There's a way to make dead characters start an attack - in this case, he transforms in a weaker character.
1 1 1 1 1 1 1 1 1 1 Rating 4.62 (39 Votes)

This is a quite a complex piece of Data-Work. The main concept is that state: 14 (lying) can determine if you're dead or alive - if you're alive, the frame is played normally (wait counts) and then next is activated. If the figure is dead, the frame is repeated with a wait: 1. So then you can also use opoints in there.

In this study example, I explain what happens under every frame I modified, because it would be difficult to explain everything here.

Move After Death

Inspired by MH-Razen

© Little Fighter Empire
Cookies make it easier for us to provide you with our services. With the usage of our services you permit us to use cookies.