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There's a way to make dead characters start an attack - in this case, he transforms in a weaker character.
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This is a quite a complex piece of Data-Work. The main concept is that state: 14 (lying) can determine if you're dead or alive - if you're alive, the frame is played normally (wait counts) and then next is activated. If the figure is dead, the frame is repeated with a wait: 1. So then you can also use opoints in there.

In this study example, I explain what happens under every frame I modified, because it would be difficult to explain everything here.

Move After Death

Inspired by MH-Razen

   
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