Effect: 0- Sound: 001/006.wav
- Effect: Normal, weapons fly away
- Ex.: [can leave it out]
itrs without any effect act like this | Effect: 1- Sound: 032/033.wav
- Effect: Blood, weapons fly away
- Ex.: Deep's sword attacks
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Effect: 2- Sound: 070/071.wav
- Effect: Fire, can hit burning characters, weapons fly away
- Ex.: Firen's Firerun
| Effect: 3- Sound: 065/066.wav
- Effect: Ice, can hit frozen characters, weapons fly away
- Ex.: Ice Ball
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Effect: 4- Sound: weapon_hit_sound
- Effect: Reflect all flying attacks with state: 3000, weapons fly away, has no influence on other characters
- Ex.: "Shrafe" Attacks
| Effect: 5- Sound: [no Sound]
- Effect: Reflects all flying attacks with state: 3000, weapons fly away, characters are hit without sound
- Ex.: [Never used]
Any effect not listed acts like this |
Effect: 20- Sound: 070/071.wav
- Effect: Fire, burning characters are immune to effect 20/21, weapons don't fly away
- Ex.: "Fire" frames, Firen's Ground-Fire
| Effect: 21- Sound: 070/071.wav
- Effect: Fire, burning characters are immune to effect 20/21, weapons fly away, will not hit teammates when combined with state: 18
- Ex.: Firen's Inferno
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Effect: 22- Sound: 070/071.wav
- Effect: Fire, can hit burning characters, weapons fly away, a positive dvx goes to the middle, will not hit teammates when combined with state: 18
- Ex.: Firen's Explosion
| Effect: 23- Sound: 070/071.wav
- Effect: Normal, character is hurtable, weapons fly away, a positive dvx goes to the middle
- Ex.: Julian's Explosion
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Effect: 30- Sound: 065.wav
- Effect: Ice, frozen characters are immune to effect: 30, weapons fly away
- Ex.: Freeze Icicle
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