Activating hit_Fa's

Activating hit_Fa's create objects using the LF2 source code rather than using an opoint. This allows the objects to be created in special ways.

hit_Fa: Effect:
5 Creates Jan's Healing Angels in a ratio 1:1 for teammates.
6 Creates Jan's "Flying Devils" in a ratio 1:1 for enemies. The upper limit is 7.
8 Creates three bats for up to four players. While playing against more enemies, it'll create one additional bat for every two enemies beyond the first four. Chases after a random target.
9

Creates four Ice-/Fire-balls if you are playing against four or less enemies. When playing against more enemies, it activate the balls in a ratio of 1:1 for each additional enemy. The upper limit is 10 balls (the number of fire- or ice-balls may be random, their sum is capped, however).

11 Creates Firzen's Explosion: id211 frame 109 explode & frame 50 groundfire, id212 frame 100 icicles, id 221 frame 81 overwhelming disaster.
13 Creates Skull-Blast that chases after a random target.

Chasing hit_Fa's

Chasing hit_Fa's cause the object to chase after a character. There are a few different kinds to choose from.

hit_Fa: Effect: Picture Sequence: Activate: Ex.: Extras:
1 Chasingball
(x-, y-, z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
John:
Energy Disk
---
2 Chasingball
(x-, y-, z-axis)
0=start (dvx!), 1&2=curves,
3&4=lines,
in a group: next
Flying, hit,
hiting, rebound
Dennis:
Chase Ball
---
3 Chasingball
(x-, z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
Boomerang weapon9 Does not change facing direction even when turning.
4 Chasingball,
healing,
(x-, y-, z-axis)
0-1-2-3-0 (next) Flying,
hit_ground,
(frame 60)
Jan: Angel
Created
with
hit_Fa: 5.
Have to be
used after
a frame with
hit_Fa: 3.
7 Chasingball,
(x-, y-(down),
z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound,
tail, hit_ground
Firzen:
Disaster
Created
with
hit_Fa: 9.
Have to be
used after
a frame with
hit_Fa: 3.
10 Movingball,
(x-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
John:
Energy Disk
Used to
move away
attacks after
timer is
down.
12 Chasingball
(x-, y-, z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
Bat:
Bats
Look at:
hit_Fa: 1
14 Chasingball
(x-, z-axis)
0-9=lines,
50-59=curves,
in a group: next
Flying (2x),
hit, hiting,
rebound
Julian:
Skull Blasts
---
   
© Little Fighter Empire

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.

Ok