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[solved] Wpoint questions
#11
Wait. I'm confused.

If i create a new weapon, and then add it to the game. Then it breaks. I was told that i need to use the broken weapon data. So how is that possible?
?
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#12
I meant you use in broken weapon ik8 that tell the broken weapon to opoint a blast if theres a character(the person that use the grenade) with body at same y lvl as the ik8.



(08-28-2009, 12:51 PM) Wrote:  maybe ik8 in broken weapon + high body(thrower) ? but(problem) its goes the object to goes to the cernterx of that body.
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#13
OK, last question. What frame is used for the weapon attack frame. When i say " weapon attack frame" i mean what frames does the weapon go to, when the character is attacking with the weapon.

Also, how can i make it so the character will throw the weapon instead of attacking with it?
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#14
Any of the on hand ones, depending on the char.
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#15
(08-29-2009, 12:33 AM)Madara Uchiha Wrote:  OK, last question. What frame is used for the weapon attack frame. When i say " weapon attack frame" i mean what frames does the weapon go to, when the character is attacking with the weapon.

Also, how can i make it so the character will throw the weapon instead of attacking with it?

the character wpoints have an attribute called weaponact: xx

the number at xx is the frame the weapon goes to.
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#16
Oh i see, so i can activate special attacks, by just making extra frames in the weapon frames, and changing the weapon act right?

Anyway thanks for the help guys.
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#17
It would be a heckload of work, but yeah.
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#18
Well, i encountered a problem with the grenade. It's kinda like it the way it is, and i don't wanna change it. The only thing which is ruining the grenade is this bug.


When the character holds the grenade, then walks up to the opponent, he starts hitting them like this:

[Image: clip0092.gif]


Then, when i tried it with the other weapons, this is what happened:

[Image: clip0091.gif]


Can someone tell me how to fix this bug. I can't seem to find what the problem is.

Here's the data for the grenade:

Code:
<bmp_begin>
file(0-139):   sprite\sys\Grenade.bmp  w: 48  h: 48  row: 10  col: 14
file(140-279): sprite\sys\Grenade.bmp  w: 48  h: 48  row: 10  col: 14
weapon_hp: 1
weapon_drop_hurt: 0
weapon_hit_sound: data\041.wav
weapon_drop_sound: data\041.wav
weapon_broken_sound: data\041.wav
<bmp_end>


<weapon_strength_list>
   entry: 1 normal
     dvx: 2  fall: 40  vrest: 10 bdefend: 16  injury: 40
   entry: 2 jump  
     dvx: 2  fall: 70  vrest: 10  bdefend: 16   injury: 60
   entry: 3 run    
     dvx: 2  fall: 70  vrest: 10  bdefend: 16   injury: 85
   entry: 4 dash  
     dvx: 2  fall: 70  vrest: 20  bdefend: 60  injury: 100
<weapon_strength_list_end>


<frame> 0 in_the_sky
   pic: 0  state: 1000  wait: 0  next: 1  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 1 in_the_sky
   pic: 1  state: 1000  wait: 0  next: 2  dvx: 0  dvy: 0  centerx: 24  centery: 32  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 2 in_the_sky
   pic: 2  state: 1000  wait: 0  next: 3  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 3 in_the_sky
   pic: 3  state: 1000  wait: 0  next: 73  dvx: 0  dvy: 0  centerx: 23  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 4 in_the_sky
   pic: 4  state: 1000  wait: 0  next: 5  dvx: 0  dvy: 0  centerx: 24  centery: 35  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 5 in_the_sky
   pic: 5  state: 1000  wait: 0  next: 6  dvx: 0  dvy: 0  centerx: 24  centery: 35  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 6 in_the_sky
   pic: 6  state: 1000  wait: 0  next: 7  dvx: 0  dvy: 0  centerx: 24  centery: 35  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 7 in_the_sky
   pic: 7  state: 1000  wait: 0  next: 8  dvx: 0  dvy: 0  centerx: 23  centery: 35  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 8 in_the_sky
   pic: 8  state: 1000  wait: 0  next: 9  dvx: 0  dvy: 0  centerx: 26  centery: 34  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 9 in_the_sky
   pic: 9  state: 1000  wait: 0  next: 10  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 10 in_the_sky
   pic: 10  state: 1000  wait: 0  next: 11  dvx: 0  dvy: 0  centerx: 25  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 11 in_the_sky
   pic: 11  state: 1000  wait: 0  next: 12  dvx: 0  dvy: 0  centerx: 24  centery: 34  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 12 in_the_sky
   pic: 12  state: 1000  wait: 0  next: 13  dvx: 0  dvy: 0  centerx: 25  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 13 in_the_sky
   pic: 13  state: 1000  wait: 0  next: 14  dvx: 0  dvy: 0  centerx: 25  centery: 32  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 14 in_the_sky
   pic: 14  state: 1000  wait: 0  next: 15  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 15 in_the_sky
   pic: 15  state: 1000  wait: 0  next: 999  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 20 on_hand
   pic: 20  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 24  y: 40  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 17  y: 2  w: 13  h: 44  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 21 on_hand
   pic: 21  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 17  y: 41  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 15  y: 20  w: 12  h: 23  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 22 on_hand
   pic: 22  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 12  y: 37  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 15  y: 21  w: 10  h: 17  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 23 on_hand
   pic: 23  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 9  y: 33  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 9  y: 25  w: 14  h: 13  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 24 on_hand
   pic: 24  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 10  y: 29  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 8  y: 24  w: 18  h: 12  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 25 on_hand
   pic: 25  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 12  y: 23  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 6  y: 18  w: 24  h: 15  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 26 on_hand
   pic: 26  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 14  y: 15  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 12  y: 12  w: 16  h: 17  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 27 on_hand
   pic: 27  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 17  y: 13  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 12  y: 8  w: 14  h: 19  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 28 on_hand
   pic: 28  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 24  y: 11  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 18  y: 9  w: 13  h: 19  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 29 on_hand
   pic: 29  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 29  y: 13  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 18  y: 6  w: 14  h: 24  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 30 on_hand
   pic: 30  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 36  y: 16  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 22  y: 12  w: 19  h: 15  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 31 on_hand
   pic: 31  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 37  y: 19  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 19  y: 15  w: 22  h: 14  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 32 on_hand
   pic: 32  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 37  y: 26  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 20  y: 20  w: 22  h: 12  
   itr_end:
<frame_end>

