bpoint:
x: 41 y: 38
bpoint_end:
wpoint:
kind: 1 x: 47 y: 26 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 19 heavy_stop_run
pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bpoint:
x: 37 y: 37
bpoint_end:
wpoint:
kind: 1 x: 33 y: 25 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 5 y: 15 w: 45 h: 65
bdy_end:
<frame_end>
<frame> 20 normal_weapon_atck
pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 45 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 11 w: 33 h: 69
bdy_end:
<frame_end>
<frame> 21 normal_weapon_atck
pic: 71 state: 3 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 17 y: 31 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 13 w: 33 h: 66
bdy_end:
<frame_end>
<frame> 22 normal_weapon_atck
pic: 72 state: 3 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 59 y: 53 weaponact: 23 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 36 h: 68
bdy_end:
<frame_end>
<frame> 23 normal_weapon_atck
pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 9 w: 36 h: 66
bdy_end:
bdy:
kind: 0 x: 25 y: 61 w: 17 h: 18
bdy_end:
<frame_end>
<frame> 25 normal_weapon_atck
pic: 74 state: 3 wait: 1 next: 26 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 38 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 11 w: 30 h: 69
bdy_end:
<frame_end>
<frame> 26 normal_weapon_atck
pic: 75 state: 3 wait: 1 next: 27 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 50 y: 39 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 17 y: 11 w: 32 h: 68
bdy_end:
<frame_end>
<frame> 27 normal_weapon_atck
pic: 76 state: 3 wait: 1 next: 28 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 62 y: 54 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 10 w: 36 h: 71
bdy_end:
<frame_end>
<frame> 28 normal_weapon_atck
pic: 77 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 48 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 34 h: 68
bdy_end:
<frame_end>
<frame> 30 jump_weapon_atck
pic: 80 state: 3 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 42 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 7 w: 32 h: 58
bdy_end:
<frame_end>
<frame> 31 jump_weapon_atck
pic: 81 state: 3 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 17 y: 27 weaponact: 34 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 7 w: 26 h: 39
bdy_end:
bdy:
kind: 0 x: 13 y: 40 w: 24 h: 30
bdy_end:
<frame_end>
<frame> 32 jump_weapon_atck
pic: 82 state: 3 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 61 y: 50 weaponact: 24 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 32 w: 33 h: 43
bdy_end:
bdy:
kind: 0 x: 29 y: 12 w: 26 h: 38
bdy_end:
<frame_end>
<frame> 33 jump_weapon_atck
pic: 83 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 55 weaponact: 25 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 32 w: 33 h: 43
bdy_end:
bdy:
kind: 0 x: 26 y: 9 w: 26 h: 37
bdy_end:
<frame_end>
<frame> 35 run_weapon_atck
pic: 84 state: 3 wait: 1 next: 36 dvx: 6 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 39 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 15 w: 31 h: 65
bdy_end:
<frame_end>
<frame> 36 run_weapon_atck
pic: 85 state: 3 wait: 2 next: 37 dvx: 4 dvy: 0 dvz: 0 centerx: 38 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 61 y: 54 weaponact: 24 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 15 w: 34 h: 65
bdy_end:
<frame_end>
<frame> 37 run_weapon_atck
pic: 86 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 49 weaponact: 23 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 17 w: 34 h: 64
bdy_end:
<frame_end>
<frame> 40 dash_weapon_atck
pic: 90 state: 3 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 16 y: 42 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 10 w: 35 h: 52
bdy_end:
<frame_end>
<frame> 41 dash_weapon_atck
pic: 91 state: 3 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 18 y: 27 weaponact: 34 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 32 w: 33 h: 45
bdy_end:
bdy:
kind: 0 x: 23 y: 8 w: 34 h: 33
bdy_end:
<frame_end>
<frame> 42 dash_weapon_atck
pic: 92 state: 3 wait: 1 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 62 y: 50 weaponact: 24 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 32 w: 33 h: 45
bdy_end:
bdy:
kind: 0 x: 27 y: 13 w: 30 h: 33
bdy_end:
<frame_end>
<frame> 43 dash_weapon_atck
pic: 93 state: 3 wait: 8 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 53 weaponact: 25 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 32 w: 33 h: 45
bdy_end:
bdy:
kind: 0 x: 23 y: 13 w: 31 h: 37
bdy_end:
<frame_end>
<frame> 45 light_weapon_thw
pic: 94 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 34 h: 65
bdy_end:
bdy:
kind: 0 x: 9 y: 36 w: 17 h: 18
bdy_end:
<frame_end>
<frame> 46 light_weapon_thw
pic: 95 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 16 y: 32 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 22 w: 32 h: 57
bdy_end:
<frame_end>
<frame> 47 light_weapon_thw
pic: 96 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 107 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 19 dvy: -4 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
<frame_end>
<frame> 50 heavy_weapon_thw
pic: 27 state: 15 wait: 4 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 19 w: 30 h: 62
bdy_end:
<frame_end>
<frame> 51 heavy_weapon_thw
pic: 28 state: 15 wait: 7 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 101 y: 38 weaponact: 10 attacking: 0 cover: 0 dvx: 9 dvy: -4 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>
<frame> 52 sky_lgt_wp_thw
pic: 97 state: 15 wait: 3 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 16 y: 40 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 9 w: 29 h: 54
