Effect: 0
  • Sound: 001/006.wav
  • Effect: Normal, weapons fly away
  • Ex.: [can leave it out]
    itrs without any effect act like this
Effect: 1
  • Sound: 032/033.wav
  • Effect: Blood, weapons fly away
  • Ex.: Deep's sword attacks
Effect: 2
  • Sound: 070/071.wav
  • Effect: Fire, can hit burning characters, weapons fly away
  • Ex.: Firen's Firerun
Effect: 3
  • Sound: 065/066.wav
  • Effect: Ice, can hit frozen characters, weapons fly away
  • Ex.: Ice Ball
Effect: 4
  • Sound: weapon_hit_sound
  • Effect: Reflect all flying attacks with state: 3000, weapons fly away, has no influence on other characters
  • Ex.: "Shrafe" Attacks
Effect: 5
  • Sound: [no Sound]
  • Effect: Reflects all flying attacks with state: 3000, weapons fly away, characters are hit without sound
  • Ex.: [Never used]
    Any effect not listed acts like this
Effect: 20
  • Sound: 070/071.wav
  • Effect: Fire, burning characters are immune to effect 20/21, weapons don't fly away
  • Ex.: "Fire" frames, Firen's Ground-Fire
Effect: 21
  • Sound: 070/071.wav
  • Effect: Fire, burning characters are immune to effect 20/21, weapons fly away, will not hit teammates when combined with state: 18
  • Ex.: Firen's Inferno
Effect: 22
  • Sound: 070/071.wav
  • Effect: Fire, can hit burning characters, weapons fly away, a positive dvx goes to the middle, will not hit teammates when combined with state: 18
  • Ex.: Firen's Explosion
Effect: 23
  • Sound: 070/071.wav
  • Effect: Normal, character is hurtable, weapons fly away, a positive dvx goes to the middle
  • Ex.: Julian's Explosion
Effect: 30
  • Sound: 065.wav
  • Effect: Ice, frozen characters are immune to effect: 30, weapons fly away
  • Ex.: Freeze Icicle

   
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