<frame> 33 on_hand
   pic: 33  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 38  y: 33  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 22  y: 25  w: 20  h: 15  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 34 on_hand
   pic: 34  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 34  y: 36  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 22  y: 25  w: 17  h: 16  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 35 on_hand
   pic: 35  state: 1001  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 2  x: 29  y: 40  weaponact: 0  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 5  x: 19  y: 23  w: 13  h: 21  dvx: 8  fall: 20  bdefend: 16  injury: 789  
   itr_end:
<frame_end>

<frame> 40 throwing
   pic: 0  state: 1002  wait: 0  next: 41  dvx: 0  dvy: 0  centerx: 24  centery: 37  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 41 throwing
   pic: 1  state: 1002  wait: 0  next: 42  dvx: 0  dvy: 0  centerx: 24  centery: 35  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 42 throwing
   pic: 2  state: 1002  wait: 0  next: 43  dvx: 0  dvy: 0  centerx: 24  centery: 36  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 43 throwing
   pic: 3  state: 1002  wait: 0  next: 44  dvx: 0  dvy: 0  centerx: 23  centery: 36  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 44 throwing
   pic: 4  state: 1002  wait: 0  next: 45  dvx: 0  dvy: 0  centerx: 24  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 45 throwing
   pic: 5  state: 1002  wait: 0  next: 46  dvx: 0  dvy: 0  centerx: 24  centery: 37  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 46 throwing
   pic: 6  state: 1002  wait: 0  next: 47  dvx: 0  dvy: 0  centerx: 24  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 47 throwing
   pic: 7  state: 1002  wait: 0  next: 48  dvx: 0  dvy: 0  centerx: 23  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 48 throwing
   pic: 8  state: 1002  wait: 0  next: 49  dvx: 0  dvy: 0  centerx: 25  centery: 37  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 49 throwing
   pic: 9  state: 1002  wait: 0  next: 50  dvx: 0  dvy: 0  centerx: 25  centery: 37  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 50 throwing
   pic: 10  state: 1002  wait: 0  next: 51  dvx: 0  dvy: 0  centerx: 25  centery: 37  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 51 throwing
   pic: 11  state: 1002  wait: 0  next: 52  dvx: 0  dvy: 0  centerx: 25  centery: 37  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 52 throwing
   pic: 12  state: 1002  wait: 0  next: 53  dvx: 0  dvy: 0  centerx: 25  centery: 37  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 53 throwing
   pic: 13  state: 1002  wait: 0  next: 54  dvx: 0  dvy: 0  centerx: 25  centery: 36  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 54 throwing
   pic: 14  state: 1002  wait: 0  next: 55  dvx: 0  dvy: 0  centerx: 25  centery: 36  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19  fall: 60  bdefend: 16  injury: 35    
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 55 throwing
   pic: 15  state: 1002  wait: 0  next: 40  dvx: 0  dvy: 0  centerx: 24  centery: 36  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 16  w: 19  h: 19   fall: 60  bdefend: 16  injury: 35
   itr_end:
   bdy:
      kind: 0  x: 16  y: 16  w: 19  h: 19
   bdy_end:
<frame_end>

<frame> 60 on_ground
   pic: 2  state: 1002  wait: 0  next: 74  dvx: 0  dvy: 0  centerx: 24  centery: 35  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 61 on_ground
   pic: 5  state: 1002  wait: 0  next: 74  dvx: 0  dvy: 0  centerx: 24  centery: 34  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 62 on_ground
   pic: 3  state: 1002  wait: 0  next: 74  dvx: 0  dvy: 0  centerx: 24  centery: 31  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 63 on_ground
   pic: 5  state: 1002  wait: 0  next: 74  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 64 on_ground
   pic: 4  state: 1002  wait: 0  next: 74  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 70 just_on_ground
   pic: 2  state: 1003  wait: 1  next: 71  dvx: 0  dvy: 0  centerx: 24  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 71 just_on_on_ground
   pic: 5  state: 1003  wait: 2  next: 72  dvx: 0  dvy: 0  centerx: 24  centery: 35  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 72 just_on_on_ground
   pic: 3  state: 1003  wait: 2  next: 64  dvx: 0  dvy: 0  centerx: 24  centery: 34  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\071.wav
<frame_end>