bdy_end:
<frame_end>
<frame> 53 sky_lgt_wp_thw
pic: 98 state: 15 wait: 1 next: 54 dvx: 0 dvy: -2 dvz: 0 centerx: 43 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 14 y: 26 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 35 y: 10 w: 36 h: 23
bdy_end:
bdy:
kind: 0 x: 15 y: 18 w: 30 h: 43
bdy_end:
<frame_end>
<frame> 54 sky_lgt_wp_thw
pic: 99 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 67 y: 71 weaponact: 23 attacking: 0 cover: 0 dvx: 16 dvy: 8 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 22 y: 15 w: 38 h: 38
bdy_end:
bdy:
kind: 0 x: 3 y: 37 w: 34 h: 26
bdy_end:
<frame_end>
<frame> 55 weapon_drink
pic: 132 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
sound: data\042.wav
wpoint:
kind: 1 x: 56 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 56 weapon_drink
pic: 133 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 55 y: 23 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 57 weapon_drink
pic: 134 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 55 y: 22 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 58 weapon_drink
pic: 133 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 55 y: 23 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 60 punch
pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 21 y: 57 w: 37 h: 24 vrest: 1
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 61 punch
pic: 11 state: 3 wait: 1 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 21 y: 30 w: 54 h: 23 dvx: 2 fall: 25 bdefend: 30 injury: 30
itr_end:
bdy:
kind: 0 x: 16 y: 19 w: 33 h: 59
bdy_end:
<frame_end>
<frame> 62 punch
pic: 12 state: 3 wait: 1 next: 63 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 20 w: 33 h: 61
bdy_end:
<frame_end>
<frame> 63 punch
pic: 13 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 9 w: 36 h: 71
bdy_end:
<frame_end>
<frame> 65 punch
pic: 14 state: 3 wait: 2 next: 66 dvx: 1 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 16 y: 59 w: 35 h: 21 vrest: 1
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 66 punch
pic: 15 state: 3 wait: 1 next: 67 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 17 y: 37 w: 60 h: 19 dvx: 2 fall: 25 bdefend: 30 injury: 30
itr_end:
bdy:
kind: 0 x: 14 y: 19 w: 32 h: 62
bdy_end:
<frame_end>
<frame> 67 punch
pic: 16 state: 3 wait: 1 next: 68 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 15 w: 37 h: 64
bdy_end:
<frame_end>
<frame> 68 punch
pic: 17 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 15 w: 34 h: 65
bdy_end:
<frame_end>
<frame> 70 super_punch
pic: 8 state: 3 wait: 2 next: 71 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 22 y: 14 w: 30 h: 65
bdy_end:
<frame_end>
<frame> 71 super_punch
pic: 9 state: 3 wait: 1 next: 72 dvx: 5 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 12 w: 26 h: 65
bdy_end:
<frame_end>
<frame> 72 super_punch
pic: 19 state: 3 wait: 1 next: 73 dvx: 3 dvy: 0 dvz: 0 centerx: 4 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 4 y: 12 w: 42 h: 68
bdy_end:
<frame_end>
<frame> 73 super_punch
pic: 29 state: 3 wait: 3 next: 74 dvx: 3 dvy: 0 dvz: 0 centerx: 7 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -13 y: 28 w: 84 h: 28 dvx: 15 dvy: -6 fall: 70 arest: 15 bdefend: 60 injury: 70
itr_end:
bdy:
kind: 0 x: 6 y: 20 w: 37 h: 55
bdy_end:
<frame_end>
<frame> 74 super_punch
pic: 39 state: 3 wait: 1 next: 75 dvx: 3 dvy: 0 dvz: 0 centerx: 7 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 8 y: 17 w: 36 h: 61
bdy_end:
<frame_end>
<frame> 75 super_punch
pic: 49 state: 3 wait: 2 next: 999 dvx: 3 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bdy:
kind: 0 x: 8 y: 17 w: 36 h: 61
bdy_end:
<frame_end>
<frame> 80 jump_attack
pic: 37 state: 3 wait: 2 next: 81 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 10 y: 17 w: 43 h: 52
bdy_end:
<frame_end>
<frame> 81 jump_attack
pic: 38 state: 3 wait: 5 next: 82 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 40 w: 58 h: 17 dvx: 7 fall: 70 arest: 15 bdefend: 30 injury: 35
itr_end:
bdy:
kind: 0 x: 10 y: 19 w: 43 h: 49
bdy_end:
<frame_end>
<frame> 82 jump_attack
pic: 37 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 10 y: 17 w: 40 h: 52
bdy_end:
<frame_end>
<frame> 85 run_attack
pic: 102 state: 3 wait: 1 next: 86 dvx: 6 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 11 y: 17 w: 37 h: 62
bdy_end:
<frame_end>
<frame> 86 run_attack
pic: 103 state: 3 wait: 1 next: 87 dvx: 4 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 11 y: 15 w: 39 h: 64
bdy_end:
<frame_end>
<frame> 87 run_attack
pic: 104 state: 3 wait: 1 next: 88 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 9 y: 38 w: 68 h: 18 dvx: 10 fall: 60 arest: 15 bdefend: 16 injury: 50
itr_end:
bdy:
kind: 0 x: 10 y: 16 w: 38 h: 62
bdy_end:
<frame_end>
<frame> 88 run_attack
pic: 105 state: 3 wait: 1 next: 89 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
itr:
kind: 0 x: 33 y: 41 w: 42 h: 25 dvx: 10 fall: 60 arest: 15 bdefend: 16 injury: 50
itr_end:
bdy:
kind: 0 x: 12 y: 16 w: 34 h: 63
bdy_end:
<frame_end>
<frame> 89 run_attack
pic: 106 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 70 hit_d: 0 hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
bdy:
kind: 0 x: 12 y: 11 w: 36 h: 67
bdy_end:
<frame_end>
<frame> 90 dash_attack
pic: 107 state: 15 wait: 2 next: 91 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 15 y: 20 w: 47 h: 51
bdy_end:
<frame_end>
<frame> 91 dash_attack
pic: 108 state: 15 wait: 6 next: 92 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 24 y: 23 w: 55 h: 39 dvx: 12 fall: 70 arest: 20 bdefend: 60 injury: 70
