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[Char] Jisenko
#11
Thank you. And look, I have something for you, too.
Lol, where is this going to end?
0:32
Well, I won't try to get anything better, even if you manage 0:31. and I think I couldn't.


Attached Files
.lfr   20100201_200839_VS.lfr (Size: 10.42 KB / Downloads: 67)
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#12
(02-01-2010, 07:11 PM)Reaper Wrote:  Thank you. And look, I have something for you, too.
Lol, where is this going to end?
0:32
Well, I won't try to get anything better, even if you manage 0:31. and I think I couldn't.
I think it's going to end right here.
After you download this post's attachment, of course.


Attached Files
.lfr   JDC29.lfr (Size: 10.34 KB / Downloads: 62)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#13
quite boring without any specials
where are the sounds from? there are really nice
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#14
Again, it was just a side-project to re-create Julio's armour.
If I do implent this in a sub-char for the Forum Mod, that character will surely have special attacks (and total protection from ranged attacks).

The sounds?
SoulCaliburIII (excluding the laugh).
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#15
Can you guys come up with some move-ideas for Jisenko?
I'm completely blanc...
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#16
some hard punches and energy-based moves.
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#17
(02-15-2010, 01:03 PM)Bamboori Wrote:  some hard punches and energy-based moves.
How about a simple one-two punch combo à la Bayonetta? (giant arms/claws appear out of nowhere/portals)

And what kind of energy-based moves?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#18
Well, as he's some kind of tank you have to hop around, i would give him an explosion( not as strong and big as Julian's col though) a hard knock-down punch, a ball( chase?) and... a catching move? I don't know why he should have a catching move but somehow it feels right for me.
To have something a little more unique you maybe could use the hit_back: method YinYin just posted. Like he is standing there until you release the button and then he smashes the enemy high into the air. I'm not sure how AI would use it, though.
Btw: $$$ posts.
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