<frame> 73 in_the_sky_exp
   pic: 3  state: 3000  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 23  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\071.wav
   opoint:
      kind: 1  x: 12  y: 40  action: 110  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>

<frame> 74 on_ground_exp
   pic: 4  state: 3000  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 24  centery: 33  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\071.wav
   opoint:
      kind: 1  x: 12  y: 20  action: 110  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>

<frame> 399 dummy
   pic: 4  state: 0  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 24  centery: 30  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 1  y: 19  w: 46  h: 15
   bdy_end:
<frame_end>


I don't really wanna change anything, except fixing that bug.

Also here's the id of it:

Code:
id: 160  type: 4  file: data\Grenade.dat   #grenade
id: 230  type: 4  file: data\Grenade_1.dat   #grenade_ex
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#19
About the hiting bug. on hand frames shouldnt have itk0/9 .Look in weaponact when you hold the weapon and also search for that frame and take out the itr. you shoulnt have itr in weaponacts/weapon frame where the character just hold the weapon.

You never saw baseball bat of lf2 hiting someone if just you stand close to him with baseball bat .

Hey can you show us the weapon act in the wallking frames + standing frames . Its should be attacking: 0 if it isnt supposed hit.


I'm not sure if you are aware of it yet. maybe you do.

ik5 works in weapons with attacking .attacking: 0 meaning the itr wont work and wont do any damage .1-4 are listed in the weapon strength .Which cause the hiting like in ur gifs.

I guess you used attacking: 1-4 in weaponact on standing/wallking frames. I'm I right? There is no other way for that to happen.

example:
Code:
<frame> 41 dash_weapon_atck
   pic: 91  state: 3  wait: 7  next: 999  dvx: 0  dvy: 0  centerx: 21  centery: 89  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 25  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 32  w: 33  h: 45
   bdy_end:
<frame_end>
Code:
<weapon_strength_list>
   entry: 1 normal
     dvx: 2  fall: 40  vrest: 10 bdefend: 16  injury: 40
   entry: 2 jump  
     dvx: 7  fall: 70  vrest: 10  bdefend: 16   injury: 40
   entry: 3 run    
     dvx: 10  fall: 70  vrest: 10  bdefend: 16   injury: 50
   entry: 4 dash  
     dvx: 12  fall: 70  vrest: 20  bdefend: 60  injury: 50
<weapon_strength_list_end>

Btw nice sprites really.Those are really awesome sprites
Reply
Thanks given by:
#20
See, your wrong. The attacking is 0 in my characters frames. I made it so the character in my game throw the weapon as soon as they click attack with it. I hate them hitting with weapons, cause i think it so short distance.

Also i tried it with Dennies too, and look what happened:

[Image: clip0092.gif]


I haven't touched a thing of Dennies data, i am starting to guess it has something to do with the id.

Also the sprites aren't mine, i got them from a website.


dennies data:

Code:
<bmp_begin>
name: Dennis
head: sprite\sys\dennis_f.bmp
small: sprite\sys\dennis_s.bmp
file(0-69): sprite\sys\dennis_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): sprite\sys\dennis_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): sprite\sys\dennis_2.bmp  w: 79  h: 79  row: 10  col: 7
walking_frame_rate 3
walking_speed 5.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 10.500000
running_speedz 1.650000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 18.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

<frame> 0 standing
   pic: 0  state: 0  wait: 5  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 1 standing
   pic: 1  state: 0  wait: 6  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 2 standing
   pic: 2  state: 0  wait: 5  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 22  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 3 standing
   pic: 3  state: 0  wait: 6  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 22  y: 53  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 5 walking
   pic: 4  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

<frame> 6 walking
   pic: 5  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 27  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

<frame> 7 walking
   pic: 6  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 34  y: 54  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

<frame> 8 walking
   pic: 7  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bpoint:
      x: 39  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 37  y: 55  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 1  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 15  w: 27  h: 65
   bdy_end:
<frame_end>

<frame> 9 running
   pic: 20  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav
   bpoint:
      x: 47  y: 41
   bpoint_end:
   wpoint:
      kind: 1  x: 61  y: 40  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>

<frame> 10 running
   pic: 21  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 49  y: 40
   bpoint_end:
   wpoint:
      kind: 1  x: 47  y: 51  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>

<frame> 11 running
   pic: 22  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav
   bpoint:
      x: 49  y: 43
   bpoint_end:
   wpoint:
      kind: 1  x: 20  y: 44  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>

<frame> 12 heavy_obj_walk
   pic: 23  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 37  y: 21  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>

<frame> 13 heavy_obj_walk
   pic: 24  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 37  y: 21  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>

<frame> 14 heavy_obj_walk
   pic: 25  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 37  y: 21  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>

<frame> 15 heavy_obj_walk
   pic: 26  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 37  y: 22  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>

<frame> 16 heavy_obj_run
   pic: 125  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav
   bpoint:
      x: 37  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 44  y: 26  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>