itr_end:
bdy:
kind: 0 x: 11 y: 20 w: 41 h: 48
bdy_end:
<frame_end>
<frame> 92 dash_attack
pic: 109 state: 15 wait: 4 next: 216 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 15 y: 22 w: 55 h: 42
bdy_end:
<frame_end>
<frame> 95 dash_defend
pic: 111 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 27 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 19 w: 28 h: 36
bdy_end:
bdy:
kind: 0 x: 28 y: 37 w: 24 h: 34
bdy_end:
<frame_end>
<frame> 100 rowing
pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 28 y: 35 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 101 rowing
pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 72 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 102 rowing
pic: 58 state: 6 wait: 2 next: 103 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 75 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 103 rowing
pic: 59 state: 6 wait: 2 next: 104 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 47 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 104 rowing
pic: 69 state: 6 wait: 2 next: 105 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 61 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 105 rowing
pic: 58 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 74 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 106 rowing
pic: 59 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 293 y: 198 w: 1 h: 1 vrest: 1
itr_end:
<frame_end>
<frame> 107 rowing
pic: 69 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 108 rowing
pic: 117 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 41 y: 29 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 109 rowing
pic: 118 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 23 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 110 defend
pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
wpoint:
kind: 1 x: 46 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 111 defend
pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 38 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 19 w: 42 h: 60
bdy_end:
<frame_end>
<frame> 112 broken_defend
pic: 46 state: 8 wait: 1 next: 113 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 49 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 113 broken_defend
pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 46 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 114 broken_defend
pic: 48 state: 8 wait: 3 next: 999 dvx: -2 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 26 y: 65 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 115 picking_light
pic: 36 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 42 y: 75 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 32 y: 24 w: 28 h: 28
bdy_end:
<frame_end>
<frame> 116 picking_heavy
pic: 36 state: 15 wait: 2 next: 117 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 36 y: 26 w: 26 h: 25
bdy_end:
<frame_end>
<frame> 117 picking_heavy
pic: 36 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 73 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 34 y: 19 w: 26 h: 37
bdy_end:
<frame_end>
<frame> 120 catching
pic: 51 state: 9 wait: 2 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
cpoint:
kind: 1 x: 61 y: 39
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 28 y: 44 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 121 catching
pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
cpoint:
kind: 1 x: 65 y: 41
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 31 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 122 catching
pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 27 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 123 catching
pic: 52 state: 9 wait: 4 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 52 y: 36
injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:
wpoint:
kind: 1 x: 24 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 130 picked_caught
pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 42 y: 39
fronthurtact: 132 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 28 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 131 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 39
fronthurtact: 132 backhurtact: 132
cpoint_end:
wpoint:
kind: 1 x: 27 y: 52 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 132 picked_caught
pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 39
fronthurtact: 131 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 133 picked_caught
pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 36
cpoint_end:
wpoint:
kind: 1 x: 35 y: 37 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 134 picked_caught
pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 30 y: 37
cpoint_end:
wpoint:
kind: 1 x: 41 y: 29 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 135 picked_caught
pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 35 y: 22
cpoint_end:
wpoint:
kind: 1 x: 39 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 136 picked_caught
pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 27 y: 46
cpoint_end:
wpoint:
kind: 1 x: 35 y: 40 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 137 picked_caught
pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 28 y: 59
cpoint_end:
wpoint:
kind: 1 x: 41 y: 72 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 138 picked_caught
pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 31 y: 51
cpoint_end:
wpoint:
kind: 1 x: 40 y: 70 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 139 picked_caught
pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 45 y: 32
cpoint_end:
wpoint:
kind: 1 x: 28 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 140 picked_caught
pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 40 y: 39
cpoint_end:
wpoint:
kind: 1 x: 44 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 141 picked_caught
pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 44 y: 40
cpoint_end:
wpoint:
kind: 1 x: 42 y: 48 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 142 picked_caught
pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 46 y: 51
cpoint_end:
wpoint:
kind: 1 x: 51 y: 65 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 143 picked_caught
pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 45 y: 66
cpoint_end:
wpoint:
kind: 1 x: 66 y: 72 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 144 picked_caught
pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 42 y: 55
cpoint_end:
wpoint:
kind: 1 x: 40 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 180 falling
pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 40 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 25 y: 25 w: 21 h: 20
bdy_end:
<frame_end>
<frame> 181 falling
pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 28 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 8 y: 15 w: 30 h: 32 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 27 y: 35 w: 28 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 20 w: 24 h: 23
bdy_end:
<frame_end>
<frame> 182 falling
pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 20 h: 18
bdy_end:
<frame_end>
<frame> 183 falling
pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 37 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 30 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 184 falling
pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 71 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 185 falling
pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 61 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 186 falling
pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 47 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 31 y: 24 w: 25 h: 23
bdy_end:
<frame_end>
<frame> 187 falling
pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 47 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 28 y: 27 w: 24 h: 26
bdy_end:
<frame_end>
<frame> 188 falling
pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 48 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 31 w: 24 h: 21
bdy_end:
<frame_end>
<frame> 189 falling
pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 52 y: 66 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 39 w: 23 h: 21
bdy_end:
<frame_end>
<frame> 190 falling
pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 62 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 191 falling
pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 69 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 200 ice
pic: 67 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 201 ice
pic: 68 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1
itr_end:
bdy:
kind: 0 x: 8 y: 6 w: 67 h: 73
bdy_end:
<frame_end>
<frame> 202 ice
pic: 67 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 6 w: 67 h: 73
bdy_end:
<frame_end>
<frame> 203 fire
pic: 78 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 204 fire
pic: 79 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 205 fire
pic: 88 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 206 fire
pic: 89 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 207 tired
pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 44 y: 28 w: 22 h: 37
bdy_end:
bdy:
kind: 0 x: 28 y: 47 w: 28 h: 35
bdy_end:
<frame_end>
<frame> 210 jump
pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 59 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 24 w: 35 h: 58
bdy_end:
<frame_end>
<frame> 211 jump
pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 46 y: 61 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 26 w: 34 h: 56
bdy_end:
<frame_end>
<frame> 212 jump
pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 36 y: 34
bpoint_end:
wpoint:
kind: 1 x: 30 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 11 w: 29 h: 61
bdy_end:
<frame_end>
<frame> 213 dash
pic: 63 state: 5 wait: 8 next: 216 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 46 y: 29
bpoint_end:
wpoint:
kind: 1 x: 39 y: 33 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 43 y: 5 w: 23 h: 33
bdy_end:
bdy:
kind: 0 x: 28 y: 29 w: 21 h: 33
bdy_end:
bdy:
kind: 0 x: 18 y: 48 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 214 dash
pic: 64 state: 5 wait: 8 next: 217 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 30 y: 27
bpoint_end:
wpoint:
kind: 1 x: 27 y: 37 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 5 w: 27 h: 38
bdy_end:
bdy:
kind: 0 x: 16 y: 37 w: 36 h: 22
bdy_end:
<frame_end>
<frame> 215 crouch
pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
bpoint:
x: 47 y: 48
bpoint_end:
wpoint:
kind: 1 x: 46 y: 59 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 31 h: 54
bdy_end:
<frame_end>
<frame> 216 dash
pic: 112 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 46 y: 29
bpoint_end:
wpoint:
kind: 1 x: 39 y: 34 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 35 y: 8 w: 27 h: 27
bdy_end:
bdy:
kind: 0 x: 16 y: 30 w: 39 h: 37
bdy_end:
<frame_end>
![[Image: variaboss.png]](http://img844.imageshack.us/img844/470/variaboss.png)
SUPER B*NER: :3
Thanks given by:
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