Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
charging
#1
? 
please help, I want to do a charge (I know how do a charge with pushing) with holding...
FOR example: I push defend forward attack and hold attack
and my char charge but if I dont hold attack my char go to frame 999(or other)

please don't delete this topik:)
sorry for bad english:D
Reply
Thanks given by:
#2
http://www.lf-empire.de/forum/search.php...order=desc
Next time use it ok?

Also :

Azriel charging method:
http://www.mediafire.com/download.php?yjmt5j4mwmi



Both don't work perfect & got bugs .In the ntsd demo they used state for charging the attack.

(11-08-2009, 03:01 AM)vandesdelca Wrote:  a special selfmade state only for NTSDII... not available in any other mods...

I forgot to mention its was a hex thing lolz.

Sorry about that lolz.
Reply
Thanks given by:
#3
a special selfmade state only for NTSDII... not available in any other mods...
Reply
Thanks given by:
#4
But I very want to do this, please tell me about that ''selfmade'':)
Reply
Thanks given by:
#5
aaaahhhh, its a state that was made by Nave, and not for public... if you have the skill to do that then do it ur self, but if you've got no idea about HEX then don't! just warn you...
Reply
Thanks given by:
#6
where I may speak with Nave?
Reply
Thanks given by:
#7
you can use the justin/kalsiddon charging method without requiring any hex editing. happyhour posted it already.



Azriel~
Reply
Thanks given by:
#8
(11-08-2009, 10:24 AM)Azriel Wrote:  you can use the justin/kalsiddon charging method without requiring any hex editing.
Yeah but it disables jump :S
And is your method the same as Sinow's?
Reply
Thanks given by:
#9
(11-08-2009, 12:59 PM)Divisor Wrote:  Yeah but it disables jump :S

It doesnt.
I played with a perfect bug-free (Almost. Showed a few Com logos for less than a second) Justin.
It uses itr/kind: 8 for that.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#10
Really?
As far as I know you have to use state 4 because of jump_attack...
And I think this justin is by Sinow, but I couldn't find the link anywhere...can you post it please?
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)