You can also have special attacks in stage without making characters appear!
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If a special attack should appear without the character, you have let him appear without any lifepoints. He'll die after he finishes the attack. In the study example, I also added a "timer" so the attacks don't all appear at the same time. Here are some examples for stage.dat. You have to activate the first frame of the move where the attack is activated with "act".

id:  2  hp: 0  act: 235  ratio: 3.0  #John_ball
id:  7  hp: 0  act: 235  ratio: 3.0  #Firen_ball
id: 10  hp: 0  act: 235  ratio: 2.0  #Woody_ball
id: 11  hp: 0  act: 240  ratio: 3.0  #Davis_ball
id: 51  hp: 0  act: 240  ratio: 2.0  #Firzen_disaster

In this study example, I noted all attacks of LF2, so they come in "waves".

Inspired by Kate

   
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