bdy: | Start. |
kind: | Always 0 in characters, attacks, and weapons. In type 5 (Criminals) there is a bonus function. If you use kind: 1050 (1000 + Frame number) for example and the bdy is hit by a certain itr, the criminal jumps to frame 50. |
x: y: w: h: | These coordinates set the area of bdy here. |
bdy_end: | End. |
bdy (Body)
- Details
- Parent Category: LF2-EMPIRE
- Hits: 11158
The bdy element defines where the object is hittable. In other words, itrs can influence the object in these areas.