The basic idea is easy: activate two criminals, they activate different type0-objects. They’re in the player’s team (so they stay with the player untill the end of the stage), hidden and have a characteristic bdy. All relevant objects in the next stage have a itr/kind 8 which leade to a frame where the object is deleted or lead to different frames – depending on which bdy comes with the Stage Choice Character.
Here’s a study example:
Stage Choice |
Inspired by MH-Razen