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The only ball-state which doesn't show a shadow is 3005, but I need the balls to go to a different frame when I hit them (or have them go to a different frame on command using any technique).
State 3000 is great, but the shadows are kind of hindersome for the attack I have created.
tl;dr: State 3005 ball goes to a different frame on command. How to achieve?
Can't use the special ID's -> this is for the Forum Mod.
PS: Balls. Lol.
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01-13-2010, 02:06 PM
(This post was last modified: 01-13-2010, 02:06 PM by MH-Razen.)
if this is for a mod then I suggest you hide all shadows for this one id with hex stuff and your problem is solved - no shadow and you can use the states you need
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Hm... Could you maybe alternatively spawn a normal ball lets say 4000 pixels far away and add 4000 to all x-values of bdy: and itr: ?
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Couldn't you just opoint out another ball with state: 3005 to clash with each other?
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First opoint out that state 3005 ball that need to be hit (ball 1). Then opoint out a weapon out of reach so it can be independent. The weapon will opoint out another ball with state: 3005 (ball 2) that hit ball 1. Since the weapon is independent, ball2 can hit ball 1 without state: 18.
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Okay, here's what I'm trying to do:
-Opoint several balls (invisible and without a shadow) on different x/y levels.
-Character enters a frame which 'hits' the invisible balls. (done with a weapon opointing a ball, but I already knew that before no one's post)
-Invisible balls turn visible and disappear.
Razen's solution is the easiest to accomplish and fool-proof, but I don't like the idea of having a character which needs an hex-editted executable to work the way it was intended to work (in case I want to publish the character without a full mod).
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