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		all that for only a weapon?! thats crazy... the best would be normal actions as YinYin sais, but if you still dont want to make them, then go on kicking! kicking   ! 
	  
	
	
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7273/">my sprites</a> 
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7422">my arts</a> | <a href="http://www.lf-empire.de/forum/showthread.php?tid=7538">LFE funny skcetch</a> | <a href="http://www.lf-empire.de/forum/thread-7553.html">skcetch battle(me vs. bla bla bla 44)</a> 
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7534">choji</a> | <a href="http://www.lf-empire.de/forum/thread-7685-post-145734.html#pid145734">the mask</a> ...................__ 
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		It is not that much of a problem to make the weapon action sprites.. Problem is that I have been doing 1 sprites per every 2 weeks in the last months, so I'm just a bit afraid that I won't finish it because it bores me + it doesn't add much to my life if you know what I mean. So: lack of motivation = want to speed things up. 
 
Looks like a 50-50. I think I will go for the kick, and he will simply walk instead of hover. If people got a got reason not to do this, please do tell.
	 
	
	
	
	
 
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		05-01-2013, 07:26 PM 
(This post was last modified: 05-01-2013, 07:35 PM by Marko.)
	
	 
	
		Well i wanna say something more about goku project, i playing with goku atm.. i downloaded lastest update and things you should fix/change are: - goku need spend little bit more time while charging for kamehameha, now he is too strong..
 
 
- faster punching, i mean, change wait to 0, (i know its not hard work, so do it.. it would be better, and you will get some balance with the bashs vegitto, vegeta, and krillin)
 
 
- if we talking about blance between you and bashs, you also should add counter att, its good move( ofc if bashs would allow you to make things he patents, i dont see reason why not?)
 
 
- also decrease running speed to normal vegitto level or maybe less.
 
 
- and make goku's balls like krillins(again bash's). They chasing enemy for one direction and thats it edit: put hit_a: somewhere in frames, now he constantly shoting balls wihtout our efforts!
 
 
 
in my opinion that's all i found atm..i would be grateful if you would change this, It will be funnier to play with vegitto, goku etc. if they are in balance like in dbz.    
	 
	
	
	
	
 
 
	
	
	
		
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		Weapons don't really play much of a role in the DBZ universe (except Trunks) and Goku never used one. So i don't think he should use them in-game. Kicking them away is the best option, but kinda like Gad did with Bleeq (?). Kicking the weapon away with some spin into the air.. so it actually can hurt somebody :P 
	 
	
	
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		05-01-2013, 07:50 PM 
(This post was last modified: 05-01-2013, 08:06 PM by Memento.)
	
	 
	
		Thanks for the comment.  
 
[*]goku need spend little bit more time while charging for kamehameha, now he is too strong.. 
--> I will reduce the amount of damage the kamehameha does a bit. I don't think slowing it down is the right thing to do, ruins the gameplay. Also updated the sprites for kamehameha, it is way better looking now! Will post an update soon. 
 
[*]faster punching, i mean, change wait to 0, (i know its not hard work, so do it.. it would be better, and you will get some balance with the bashs vegitto, vegeta, and krillin) 
--> Not doing this. Even Super Vegito doesn't have wait 0 in all the punching frames. I can speed it up a bit, but he will still punch slower than Super Vegito. However, it now is faster than Woody and Davis' punching. 
 
[*]if we talking about blance between you and bashs, you also should add counter att, its good move( ofc if bashs would allow you to make things he patents, i dont see reason why not?) 
--> Will do this if I got some spare frames left in the data. 
[*]also decrease running speed to normal vegitto level or maybe less. 
--> Will decrease his speed. 
[*]and make goku's balls like krillins(again bash's). They chasing enemy for one direction and thats it edit: put hit_a: somewhere in frames, now he constantly shoting balls wihtout our efforts! 
--> Might add a little chase effect. I also like the idea, just have to make sure it doesn't chase too much. Will take a look at Krillin to see what you mean. 
 
