Posts: 535
Threads: 20
Joined: Mar 2010
06-19-2010, 12:24 AM
(This post was last modified: 06-19-2010, 12:24 AM by forgetlatios.)
(06-18-2010, 08:43 PM)Jed37 Wrote: Now the only thing left to figure out is why the itrk8 causes Quote to move down one pixel on the Z-axis whenever he fires the rocket luncher...
uhh huh... either:
1) dvz: 550 in the ik8 or if it still fails,
2) opoint a t3 which opoints the ik8. the t3 has a hit_j: 51(actually i think it meight be 49. not sure tho)causing it to move up the pixel wrong.
Thanks given by:
Posts: 631
Threads: 41
Joined: Mar 2008
06-19-2010, 01:03 AM
(This post was last modified: 06-19-2010, 01:03 AM by dubbleD.)
hey jed37, you know you can also make the stomping move for balrog?
you just need to use state 100 (i think) for the move...
take a look at louis (and louis ex) dash attack data and you'll see what i mean
~its been a long time coming~
Thanks given by:
Posts: 297
Threads: 17
Joined: Oct 2008
I know how to use state: 100, but I forget what his stomping move is. Care to explain? Also, what do you think of Quote?
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
Thanks given by:
Posts: 1,073
Threads: 38
Joined: Mar 2008
(06-19-2010, 12:24 AM)forgetlatios Wrote: (06-18-2010, 08:43 PM)Jed37 Wrote: Now the only thing left to figure out is why the itrk8 causes Quote to move down one pixel on the Z-axis whenever he fires the rocket luncher... 2) opoint a t3 which opoints the ik8. the t3 has a hit_j: 51(actually i think it meight be 49. not sure tho)causing it to move up the pixel wrong.
it's hit_j: 49, though you might have to use 48 or 47 with a wait: 0. (opoint shifts an object down from the opointer by 1 z value, ik8 does the same (the object with the ik8 is z+1, where z is the z coordinate of the object with the bdy)).
Azriel~
Posts: 297
Threads: 17
Joined: Oct 2008
Thank you all for your wonderful help with the character. If only some of you would download it and comment on what has been done. *wink wink, nudge nudge*
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
Thanks given by:
Posts: 1,173
Threads: 54
Joined: Mar 2008
hate people not trying stuff.
anyway, the DC seems very clean to me, so well done in that department. I did not look at the data itself, but gameplay is smooth and that's the most important. Guess the other quirky stuff was intended, though I don't really like it, such as not being able to run and pick up normal weapons.
However, a character like this would probably only appeal to people who likes the game, which seems far and few here because it just lacks the general wow factor. On the other hand, it could be good reference for those learning more advanced data changing methods.
All in all, nice try. Would like to see something that would be less of a niche product from you next time, such as the monkey.
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png avatar by Una
the other by xFire
Posts: 297
Threads: 17
Joined: Oct 2008
Thanks for being one of the only people to actually download it, and the only one so far to comment!
The lack of running, catching, etc was on purpose, in order to make it more similar to Cave Story's gameplay. The inability to pick up weapons was a necessity because of his guns.
It really is a shame how few people here have played the game. Cave Story looks great, plays great, and has an awesome storyline too, as I'm sure DubbleD could vouch for :P
Maybe I'll make the monkey character, but I never really had been intending to make a full character out of it. It was just for the contest.
Anyway, thanks again for the comment!
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
Thanks given by:
Posts: 431
Threads: 12
Joined: Mar 2008
06-27-2010, 01:57 PM
(This post was last modified: 06-27-2010, 01:58 PM by Siegvar.)
(06-21-2010, 09:36 AM)Jed37 Wrote: It really is a shame how few people here have played the game. Cave Story looks great, plays great, and has an awesome storyline too, as I'm sure DubbleD could vouch for :P
Eh well. the target audience between LF2 and Cave Story is quite different...
Cave story's awesome btw. one of my all time fav indie titles (Played through the main story dozens of times, got all endings except the one that requires you to clear the secret level and bosses; Ballos is a b*tch to kill. I think I made it to his 4th form a few times and never got past that.)... and even then I don't feel inclined to play him much as an LF2 char. it just feels odd. lol.
But its nice to just test it out and see it in action. Whee!
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 214
Threads: 7
Joined: Feb 2010
omg this is so cool lol. i love cave story! gj
Thanks given by:
Posts: 297
Threads: 17
Joined: Oct 2008
(06-27-2010, 01:57 PM)Siegvar Wrote: got all endings except the one that requires you to clear the secret level and bosses;
Thanks, both of you! Yeah, I always thought that part was tough... Pretty appropriate for a secret boss. The thing that really bothered me was the obscure hoops you had to jump through to get to that point. Like not talking to prof. Booster? Who would naturally assume "Oh, I want that guy to live, so I won't go check how he's doing."
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
Thanks given by:
|