This system modified all characters are modified so only normal heros (Davis, Woody...) are allowed in Stage Mode and also only in Single Player. Not allowed characters or Multiplayer will stop the stage. You can directly take this system for your version, but give credits!!!
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Like I already told: This system is very useful if you want to create a kind of story in your stage and so you only want to have one main hero play the stage. The bonus characters are locked.

When the player use them or use multiplayer a message is displayed and stage stops. In case the message is not shown correct in the stage you just need to adjust the zboundary values of the background (well, this is easiest way, sure there're others like creating a new system where the messages are activated at another y-value).

All authorised characters have the following itr:

   itr:    #authorised char
      kind: 0  x: -5000  y: 5000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:

All not authorised characters have this itr: 

   itr:    #not authorised
      kind: 0  x: -5000  y: 6000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:

Check the characters where I pasted them in case you add new characters to your version.

For the Multilock-System you need to add these frames to every character:

<frame> 380 multi-lock (stage x-1)
   pic: 0  state: 3  wait: 0  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79
   hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 39  y: 79 
   cpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 381 multi-lock (stage x-1)
   pic: 0  state: 3  wait: 0  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79
   hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 39  y: 79 
   cpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

In case your character is higher (like Julian) change cpoint-y and centery (need to be same value) 

For this system I used the following y-values:

-5000    multi lock
 1000    multi lock

 5000    little fighters authorised itr
 6000      little fighters unauthorised itr
 7000    stage lock kill lockbandit

So in case you don't want to get errors don't use them in your game again.

That's all you need to know, I don't explain any technique here. You can use this project for your stage but don't forget to give credits in your readme!!! 

Stage-Multi-Lock

Inspired by MH-Razen

   
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