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A ball that won't change team
#11
removing the bdy of the object mean the ball won't destroyed by anything -_-
it should be destroyed whenever an enemies itr hit it. the object is not a damaging object, unless they're destroyed by enemies itr. when it destroyed by the itrs it go to rebounding frames... and the opointed itr will change team too...
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#12
so you want a ball that only hurts the enemy when they hit it?
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#13
I am not sure if I am getting what you really mean, but I have a working solution that makes your ball 'rebounds on shields/ enemies' punches but stay on your side'.

Simply have the ball opoint an invisible shield with itr k8 at say y: 5000. Then, add bdy y: 5000 at the rebound frames. When the ball is hit by enemies and change side, it would stay at your team since it is rebounded by your temporarily created shield again.

However, I haven't used this method on moving targets but stationary objects only and this may mess up the mechanics.
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#14
Though your's a REALLY good solution (and with a little tweek even bugfree: Rebounding frames need to switch the facing once (with negative next), otherwise the ball won't change direction on rebound (due to it getting 2 times rebounded))... Please don't gravedig ^^ This thread is 3 monhts old which should be hard on the limit for gravedig...
No it's not. Read rule description again. - Simoneon
rules Wrote:Please don't post into very old threads
Imo 3 month is quite old...
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Greetz,
Alblaka
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#15
You want a ball that attack back the enemy when its being hit right?

You just need to spawn another two t3 with ik0 facing to both directions once before you opoint the main ball.

This ball hit your ball when its got frame 30 and cause to go to frame 20.
The ball that hit the main t3 (Click to View)

. That will send the ball(bdy: ?) from frame 30 to frame 20 where you opoint the itr itrself(The ball is on your side).
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#16
FOR THE SAKE OF LF2 JUST REMOVE THE OPOINT FROM THE REBOUNDING FRAMES AND CHANGE NEXT: 1000 TO 999 OR SOMETHING!
[Image: illidansig1.png]
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#17
(05-22-2010, 04:25 AM)WoodySmasher Wrote:  FOR THE SAKE OF LF2 JUST REMOVE THE OPOINT FROM THE REBOUNDING FRAMES AND CHANGE NEXT: 1000 TO 999 OR SOMETHING!

duh! genius, the ball still switchs into enemys team then, no need to activate CAPS for a wrong solution
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#18
About the caps ^^ I didn't see them on. I'm not dumb i didn't test it. But here is woody's Split Disk: Destructo Theory!

This is kinda weird.... Use if u like it. You need to use john's biscuit id!!!
WTF!!!

If you are creeped out see this john_biscuit.dat. Replace the orginal with it. Load the Game selectjohn. Use the disk. If you're not satisfied with it i've already have couple more solutions.Twisted


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.dat   john_biscuit.dat (Size: 11.75 KB / Downloads: 82)
[Image: illidansig1.png]
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