How to break the caught without the lil bug which makes you hanging in the air after a move?
For example:
136 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 70 hit_d: 111 hit_j: 210 cpoint: kind: 2 x: 27 y: 46 cpoint_end: wpoint: kind: 1 x: 36 y: 38 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end:
If you do this you'll hang in the air after the move!
Now, I solved the problem this way:
1) Make a frame 170/state: 10/next: 140/hit_a: 0 hit_d: 0 hit_j: 0
without a cpointand with mp-costs
2) Then make following links: hit_a: 170 hit_d: 170 hit_j: 170
and put them into the caught frames...
Here my example:
130 picked_caught pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170 cpoint: kind: 2 x: 42 y: 39 fronthurtact: 132 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 19 y: 53 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end:131 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170 cpoint: kind: 2 x: 43 y: 39 fronthurtact: 132 backhurtact: 132 cpoint_end: wpoint: kind: 1 x: 21 y: 52 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: 132 picked_caught pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 131 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 22 y: 51 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: 133 picked_caught pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 170 hit_d: 170 hit_j: 170 cpoint: kind: 2 x: 33 y: 36 cpoint_end: wpoint: kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end:
Caught Breaker |
Inspired by Hypermodder