This is a quite a complex piece of Data-Work. The main concept is that state: 14 (lying) can determine if you're dead or alive - if you're alive, the frame is played normally (wait counts) and then next is activated. If the figure is dead, the frame is repeated with a wait: 1. So then you can also use opoints in there.
In this study example, I explain what happens under every frame I modified, because it would be difficult to explain everything here.
Move After Death |
Inspired by MH-Razen