Let me know if you want a dedicated channel for the LF2 Timelapse project on the LFE Discord.
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Regarding other things I've seen here so far:
The DRS-LF2 video linked is indeed done with EXE edit that allows a new "effect". The effect in question sends you to a frame with "mp: -xxx" to drain MP over time.
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Davis
Davis is my personal preferred character in LF2 for several reasons, key being:
1. His simple yet brutal rushdown fits my preferred playstyle in PvP.
2. I don't feel he is too OP in Stage mode.
3. Just press "Left" once on the char select screen. Very convenient.
Pointers:
a) >>D>A is extremely important for Davis, especially in PvP. Don't change this.
b) Davis doesn't need to use D^A(DP) to get out of a bad situation; he can also use D^J(leap) to instantly put himself in midair, thus turning the next punch he receives into one that sends him falling instead of stun. You will achieve the same effect if you add bdy to his first frame of DP.
c) >>AA can be used to shorten the itr duration. If you press A too early though, you'll skip the itr entirely.
Decide whether you want to keep this as a feature, or fix this to make it at least retain 1tu of itr.
d) You can fix the superhigh DP bug by splitting frame 300 wait 1 into two frames with wait 0.
1st one has dvy: 541, the 2nd one retains dvy: -9.
e) Davis tends to have trouble dealing with enemy packs in Stage mode, because his best crowd clearing moves tend to either be very slow to start(with a bdy that tends to move too far forward) or tend to leave him wide open. So if you can consider giving him a relatively slow but low cost fall70 special move; bad for PvP but good for knocking away the dumb AI in Stage. He also tends to have some trouble with Knights in Stage mode since they nullify his ability to use DP safely.
Personally, I'm going with an Energy punch that is also used in LF2 New Alpha (DvJ), tweaked with arest+vrest so that it can pierce armor and yet only break(but not pierce) normal state 7 blocking.
Before this I originally wanted a horizontal DP similar to his >>A but ultimately scrapped the idea.
e) I would suggest allowing Davis to have no bdy if he does rolling D^A; the lack of bdy is only really a problem in the first place because Davis can just use it upon injury. Can also set the state from 3 to 15 for the first couple frames so that the AI doesn't block it.
---
Regarding other things I've seen here so far:
The DRS-LF2 video linked is indeed done with EXE edit that allows a new "effect". The effect in question sends you to a frame with "mp: -xxx" to drain MP over time.
---
Davis
Davis is my personal preferred character in LF2 for several reasons, key being:
1. His simple yet brutal rushdown fits my preferred playstyle in PvP.
2. I don't feel he is too OP in Stage mode.
3. Just press "Left" once on the char select screen. Very convenient.
Pointers:
a) >>D>A is extremely important for Davis, especially in PvP. Don't change this.
b) Davis doesn't need to use D^A(DP) to get out of a bad situation; he can also use D^J(leap) to instantly put himself in midair, thus turning the next punch he receives into one that sends him falling instead of stun. You will achieve the same effect if you add bdy to his first frame of DP.
c) >>AA can be used to shorten the itr duration. If you press A too early though, you'll skip the itr entirely.
Decide whether you want to keep this as a feature, or fix this to make it at least retain 1tu of itr.
d) You can fix the superhigh DP bug by splitting frame 300 wait 1 into two frames with wait 0.
1st one has dvy: 541, the 2nd one retains dvy: -9.
e) Davis tends to have trouble dealing with enemy packs in Stage mode, because his best crowd clearing moves tend to either be very slow to start(with a bdy that tends to move too far forward) or tend to leave him wide open. So if you can consider giving him a relatively slow but low cost fall70 special move; bad for PvP but good for knocking away the dumb AI in Stage. He also tends to have some trouble with Knights in Stage mode since they nullify his ability to use DP safely.
Personally, I'm going with an Energy punch that is also used in LF2 New Alpha (DvJ), tweaked with arest+vrest so that it can pierce armor and yet only break(but not pierce) normal state 7 blocking.
Before this I originally wanted a horizontal DP similar to his >>A but ultimately scrapped the idea.
e) I would suggest allowing Davis to have no bdy if he does rolling D^A; the lack of bdy is only really a problem in the first place because Davis can just use it upon injury. Can also set the state from 3 to 15 for the first couple frames so that the AI doesn't block it.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza