A shield which stays with the character for a while and then disappears. Does not affect the character's movements in any way!
1 1 1 1 1 1 1 1 1 1 Rating 4.12 (58 Votes)


The technique is really easy. It uses one characteristic from itr/kind: 8: the itr causes objects to move to the centerpoint of any Type0-bdy it hits. The character who can use this shield-move has a unique bdy in a lot of frames (in the example it's at y: 1000). The shield is given an itr/kind: 8 at y: 1000 and the position is corrected every TU, independent from wait and the timer. Now you just have to set the defense itrs and you're done...
Have fun ^_^


Here's a study example:

Stay Shield

Inspired by MH-Razen

   
© Little Fighter Empire

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.

Ok