<frame> 17 heavy_obj_run
   pic: 126  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 45  y: 37
   bpoint_end:
   wpoint:
      kind: 1  x: 51  y: 25  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>

<frame> 18 heavy_obj_run
   pic: 127  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav
   bpoint:
      x: 41  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 47  y: 26  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
   bdy_end:
<frame_end>

<frame> 19 heavy_stop_run
   pic: 128  state: 15  wait: 7  next: 999  dvx: 2  dvy: 0  dvz: 0  centerx: 29  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\009.wav
   bpoint:
      x: 37  y: 37
   bpoint_end:
   wpoint:
      kind: 1  x: 33  y: 25  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 5  y: 15  w: 45  h: 65
   bdy_end:
<frame_end>

<frame> 20 normal_weapon_atck
   pic: 70  state: 3  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 11  w: 33  h: 69
   bdy_end:
<frame_end>

<frame> 21 normal_weapon_atck
   pic: 71  state: 3  wait: 1  next: 22  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 17  y: 31  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 13  w: 33  h: 66
   bdy_end:
<frame_end>

<frame> 22 normal_weapon_atck
   pic: 72  state: 3  wait: 1  next: 23  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 59  y: 53  weaponact: 23  attacking: 1  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 11  w: 36  h: 68
   bdy_end:
<frame_end>

<frame> 23 normal_weapon_atck
   pic: 73  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 25  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 60  y: 57  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 9  w: 36  h: 66
   bdy_end:
   bdy:
      kind: 0  x: 25  y: 61  w: 17  h: 18
   bdy_end:
<frame_end>

<frame> 25 normal_weapon_atck
   pic: 74  state: 3  wait: 1  next: 26  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 38  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 11  w: 30  h: 69
   bdy_end:
<frame_end>

<frame> 26 normal_weapon_atck
   pic: 75  state: 3  wait: 1  next: 27  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 50  y: 39  weaponact: 33  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 17  y: 11  w: 32  h: 68
   bdy_end:
<frame_end>

<frame> 27 normal_weapon_atck
   pic: 76  state: 3  wait: 1  next: 28  dvx: 0  dvy: 0  dvz: 0  centerx: 23  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 62  y: 54  weaponact: 24  attacking: 1  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 10  w: 36  h: 71
   bdy_end:
<frame_end>

<frame> 28 normal_weapon_atck
   pic: 77  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 48  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 11  w: 34  h: 68
   bdy_end:
<frame_end>

<frame> 30 jump_weapon_atck
   pic: 80  state: 3  wait: 1  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 42  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 7  w: 32  h: 58
   bdy_end:
<frame_end>

<frame> 31 jump_weapon_atck
   pic: 81  state: 3  wait: 1  next: 32  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 17  y: 27  weaponact: 34  attacking: 2  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 7  w: 26  h: 39
   bdy_end:
   bdy:
      kind: 0  x: 13  y: 40  w: 24  h: 30
   bdy_end:
<frame_end>

<frame> 32 jump_weapon_atck
   pic: 82  state: 3  wait: 1  next: 33  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 61  y: 50  weaponact: 24  attacking: 2  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 11  y: 32  w: 33  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 12  w: 26  h: 38
   bdy_end:
<frame_end>

<frame> 33 jump_weapon_atck
   pic: 83  state: 3  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 57  y: 55  weaponact: 25  attacking: 2  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 11  y: 32  w: 33  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 26  y: 9  w: 26  h: 37
   bdy_end:
<frame_end>

<frame> 35 run_weapon_atck
   pic: 84  state: 3  wait: 1  next: 36  dvx: 6  dvy: 0  dvz: 0  centerx: 36  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 39  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 15  w: 31  h: 65
   bdy_end:
<frame_end>

<frame> 36 run_weapon_atck
   pic: 85  state: 3  wait: 2  next: 37  dvx: 4  dvy: 0  dvz: 0  centerx: 38  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 61  y: 54  weaponact: 24  attacking: 3  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 23  y: 15  w: 34  h: 65
   bdy_end:
<frame_end>

<frame> 37 run_weapon_atck
   pic: 86  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 31  y: 49  weaponact: 23  attacking: 3  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 17  w: 34  h: 64
   bdy_end:
<frame_end>

<frame> 40 dash_weapon_atck
   pic: 90  state: 3  wait: 1  next: 41  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 16  y: 42  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 10  w: 35  h: 52
   bdy_end:
<frame_end>

<frame> 41 dash_weapon_atck
   pic: 91  state: 3  wait: 1  next: 42  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 18  y: 27  weaponact: 34  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 32  w: 33  h: 45
   bdy_end:
   bdy:
      kind: 0  x: 23  y: 8  w: 34  h: 33
   bdy_end:
<frame_end>

<frame> 42 dash_weapon_atck
   pic: 92  state: 3  wait: 1  next: 43  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 62  y: 50  weaponact: 24  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 32  w: 33  h: 45
   bdy_end:
   bdy:
      kind: 0  x: 27  y: 13  w: 30  h: 33
   bdy_end:
<frame_end>

<frame> 43 dash_weapon_atck
   pic: 93  state: 3  wait: 8  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 56  y: 53  weaponact: 25  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 32  w: 33  h: 45
   bdy_end:
   bdy:
      kind: 0  x: 23  y: 13  w: 31  h: 37
   bdy_end:
<frame_end>