@TheLostGlobalMod: any idea where to download this character? Doesn't seem to be on LFE Fileplanet
	 
	
	
	
	
 
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		@Neo:  he is in that pack  http://www.lf-empire.de/forum/showthread.php?tid=8666
should be a guy with white suit and hat (i am not sure about the name).
	  
	
	
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		BY far its good to me but change its ID or create an AI for him, he's too weak as com. 
Kamehameha could have levels : tapping jump again and again for bigger kamehamehas 
 
great job overall so far! 
	 
	
	
	
	
 
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		05-02-2013, 05:39 AM 
(This post was last modified: 05-02-2013, 06:42 AM by Memento.)
	
	 
	
		 (05-01-2013, 10:13 PM)Marko Wrote:  Oh and, can you think for running attack something new, more stronger.. this looks weak and its weak attack (it loose against many other char's run_att(running to each other and in the same moment pressing attack button)) 
Or its too late, and you are lazy and dont have time for do it? :P 
I also dislike the run attack. It will be more like template's/ulian's
  (05-02-2013, 04:41 AM)rhino.freak Wrote:  BY far its good to me but change its ID or create an AI for him, he's too weak as com. 
Kamehameha could have levels : tapping jump again and again for bigger kamehamehas 
 
great job overall so far! 
He will have only one level of kamehameha.. I'm glad you like most of what I've done   
I would be very grateful if someone could make me a custom AI.. Learning hex would take too much time. I got some time left at the moment, but I also hope to have a full-time job within a few days + I go to school 1 day a week besides that job. So when I got the job, I won't have time for it for a while again. I probably would have done the AI if I'd have all the time in the world.
	  
	
	
	
	
 
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		 (05-02-2013, 05:39 AM)Neocrypt Wrote:  make me a custom AI.. Learning hex would take too much time. There is no hex knowledge required anymore to create AI. Only basic If-Else statements.
	  
	
	
	
	
 
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		05-02-2013, 09:44 AM 
(This post was last modified: 05-02-2013, 01:19 PM by Memento.)
	
	 
	
		 (05-01-2013, 07:30 PM)The Lost Global Mod Wrote:  Weapons don't really play much of a role in the DBZ universe (except Trunks) and Goku never used one. So i don't think he should use them in-game. Kicking them away is the best option, but kinda like Gad did with Bleeq (?). Kicking the weapon away with some spin into the air.. so it actually can hurt somebody :P 
I won't have much time after tomorrow probably. Got an application for a full-time job in less than 24 hours.. But I might have some spare time left this weekend hopefully (don't count on it, progress will probably be slow again from now on)
 
What I'm planning for the AI:
 Computer should use: 
Long distance
If: D>J similar to Firzen beam, long distance (x = >200; <600) & MP: >175 
If else   >A similar to Davis' balls, but especially on mid/long distance (x = >200; <450) & MP: >80
 Medium distance
If: DvA opponent in front of you. (x = >150; <300) & MP: >120
 
Close distance 
D^A (x = >0; <50)
 
Special inputs:  
A when Goku is defending a punch 
D>J when opponent is in state: 16 (Dance of Pain) 
D^A when opponent is in state: 16 or state: 8 (Broken Defence) 
In frame 244: press DvJ for Warp Kamehameha (target is above or below you on the z-axis) 
In frame 286: press A for long combination (target is in state 11 or 16) 
In frame 353: Press J for meteor combination (target is in state 11 or 16) 
Alternatively in frame 353: press D>J for Kamehameha combination (target is in state 16)
 Code for the special inputs should be like this, these are some of them copied from my failed AI script: 
 
if (self.state == 5){A();} //dash attackif ((self.frame == 286 && target.state == 11 || target.state == 16) {A();} //long combination 
if ((self.frame == 353 && target.state == 11 || target.state == 16) {J();} //meteor combination 
else if ((self.frame == 353 && target.state == 16) {DrJ();} //kamehameha combination 
Computer should eventually use DJA+A+A+A+A for ki charging and D^J when the opponent is more than 600px away from him. Not necassary.  
	 
	
	
	
	
 
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