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[Character] Drunken Bandit
#11
i just tried it out.
great work there Gad, this char is hilarious!
and i managed to find out how to vomit.
its also kinda fun mowing down drunken fools with my lawn mower ;)
nicely done :)
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#12
(10-30-2009, 08:28 AM)Gad Wrote:  Great, transformation works very well. But there is one problem, and it will be hard to fix it, I think.
When there is more than one bandit, they automaticly appear in same place and then transform (without drinking before).



Done:
http://img340.imageshack.us/i/drunken2.mp4/



If you drink the whole bottle and its breakes that will require to mess with the broken weapon data to make the bandit drunk. I'm gonna do that too.


(10-30-2009, 11:39 AM)Gad Wrote:  Thanx for fixing that.


Quote:If you drink the whole bottle and its breakes that will require to mess with the broken weapon data to make the bandit drunk. I'm gonna do that too.
That's not needed. I think bandit could become drunk after a little of beer.


Fixed (Download link)

Also when they stand close(by close I mean on the shadow of the character) to one another and one drink then the other will transform too.I could use ik3 instead of ik8 to fix that but it may move the character a bit(maybe it would look fine). Would you like me to use ik3+state: 18 to fix this problem?

I'm not sure it will fix this problem but I could try.


(10-30-2009, 11:39 AM)Gad Wrote:  I still need suggestions for that character.
drunken boxing.I mean to improve it. Like hes move randomly when he punch. I mean hit_a/J/D: in the punching frames. a+j+j/a+a+a/a+d+j/a+j+a/a+d+j/a+d.Also make the punching franmes last a bit longer.He won't punch in full speed if hes drunk.He would punch slowly.

http://en.wikipedia.org/wiki/Zui_Quan

The vomit make you to slip& fall if you are an enemy(ik10/11).

Also make him opoint message in the punching(talking type: 5) and make sound likes he say silly stuff like:
http://www.youtube.com/watch?v=ZD2ZqlhdXfY
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#13
I really enjoy playing this character. The best part about him is throwing weapons.
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#14
Yeah, this is a great character mod.
A good idea might be to make the Bandit pull out a beer from his pocket or something as a move, I think that would be funny.
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#15
(11-01-2009, 09:20 PM)Gad Wrote:  Bleah. My computer was broken, so I couldn't do anything, but now I'm back. I will return to this modification tomorrow.

Glad to read this! Awesome character xD
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#16
make him always catchable (possibly alternating some basic frames with others in state 16 - experiment with that)
perhaps do not allow him to catch others
make him walk in a more dizzy manner - achieve this with both animation and data (more wobbling in the sprites and maybe some inverted random dvz values in the walking frames, in case that works)
same with running - allow him to run/stumble a bit further until he tips over - maybe in a way that he could still manage to stop before falling
make the super punch lead to the vomiting

ill try to think of more
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#17
I know this one might sound silly but what about making him always be able to attack teammates if on a team?
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#18
(11-04-2009, 04:51 PM)Gad Wrote:  
Quote:make him walk in a more dizzy manner - achieve this with both animation and data (more wobbling in the sprites and maybe some inverted random dvz values in the walking frames, in case that works)
Tried that before, but AI just don't get the up-down inversion.
Gonna think of something else.
well only invert a few walking frames and keep the others normal (or with increased dvz)
make sure the total dvz movement would still go into the right direction - just some of it going into the wrong one
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#19
As a drunken guy, you can make him sing while walking or while in the 'rayman effect' but I guess this may get annoying if there's a bunch of them
[Image: bobmar.jpg]
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#20
I have been trying to good chars this one looks good...
Please someone fix download link it will be useful.. :) :)
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Thanks given by: RazenBrenday , hw7905




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