<frame> 45 light_weapon_thw
   pic: 94  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 34  h: 65
   bdy_end:
   bdy:
      kind: 0  x: 9  y: 36  w: 17  h: 18
   bdy_end:
<frame_end>

<frame> 46 light_weapon_thw
   pic: 95  state: 15  wait: 1  next: 47  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 16  y: 32  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 22  w: 32  h: 57
   bdy_end:
<frame_end>

<frame> 47 light_weapon_thw
   pic: 96  state: 15  wait: 9  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 107  y: 60  weaponact: 35  attacking: 0  cover: 0  dvx: 19  dvy: -4  dvz: 3
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 38  w: 54  h: 21
   bdy_end:
   bdy:
      kind: 0  x: 26  y: 55  w: 32  h: 26
   bdy_end:
<frame_end>

<frame> 50 heavy_weapon_thw
   pic: 27  state: 15  wait: 4  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 23  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 28  y: 19  w: 30  h: 62
   bdy_end:
<frame_end>

<frame> 51 heavy_weapon_thw
   pic: 28  state: 15  wait: 7  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 27  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   wpoint:
      kind: 1  x: 101  y: 38  weaponact: 10  attacking: 0  cover: 0  dvx: 9  dvy: -4  dvz: 2
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 39  w: 61  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 19  y: 56  w: 30  h: 24
   bdy_end:
<frame_end>

<frame> 52 sky_lgt_wp_thw
   pic: 97  state: 15  wait: 3  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 16  y: 40  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 15  y: 9  w: 29  h: 54
   bdy_end:
<frame_end>

<frame> 53 sky_lgt_wp_thw
   pic: 98  state: 15  wait: 1  next: 54  dvx: 0  dvy: -2  dvz: 0  centerx: 43  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   wpoint:
      kind: 1  x: 14  y: 26  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 35  y: 10  w: 36  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 15  y: 18  w: 30  h: 43
   bdy_end:
<frame_end>

<frame> 54 sky_lgt_wp_thw
   pic: 99  state: 15  wait: 9  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 67  y: 71  weaponact: 23  attacking: 0  cover: 0  dvx: 16  dvy: 8  dvz: 3
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 15  w: 38  h: 38
   bdy_end:
   bdy:
      kind: 0  x: 3  y: 37  w: 34  h: 26
   bdy_end:
<frame_end>

<frame> 55 weapon_drink
   pic: 132  state: 17  wait: 3  next: 56  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
  sound: data\042.wav
   wpoint:
      kind: 1  x: 56  y: 24  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>

<frame> 56 weapon_drink
   pic: 133  state: 17  wait: 3  next: 57  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
   wpoint:
      kind: 1  x: 55  y: 23  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>

<frame> 57 weapon_drink
   pic: 134  state: 17  wait: 3  next: 58  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
   wpoint:
      kind: 1  x: 55  y: 22  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>

<frame> 58 weapon_drink
   pic: 133  state: 17  wait: 3  next: 55  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
   wpoint:
      kind: 1  x: 55  y: 23  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>

<frame> 60 punch
   pic: 10  state: 3  wait: 2  next: 61  dvx: 1  dvy: 0  dvz: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 2  x: 21  y: 57  w: 37  h: 24  vrest: 1  
      
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 61 punch
   pic: 11  state: 3  wait: 1  next: 62  dvx: 0  dvy: 0  dvz: 0  centerx: 27  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   itr:
      kind: 0  x: 21  y: 30  w: 54  h: 23  dvx: 2  fall: 25  bdefend: 30  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 16  y: 19  w: 33  h: 59
   bdy_end:
<frame_end>

<frame> 62 punch
   pic: 12  state: 3  wait: 1  next: 63  dvx: 0  dvy: 0  dvz: 0  centerx: 25  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 20  w: 33  h: 61
   bdy_end:
<frame_end>

<frame> 63 punch
   pic: 13  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 9  w: 36  h: 71
   bdy_end:
<frame_end>

<frame> 65 punch
   pic: 14  state: 3  wait: 2  next: 66  dvx: 1  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 2  x: 16  y: 59  w: 35  h: 21  vrest: 1  
      
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 66 punch
   pic: 15  state: 3  wait: 1  next: 67  dvx: 0  dvy: 0  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   itr:
      kind: 0  x: 17  y: 37  w: 60  h: 19  dvx: 2  fall: 25  bdefend: 30  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 14  y: 19  w: 32  h: 62
   bdy_end:
<frame_end>

<frame> 67 punch
   pic: 16  state: 3  wait: 1  next: 68  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 15  w: 37  h: 64
   bdy_end:
<frame_end>

<frame> 68 punch
   pic: 17  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 15  w: 34  h: 65
   bdy_end:
<frame_end>

<frame> 70 super_punch
   pic: 8  state: 3  wait: 2  next: 71  dvx: 3  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   bdy:
      kind: 0  x: 22  y: 14  w: 30  h: 65
   bdy_end:
<frame_end>

<frame> 71 super_punch
   pic: 9  state: 3  wait: 1  next: 72  dvx: 5  dvy: 0  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 12  w: 26  h: 65
   bdy_end:
<frame_end>

