Hi,
first up- Sorry if there is allready a theread that i overlooked but i didn´t find one in the Search menu.
I want to give a Char more Hp (>500) but i don´t know how.
My first idea was to let him spawn an invisible Heal balls on reaching "bleeding"-low hp
and controll his HP by abdonning the MP for him compleatly and regulate it over the amount of healing/mp cost.
EDIT: jeah ...my second idea was to let him have an instand Heal.... which was kind of stupid too...
EDIT2: the more i think about it... the more sense it makes to give him and instand heal apon reaching low hp...
But MP is something that regenerates which would give hime Stupid amount of health (esspecialy while beeing on low MP)
is there a "better" way to give someone more HP / regulate the MP recovery for a single Char?
Thanks in advance
(yes this is for a projekt that i´m working on that has jet to little to show off :-P)
first up- Sorry if there is allready a theread that i overlooked but i didn´t find one in the Search menu.
I want to give a Char more Hp (>500) but i don´t know how.
My first idea was to let him spawn an invisible Heal balls on reaching "bleeding"-low hp
and controll his HP by abdonning the MP for him compleatly and regulate it over the amount of healing/mp cost.
EDIT: jeah ...my second idea was to let him have an instand Heal.... which was kind of stupid too...
EDIT2: the more i think about it... the more sense it makes to give him and instand heal apon reaching low hp...
But MP is something that regenerates which would give hime Stupid amount of health (esspecialy while beeing on low MP)
is there a "better" way to give someone more HP / regulate the MP recovery for a single Char?
Thanks in advance
(yes this is for a projekt that i´m working on that has jet to little to show off :-P)