01-29-2021, 08:53 AM
(This post was last modified: 04-09-2022, 04:21 AM by Nyamaiku.
Edit Reason: update to v1.420
)
Introduction
always wanted a rep char, JoHo15 helped with design, face pic, and did most of the sprite work
Description
An overall slow character who uses gimmicky and quirky moves, but make up for it by having good basic attacks with long reach. All of her basic attacks will drain some mp.
Progress
char is completed and comes with difficulty checking AI
DOWNLOAD LINK v1.420
face pic
standard movements
basic attacks
D>A Shoots a dice that deals 10x the number rolled as damage, recasts itself when it rolls a 6.
D>J Swaps places with a target up to half a screen in front of the character. Target is momentarily vulnerable to all attacks, including their own. Also works on teammates. Press J after a successful swap to perform an evasive flip.
D^J Spins a coin, resulting in either an energy vortex or explosion.
DJA Draws a card that will provide 1 of 4 different effects:
Diamond- Creates an anti-magic crystal containing 12 pulses. It disrupts projectiles and destroys any airborne items. The crystal depletes 3x as quickly if directly attacked.
Club - Spawns 3 bouncy homing balls. These balls cannot be damaged and will keep chasing forever until they hit something.
Heart - Heals 100hp.
Spade - Gains a stored explosion, released by pressing DJA again. Can be used at any time when the character is on the ground. Other cards cannot be drawn until the charge has been used.
Credits
-JoHo15 for design, sprites and face pic
-STM1993 for in depth balancing discussions
-ppl from the lfe and chinese discord for giving feedback and suggestions
always wanted a rep char, JoHo15 helped with design, face pic, and did most of the sprite work
Description
An overall slow character who uses gimmicky and quirky moves, but make up for it by having good basic attacks with long reach. All of her basic attacks will drain some mp.
Progress
char is completed and comes with difficulty checking AI
DOWNLOAD LINK v1.420
face pic
previous placeholder face pic done by me (Click to View)
standard movements
smooving (Click to View)
heavy weap movement (Click to View)
basic attacks
normal attacks and super punch (Click to View)
run attack (Click to View)
jump attack (Click to View)
dash attack (Click to View)
grab attack and throw (Click to View)
D>A Shoots a dice that deals 10x the number rolled as damage, recasts itself when it rolls a 6.
loaded dice (Click to View)
D>J Swaps places with a target up to half a screen in front of the character. Target is momentarily vulnerable to all attacks, including their own. Also works on teammates. Press J after a successful swap to perform an evasive flip.
boogie woogie (Click to View)
D^J Spins a coin, resulting in either an energy vortex or explosion.
heads or tails (Click to View)
DJA Draws a card that will provide 1 of 4 different effects:
Diamond- Creates an anti-magic crystal containing 12 pulses. It disrupts projectiles and destroys any airborne items. The crystal depletes 3x as quickly if directly attacked.
Club - Spawns 3 bouncy homing balls. These balls cannot be damaged and will keep chasing forever until they hit something.
Heart - Heals 100hp.
Spade - Gains a stored explosion, released by pressing DJA again. Can be used at any time when the character is on the ground. Other cards cannot be drawn until the charge has been used.
card draw (Click to View)
sample combos, theres way more variations and ways to combo than the 3 i show here (Click to View)
Credits
-JoHo15 for design, sprites and face pic
-STM1993 for in depth balancing discussions
-ppl from the lfe and chinese discord for giving feedback and suggestions
back from the dead.....kinda