<frame> 72 super_punch
   pic: 19  state: 3  wait: 1  next: 73  dvx: 3  dvy: 0  dvz: 0  centerx: 4  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 4  y: 12  w: 42  h: 68
   bdy_end:
<frame_end>

<frame> 73 super_punch
   pic: 29  state: 3  wait: 3  next: 74  dvx: 3  dvy: 0  dvz: 0  centerx: 7  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -13  y: 28  w: 84  h: 28  dvx: 15  dvy: -6  fall: 70  arest: 15  bdefend: 60  injury: 70  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 20  w: 37  h: 55
   bdy_end:
<frame_end>

<frame> 74 super_punch
   pic: 39  state: 3  wait: 1  next: 75  dvx: 3  dvy: 0  dvz: 0  centerx: 7  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 8  y: 17  w: 36  h: 61
   bdy_end:
<frame_end>

<frame> 75 super_punch
   pic: 49  state: 3  wait: 2  next: 999  dvx: 3  dvy: 0  dvz: 0  centerx: 20  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bdy:
      kind: 0  x: 8  y: 17  w: 36  h: 61
   bdy_end:
<frame_end>

<frame> 80 jump_attack
   pic: 37  state: 3  wait: 2  next: 81  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   bdy:
      kind: 0  x: 10  y: 17  w: 43  h: 52
   bdy_end:
<frame_end>

<frame> 81 jump_attack
   pic: 38  state: 3  wait: 5  next: 82  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 74  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 19  y: 40  w: 58  h: 17  dvx: 7  fall: 70  arest: 15  bdefend: 30  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 10  y: 19  w: 43  h: 49
   bdy_end:
<frame_end>

<frame> 82 jump_attack
   pic: 37  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 10  y: 17  w: 40  h: 52
   bdy_end:
<frame_end>

<frame> 85 run_attack
   pic: 102  state: 3  wait: 1  next: 86  dvx: 6  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 11  y: 17  w: 37  h: 62
   bdy_end:
<frame_end>

<frame> 86 run_attack
   pic: 103  state: 3  wait: 1  next: 87  dvx: 4  dvy: 0  dvz: 0  centerx: 27  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   bdy:
      kind: 0  x: 11  y: 15  w: 39  h: 64
   bdy_end:
<frame_end>

<frame> 87 run_attack
   pic: 104  state: 3  wait: 1  next: 88  dvx: 0  dvy: 0  dvz: 0  centerx: 27  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 9  y: 38  w: 68  h: 18  dvx: 10  fall: 60  arest: 15  bdefend: 16  injury: 50  
   itr_end:
   bdy:
      kind: 0  x: 10  y: 16  w: 38  h: 62
   bdy_end:
<frame_end>

<frame> 88 run_attack
   pic: 105  state: 3  wait: 1  next: 89  dvx: 0  dvy: 0  dvz: 0  centerx: 29  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   itr:
      kind: 0  x: 33  y: 41  w: 42  h: 25  dvx: 10  fall: 60  arest: 15  bdefend: 16  injury: 50  
   itr_end:
   bdy:
      kind: 0  x: 12  y: 16  w: 34  h: 63
   bdy_end:
<frame_end>

<frame> 89 run_attack
   pic: 106  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 70  hit_d: 0  hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   bdy:
      kind: 0  x: 12  y: 11  w: 36  h: 67
   bdy_end:
<frame_end>

<frame> 90 dash_attack
   pic: 107  state: 15  wait: 2  next: 91  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 15  y: 20  w: 47  h: 51
   bdy_end:
<frame_end>

<frame> 91 dash_attack
   pic: 108  state: 15  wait: 6  next: 92  dvx: 0  dvy: 0  dvz: 0  centerx: 20  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   itr:
      kind: 0  x: 24  y: 23  w: 55  h: 39  dvx: 12  fall: 70  arest: 20  bdefend: 60  injury: 70  
   itr_end:
   bdy:
      kind: 0  x: 11  y: 20  w: 41  h: 48
   bdy_end:
<frame_end>

<frame> 92 dash_attack
   pic: 109  state: 15  wait: 4  next: 216  dvx: 0  dvy: 0  dvz: 0  centerx: 25  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 15  y: 22  w: 55  h: 42
   bdy_end:
<frame_end>

<frame> 95 dash_defend
   pic: 111  state: 7  wait: 2  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 21  y: 27  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 14  y: 19  w: 28  h: 36
   bdy_end:
   bdy:
      kind: 0  x: 28  y: 37  w: 24  h: 34
   bdy_end:
<frame_end>

<frame> 100 rowing
   pic: 66  state: 6  wait: 2  next: 101  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   wpoint:
      kind: 1  x: 28  y: 35  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 101 rowing
   pic: 65  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 72  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 102 rowing
   pic: 58  state: 6  wait: 2  next: 103  dvx: 9  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 75  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>

<frame> 103 rowing
   pic: 59  state: 6  wait: 2  next: 104  dvx: 9  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 47  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>

<frame> 104 rowing
   pic: 69  state: 6  wait: 2  next: 105  dvx: 9  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 61  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>

<frame> 105 rowing
   pic: 58  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 74  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>

