If you want a criminal to react differently to characters, you have to use this technique.
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The problem with more bdys in a frame of type5 is that just one target frame is possible. It doesn't matter if the second target frame is the same or not: only the first bdy is important. But if you want to create different reactions, you have to go around this problem.
It's possible if you create two frames, both with a "wait: 0" and a "next:" to the other frame. Now create a bdy in both frames - the targets must be different now:

<frame> 70 dark or light
   pic: 35  state: 0  wait: 0  next: 71  dvx: 0  dvy: 0  dvz: 0
   centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
  bdy:      #dark
   kind: 1072  x: 0  y: 1000  w: 80  h: 80
  bdy_end:
<frame_end>
<frame> 71 dark or light
   pic: 35  state: 0  wait: 0  next: 70  dvx: 0  dvy: 0  dvz: 0
   centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
  bdy:      #light
   kind: 1074  x: 0  y: 2000  w: 80  h: 80
  bdy_end:
<frame_end>

In the study example, Julian, as a dark person, activates Justin while hitting the criminal, but Davis, as a good guy, activates Bandit.

Multi Criminal

Inspired by MH-Razen

   
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