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do we get a phil release before that next stage/background?
Whoa.... I love it :P

Which programm did you use for those things? Looks damn amazing!

Oh and a suggestion:

Maybe you should make a intro, something like in RN-LF2 (or how felix mod was called :P)
You switch in the adventure von 0 to 100, maybe a explanation how you come here, and why the bandit even knows you would be great :)
Yes there definitely will be one. Maybe even more character releases before stage 4, because I don't quite want to ruin the twist in the story... (Means next story release will have to wait for quite some time :/)

Corel Draw 11 (you can buy this one for 20 € on amazon btw :))
And the intro acutally is a quite good idea, but I don't quite like the idea of a text at the beginning of the stage... Maybe our hero will talk to himself like: "I'm running around in this slums for alost one month now and these Bandits can't stop bothering me..."


Well, we'll see...
(08-17-2008, 05:13 PM)A Bandit Wrote: [ -> ]"I'm running around in this slums for almost one month now and these Bandits can't stop bothering me..."

Shock Hell yes! Shock

That sounds epic and lets the player think about what could have happened!
Keep it up! ;)
yay, so finally the development of my favorite mod is being continued :D

What I just thought about... are you implementing the thinking with a wav-file? Maybe with a text for those who don't understand it ;)
Blue-Phoenix Wrote:What I just thought about... are you implementing the thinking with a wav-file? Maybe with a text for those who don't understand it ;)
Hm, when there're just some spoken phrases, everything has to be voiced in order to keep it in the same style ("style" isn't quite the right word...) -> Voice everything.

Well actually good idea, I just dunno where to get good voice actors :(
(08-17-2008, 06:55 PM)Lauli Wrote: [ -> ]
Blue-Phoenix Wrote:What I just thought about... are you implementing the thinking with a wav-file? Maybe with a text for those who don't understand it ;)
Hm, when there're just some spoken phrases, everything has to be voiced in order to keep it in the same style ("style" isn't quite the right word...) -> Voice everything.

Well actually good idea, I just dunno where to get good voice actors :(

That'd imply that the mod-team grows from 1 to I-don't-know-how-many. I'd have no problems in voice acting for a character ;)
Alright, here's how the level design looks like, including plants and so on.
[Image: pic-2.png]
really cool stage, great work :D

btw, there is a youtube-plugin available ;)
Code:
[youtube]Z0iHlHLIwio[/youtube]
LOL!! 5 chars and 2 stages 31mb?????
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