<frame> 106 rowing
   pic: 59  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 293  y: 198  w: 1  h: 1  vrest: 1  
   itr_end:
<frame_end>

<frame> 107 rowing
   pic: 69  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 59  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
<frame_end>

<frame> 108 rowing
   pic: 117  state: 6  wait: 3  next: 109  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   wpoint:
      kind: 1  x: 41  y: 29  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 109 rowing
   pic: 118  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 23  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 110 defend
   pic: 56  state: 7  wait: 12  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   wpoint:
      kind: 1  x: 46  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>

<frame> 111 defend
   pic: 57  state: 7  wait: 0  next: 110  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 38  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 16  y: 19  w: 42  h: 60
   bdy_end:
<frame_end>

<frame> 112 broken_defend
   pic: 46  state: 8  wait: 1  next: 113  dvx: -2  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 36  y: 49  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 6  x: -9  y: 16  w: 85  h: 65  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 17  w: 64  h: 65
   bdy_end:
<frame_end>

<frame> 113 broken_defend
   pic: 47  state: 8  wait: 2  next: 114  dvx: -2  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 46  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 6  x: -9  y: 16  w: 85  h: 65  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 17  w: 64  h: 65
   bdy_end:
<frame_end>

<frame> 114 broken_defend
   pic: 48  state: 8  wait: 3  next: 999  dvx: -2  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 65  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 6  x: -9  y: 16  w: 85  h: 65  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 17  w: 64  h: 65
   bdy_end:
<frame_end>

<frame> 115 picking_light
   pic: 36  state: 15  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\009.wav
   wpoint:
      kind: 1  x: 42  y: 75  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 43  w: 33  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 32  y: 24  w: 28  h: 28
   bdy_end:
<frame_end>

<frame> 116 picking_heavy
   pic: 36  state: 15  wait: 2  next: 117  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\009.wav
   wpoint:
      kind: 1  x: 42  y: 79  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 43  w: 33  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 36  y: 26  w: 26  h: 25
   bdy_end:
<frame_end>

<frame> 117 picking_heavy
   pic: 36  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 73  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 43  w: 33  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 34  y: 19  w: 26  h: 37
   bdy_end:
<frame_end>

<frame> 120 catching
   pic: 51  state: 9  wait: 2  next: 121  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\015.wav
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
   wpoint:
      kind: 1  x: 28  y: 44  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 121 catching
   pic: 50  state: 9  wait: 0  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 295 hit_Da: 265 hit_Fj: 280
   cpoint:
      kind: 1  x: 65  y: 41
      vaction: 130  aaction: 122  taction: -232  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: -7
   cpoint_end:
   wpoint:
      kind: 1  x: 31  y: 43  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 122 catching
   pic: 51  state: 9  wait: 5  next: 123  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 130  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
   wpoint:
      kind: 1  x: 27  y: 43  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 123 catching
   pic: 52  state: 9  wait: 4  next: 121  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\014.wav
   cpoint:
      kind: 1  x: 52  y: 36
      injury: 15  vaction: 132  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 3
   cpoint_end:
   wpoint:
      kind: 1  x: 24  y: 42  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 130 picked_caught
   pic: 53  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 42  y: 39
      fronthurtact: 132 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 28  y: 54  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 131 picked_caught
   pic: 54  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 43  y: 39
      fronthurtact: 132 backhurtact: 132
   cpoint_end:
   wpoint:
      kind: 1  x: 27  y: 52  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 132 picked_caught
   pic: 55  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 41  y: 39
      fronthurtact: 131 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 44  y: 47  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 133 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 33  y: 36
      
   cpoint_end:
   wpoint:
      kind: 1  x: 35  y: 37  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 134 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 83  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 30  y: 37
      
   cpoint_end:
   wpoint:
      kind: 1  x: 41  y: 29  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 135 picked_caught
   pic: 32  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 35  y: 22
      
   cpoint_end:
   wpoint:
      kind: 1  x: 39  y: 44  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 136 picked_caught
   pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 27  y: 46
      
   cpoint_end:
   wpoint:
      kind: 1  x: 35  y: 40  weaponact: 33  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 137 picked_caught
   pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 28  y: 59
      
   cpoint_end:
   wpoint:
      kind: 1  x: 41  y: 72  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 138 picked_caught
   pic: 35  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 31  y: 51
      
   cpoint_end:
   wpoint:
      kind: 1  x: 40  y: 70  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 139 picked_caught
   pic: 40  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 45  y: 32
      
   cpoint_end:
   wpoint:
      kind: 1  x: 28  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 140 picked_caught
   pic: 41  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 40  y: 39
      
   cpoint_end:
   wpoint:
      kind: 1  x: 44  y: 42  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 141 picked_caught
   pic: 42  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 44  y: 40
      
   cpoint_end:
   wpoint:
      kind: 1  x: 42  y: 48  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 142 picked_caught
   pic: 43  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 46  y: 51
      
   cpoint_end:
   wpoint:
      kind: 1  x: 51  y: 65  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 143 picked_caught
   pic: 44  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 74  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 45  y: 66
      
   cpoint_end:
   wpoint:
      kind: 1  x: 66  y: 72  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 144 picked_caught
   pic: 45  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 42  y: 55
      
   cpoint_end:
   wpoint:
      kind: 1  x: 40  y: 67  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 180 falling
   pic: 30  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 40  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 21  y: 14  w: 29  h: 44  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 25  w: 21  h: 20
   bdy_end:
<frame_end>

<frame> 181 falling
   pic: 31  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 85  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 28  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 8  y: 15  w: 30  h: 32  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 27  y: 35  w: 28  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 20  w: 24  h: 23
   bdy_end:
<frame_end>

<frame> 182 falling
   pic: 32  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 44  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 13  y: 18  w: 46  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 22  w: 20  h: 18
   bdy_end:
<frame_end>

<frame> 183 falling
   pic: 33  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 29  y: 37  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 30  w: 27  h: 21
   bdy_end:
<frame_end>

<frame> 184 falling
   pic: 34  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 71  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 185 falling
   pic: 35  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 61  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 186 falling
   pic: 40  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 29  y: 47  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 22  y: 12  w: 36  h: 50  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 31  y: 24  w: 25  h: 23
   bdy_end:
<frame_end>

<frame> 187 falling
   pic: 41  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 47  y: 40  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 33  y: 6  w: 26  h: 46  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 26  y: 43  w: 21  h: 29  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 27  w: 24  h: 26
   bdy_end:
<frame_end>

<frame> 188 falling
   pic: 42  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 48  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 14  y: 29  w: 58  h: 23  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 30  y: 31  w: 24  h: 21
   bdy_end:
<frame_end>

<frame> 189 falling
   pic: 43  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 52  y: 66  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 24  y: 27  w: 26  h: 28  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 37  y: 45  w: 31  h: 28  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 30  y: 39  w: 23  h: 21
   bdy_end:
<frame_end>

<frame> 190 falling
   pic: 44  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 62  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 191 falling
   pic: 45  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 200 ice
   pic: 67  state: 15  wait: 2  next: 201  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 9  w: 55  h: 68
   bdy_end:
<frame_end>

<frame> 201 ice
   pic: 68  state: 13  wait: 90  next: 202  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 14  x: 8  y: 6  w: 67  h: 73  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 6  w: 67  h: 73
   bdy_end:
<frame_end>

<frame> 202 ice
   pic: 67  state: 15  wait: 1  next: 182  dvx: -4  dvy: -3  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 44  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 6  w: 67  h: 73
   bdy_end:
<frame_end>

<frame> 203 fire
   pic: 78  state: 18  wait: 1  next: 204  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  
      effect: 20  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 35  w: 26  h: 19
   bdy_end:
<frame_end>

<frame> 204 fire
   pic: 79  state: 18  wait: 1  next: 203  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  
      effect: 20  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 35  w: 26  h: 19
   bdy_end:
<frame_end>

<frame> 205 fire
   pic: 88  state: 18  wait: 1  next: 206  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  
      effect: 20  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 35  w: 26  h: 19
   bdy_end:
<frame_end>

<frame> 206 fire
   pic: 89  state: 18  wait: 1  next: 205  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  
      effect: 20  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 35  w: 26  h: 19
   bdy_end:
<frame_end>

<frame> 207 tired
   pic: 69  state: 15  wait: 2  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 64  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 44  y: 28  w: 22  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 28  y: 47  w: 28  h: 35
   bdy_end:
<frame_end>

<frame> 210 jump
   pic: 60  state: 4  wait: 1  next: 211  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 59  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 24  w: 35  h: 58
   bdy_end:
<frame_end>

<frame> 211 jump
   pic: 61  state: 4  wait: 1  next: 212  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   wpoint:
      kind: 1  x: 46  y: 61  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 26  w: 34  h: 56
   bdy_end:
<frame_end>

<frame> 212 jump
   pic: 62  state: 4  wait: 1  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 36  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 30  y: 42  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 11  w: 29  h: 61
   bdy_end:
<frame_end>

<frame> 213 dash
   pic: 63  state: 5  wait: 8  next: 216  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 46  y: 29
   bpoint_end:
   wpoint:
      kind: 1  x: 39  y: 33  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 43  y: 5  w: 23  h: 33
   bdy_end:
   bdy:
      kind: 0  x: 28  y: 29  w: 21  h: 33
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 48  w: 27  h: 21
   bdy_end:
<frame_end>

<frame> 214 dash
   pic: 64  state: 5  wait: 8  next: 217  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 30  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 27  y: 37  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 5  w: 27  h: 38
   bdy_end:
   bdy:
      kind: 0  x: 16  y: 37  w: 36  h: 22
   bdy_end:
<frame_end>

<frame> 215 crouch
   pic: 60  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\012.wav
   bpoint:
      x: 47  y: 48
   bpoint_end:
   wpoint:
      kind: 1  x: 46  y: 59  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 26  w: 31  h: 54
   bdy_end:
<frame_end>

<frame> 216 dash
   pic: 112  state: 5  wait: 2  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 46  y: 29
   bpoint_end:
   wpoint:
      kind: 1  x: 39  y: 34  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 35  y: 8  w: 27  h: 27
   bdy_end:
   bdy:
      kind: 0  x: 16  y: 30  w: 39  h: 37
   bdy_end:
<frame_end>
[Image: variaboss.png]
SUPER B*NER: :3
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